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tacman1981

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Everything posted by tacman1981

    I absolutely love how easy it makes raidable bases loot tables to configure. Why wasnt this made sooner, by anyone? GREAT job
  1. yes, i like this even better. that way the experienced players can help the less experienced to grow, if they so choose it is mostly for things like bradleys, or anything that requires more than 2-3 bullets to kill, to just be shared amongst all team members
  2. i feel like this would be a totally possible addition, team sharing of xp when nearby. think it would be nice for players who team to have a share of xp even if it is equal amongst participants and not damage base. this was recommended by a player.
  3. it is the plugin i use to allow my players to add 2 rockets to a launcher on reload, has a bunch of options for different permissions
  4. i think firearm modifier may be able to do this 1 for you, it is available on umod and has a ton of options for every gun.
  5. also possible for you to remove this line? Found null entries in the RF listener list for frequency for days now my console was clear of any spam, now suddenly it begins again with this returning annoyance, regularly
  6. since the last update, my console is filled with debug spam, when can i expect this to be removed?
  7. my players are reporting this plugin as non functional. level 5 weapons deal same damage as level 0, however, protection on armours works fine so no idea why weapons do not
  8. i see this often too, but doesnt seem to cause problems. altho i am not happy that 5 star crafted items stack on top of a zero star item after craft, this never used to be the case, once i got my first star on an item, it would create a new stack for every craft, now it just piles them all on top of each other, removing the stars, until the stack is maxed, then it creates a new stack with the correct quality.
  9. i honestly couldnt say, its just appearing in console every so often. ill message you if i ever figure out what the cause is tho Edit: seems to come from swiping super card in any slot (master keycard)
  10. im seeing a lot of this in my console now Failed to call hook 'OnCardSwipe' on plugin 'SkillTree v1.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnCardSwipe (CardReader cardReader, Keycard card, BasePlayer player) [0x00020] in <352ea79388c74ac3b3fa30aa13fad9ba>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03456] in <352ea79388c74ac3b3fa30aa13fad9ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  11. it is already in top right corner, very small but its there. only appears when under water
  12. did you remember to use /setgenes, this ultimate did work last time i placed a seed less than 12 hours ago.
  13. Version 1.1.0

    118 downloads

    ABOUT Allow players to change their individual fuse timers on all types of thrown explosives. Also control dud chance values. Fully configurable per type, individual settings stored in data folder. Now comes with a UI which can be used to change the appropriate values. The permission "use" is necessary for full functionality. The new permission for "nodud" is only to be granted if you want the players to have no duds. If this is not granted then it will return vanilla behaviour for dud chance. to apply the use permission in server console: o.grant <user/group> <username or groupname> explosivescontrol.use I highly recommend permissions manager by steenamaroo to handle perms through an in game interface CONFIG { "itemNames": { "beancan": 1840822026, "c4": 1248356124, "flare": 304481038, "flashbang": -936921910, "grenade": 143803535, "satchel": -1878475007, "smokegrenade": 1263920163, "surveycharge": 1975934948 }, "items": { "1248356124": { "itemId": 1248356124, "itemName": "c4", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1263920163": { "itemId": 1263920163, "itemName": "smokegrenade", "defaultFuseTime": 5.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "143803535": { "itemId": 143803535, "itemName": "grenade", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "1840822026": { "itemId": 1840822026, "itemName": "beancan", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "-1878475007": { "itemId": -1878475007, "itemName": "satchel", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1975934948": { "itemId": 1975934948, "itemName": "surveycharge", "defaultFuseTime": 1.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "304481038": { "itemId": 304481038, "itemName": "flare", "defaultFuseTime": 30.0, "minFuseTime": 10.0, "maxFuseTime": 60.0, "DudChance": 0.0 }, "-936921910": { "itemId": -936921910, "itemName": "flashbang", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 10.0, "DudChance": 0.0 } }, "itemBlacklist": [ "supply.signal", "molotov", "smokegrenade", "flare", "lunar", "surveycharge" ], "fallbackItemConfig": { "itemId": 0, "itemName": "", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "enableOnUserConnected": true, "connectMessage": "Welcome to the server! You can change fuse time of explosives with the command /fuseui", "Title Bar Red": 10, "Title Bar Green": 10, "Title Bar Blue": 10, "Side Bar Red": 200, "Side Bar Green": 200, "Side Bar Blue": 200, "Item Panel Red": 128, "Item Panel Green": 128, "Item Panel Blue": 128, "Item BG Red": 80, "Item BG Green": 80, "Item BG Blue": 80, "Item Name Background Red": 150, "Item Name Background Green": 150, "Item Name Background Blue": 150, "Fuse Input Field Red": 80, "Fuse Input Field Green": 80, "Fuse Input Field Blue": 80, "Button Colour (must be <= 1) The last number is transparency in this string and is required to generate the button correctly. R G B A": "0.5 0.5 0.5 1" } COMMANDS /fuseui will bring up the UI where your players can edit each explosive type within the specified range (changes inside config file should be reflected in the UI) <Must have the "use" permission to use the plugin fully, bonus "nodud" permission is exactly as it sounds> all credit for the new logo belongs to 4yzhen, many thanks
    $4.00
  14. Hi, would it be possible to get compatibility with npc raiders please? would love to see this addition. i know they use military tunnel scientist but not sure why it doesnt give xp for killing them.
  15. tacman1981

    F1 Console

    sounds like you are not auth 2 on your server now. in the server console type ownerID "your steam64 ID" "name" "reason" and restart the server.
  16. for everyone else who uses both plugins too
  17. it is indeed another plugin, it restores inventory when you respawn after dying
  18. The stars are what shows when its successfully crafts an upgraded item. With RestoreUponDeath it doesnt seem to give those stars back when restoring inventory.
  19. Seems like my players report losing stars on death, is this intentional? Could it be possible to make this not happen when using RestoreUponDeath? Even if its a configurable option.
    Love this plugin, has a nice rpg feel to it. Can configure xp gain per category, with percentages for each type of boost. Also like the ability to consume already learned blueprints to gain xp. Keep up the good work
  20. love this plugin, however things reset to default when skinning using skinbox and repair benches. not sure if this is avoidable but would love to see this change in the near future. works great when crafting with skin, although quite often i find it crafting unskinned versions of the items. also, if i could suggest adding ammo capacity for guns as a possible "side effect" of upgrading
  21. map is great except for 1 thing. players are reporting becoming wet the second they get to water treatment, and the snow region it is in is killing them due to the wet debuff. the ditches there, have water in them so the monument may be a touch too low
  22. how is the build space availability on this 1? is the monument build block just like vanilla?

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