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Krungh Crow

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Everything posted by Krungh Crow

  1. since current rust update ? and every player ? any console errors ?
  2. i do deatheffects on allot of my npc animal plugins so thats nothing new still working out the parent entity for the fx
  3. not as of yet but can be added
  4. Krungh Crow

    Apples

    Version 1.0.2

    492 downloads

    At a configurable rate and amount setting , apple(s) can fall from a tree making it a little less hard to find food Features : Drops a set amount of apples after cutting down trees Set the droprates (0 to 1) ea 0.25 would be 25% chance Simple configuration Permissions Debug option for console logging Permissions : apples.drop : To give the player the chance to find the apples Configuration : { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>Apples</color>] : " }, "Dropchance (0-1)": 1.0, "Min apples": 1, "Max apples": 3, "Put in Inventory (true/false)": true, "Excluded Tree Prefabs (full paths)": [ "assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab" ] } Localisation : { "Applesdrop": "{0} Apple(s) fell from the tree" }
    Free
  5. Krungh Crow

    HuntsMan

    try setting it closer since the attackrange is minimal
  6. it is like comparing apples with pears they use a whole monobehaviour for something that will be returned by Facepunch it is a temp fix
  7. Krungh Crow

    Wrong message

    Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  8. with betternpcnames plugin they can use the kits equiped. or i could add a lootintegration for that (still need the betternpcnames plugin tho)
  9. Krungh Crow

    Wrong message

    ah ill fix that soon. when using backtothewild it changes the prefab links and add their propper names. you could temp hardcode the language file lines and remove the {0} and change it to Animal or whatever till i can check the variables. "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" these 2 lines
  10. hmm i have to research that but good call lets see if with my still learning skill i can make a testplugin for it
  11. i tested it on horses using different prefabs and they all have a different rotation and offset. animal vs player distance checks giving a message is also an option i could test. Horses are slow movers vs the bears wolves and polarbears so the attached prefabs sometimes dissapear
  12. as serverowner i know players are lazy sobs and it is the risk of not knowing your targets health that makes it interesting. The Mapmarker system that i added can help them determin if they really want to engage to the Alpha for now. Attaching anything to animals will have impact to its surroundings and drop fps for the player but the suggestion can be tested out. Same for HealthTresholds which does sound like fun
  13. on corpse spawn ? ill have a look
  14. - yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
  15. Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
  16. that is the umod BradleyGuards from Bazz3l What plugin do you use for the bradley spawns ? this should work with most plugins and should always be triggering with the bradleys placed with rustedit.
  17. Krungh Crow

    Garage

    that was their conceptart but you can change this in the config
  18. it has to be a separate plugin for that this makes the table craftable by commands only. Think there is such plugin already made but didn't find it myself either
  19. i will put that on my ToDo list thx for the suggestion
  20. wanting to update my lootsystems for my plugins so i can take this allong (no eta)
  21. hm ok so its seeing a normal bradley as the armored train one ?
  22. the npc ? what does console say after a bradley was destroyed. and do you use any kind of bradley locking plugin? if so i might have an idea how this (possibly) can be fixed
  23. i see might be the npc not being fully initialized yet ill have some tests
  24. Krungh Crow

    exclude satdishevent

    no api so cant
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