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Everything posted by Krungh Crow
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- 49 comments
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- #zombie
- #krungh crow
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- 36 comments
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- 1
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- #back to the wild
- #animals
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- 49 comments
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- #zombie
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Version 1.0.2
492 downloads
At a configurable rate and amount setting , apple(s) can fall from a tree making it a little less hard to find food Features : Drops a set amount of apples after cutting down trees Set the droprates (0 to 1) ea 0.25 would be 25% chance Simple configuration Permissions Debug option for console logging Permissions : apples.drop : To give the player the chance to find the apples Configuration : { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>Apples</color>] : " }, "Dropchance (0-1)": 1.0, "Min apples": 1, "Max apples": 3, "Put in Inventory (true/false)": true, "Excluded Tree Prefabs (full paths)": [ "assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab" ] } Localisation : { "Applesdrop": "{0} Apple(s) fell from the tree" }Free -
- 49 comments
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- #zombie
- #krungh crow
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Changed Status from Pending to Closed Changed Fixed In to 1.3.4
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- 25 comments
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- #scientist
- #scarecrow
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ah ill fix that soon. when using backtothewild it changes the prefab links and add their propper names. you could temp hardcode the language file lines and remove the {0} and change it to Animal or whatever till i can check the variables. "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" these 2 lines
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- 36 comments
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- #back to the wild
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- 36 comments
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- #back to the wild
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as serverowner i know players are lazy sobs and it is the risk of not knowing your targets health that makes it interesting. The Mapmarker system that i added can help them determin if they really want to engage to the Alpha for now. Attaching anything to animals will have impact to its surroundings and drop fps for the player but the suggestion can be tested out. Same for HealthTresholds which does sound like fun
- 36 comments
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- #back to the wild
- #animals
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Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.3'
Krungh Crow replied to The Friendly Chap's Support Request in Support
on corpse spawn ? ill have a look -
- yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
- 197 comments
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- #bradley
- #krunghcrow
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Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
- 36 comments
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- #back to the wild
- #animals
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- 236 comments
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- 46 comments
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- #spawn
- #modular vehicle
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- 18 comments
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- #fun
- #krunghcrow
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(and 7 more)
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- 36 comments
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- #back to the wild
- #animals
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- 197 comments
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- #bradley
- #krunghcrow
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- 236 comments
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- 236 comments
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[Error] Exception while calling NextTick callback
Krungh Crow replied to TOP-ic's Support Request in Support
i see might be the npc not being fully initialized yet ill have some tests -
no api so cant
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- 33 comments