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Krungh Crow

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Everything posted by Krungh Crow

  1. you run any plugins altering the loot or changing spawned npc ?
  2. yes still trying to figure out why since i have nullchecks this is happening since they changed something the same date they did the compiler update its driving me nuts. a reload should fix that error as a temp fix
  3. skins are part of the game nothing to do with my plug.
  4. Krungh Crow

    Error at Server Start

    ill rewrite the handling for that timer soon the functionality still works after initializing but ill monitor that error
  5. Krungh Crow

    1.0.2 hook error

    on what action was this eating ? gutting ?
  6. i shutup since i posted 2 main reasons for the causing of leakst hat needed to be adressed and yes there are tons more
  7. i just handed you the source then you just bias me...
  8. npc's are 1 source any loot alterations removes or clears loots inventory and rust is know to suck at removing items. choosing not to read my comments is fine even though they are valid . Cleaning that mess up is 1 thing ignoring the fact even vanilla has this issue due to the fact rust cleanup sucks.
  9. Krungh Crow

    No loot in crates

    Thats why i added an api myself....
  10. Krungh Crow

    ???

    Changed Status from Pending to Closed
  11. Krungh Crow

    No loot in crates

    sorry was in bed sick for couple days. what was the fix ?
  12. Krungh Crow

    No loot in crates

    so it does not display what is in the loot in console ?
  13. Krungh Crow

    No loot in crates

    use debugg and check what the messages say in rcon
  14. Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed
  16. fun fact... rust started as a dayz clone ^^ with terrible graphics even for its time lol
  17. npc's are just a part .. any loot alterations or bad spawns including lootcrates roadsigns etc etc has this. This is normal behaviour and every server has to deal with this. Finding a good plugin the clean that mess up is the next step. But if you like to think npc's are not a part of the problem be my guest , sure they not all to blame for this hence they call this an item leak. You deleted those items from the npc's ? and where do you think they go ?
  18. Planners is not the item `Planner` creating an npc is Planner since its apparently constructed as object. so its seen as a planner that is not removed when spawning has failed
  19. known issue since rust sucks removing items during removal. cases when npc are killed (generic) : example cargo ship or bad navmesh respawning Same for lootspawners. More plugins means more items
  20. looking into it
  21. Krungh Crow

    ???

    { "probability": 1.0, (float so can be 0.01 to 1.0) "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5,(int so rounded values 1 2 3 100 1000) "amount": 5 (int so rounded values 1 2 3 100 1000) },
  22. Krungh Crow

    ???

    on what ? fractions as spawnRATE not amount those are 2 things he prob built in a conversion when people use fractions instead of whole numbers so its rounded up as a full value. This should not be a thing since you have to understand what a value does. Do not compare shit others do so inexperienced users use wrong values on other plugins and ask themselves why the cfg is throwing errors
  23. Krungh Crow

    ???

    well we been saying this for allot of cfg mishaps so far. try to keep in mind the int and float values (whole numbers and fractions) and watch console always when edit testing a new cfg.
  24. Krungh Crow

    ???

    0.6 items ? you really need to work on your cfg editing skills since you obviously don't know what it all does NO plugin uses a minimum spawn amount of 0.6 that is 1 or 2 or 300 not a fraction spawnchance is something else depended on the plugin can be either a 0-1 value or 0-100 value
  25. Krungh Crow

    ???

    well items are whole numbers (int) and not fractions (float) i see several items to spawn as 0.6 instead of 1 or more
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