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Krungh Crow

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Everything posted by Krungh Crow

  1. inv gets wiped giving it the vanilla loot and clothing cant be looted and yes that will be taken into the function once it is added to have the "clone/walker"
  2. That will be added yes but its not in this version yet
  3. Krungh Crow

    Error in console

    Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  4. @geekyplaster yes i thought it will be asked eventualy so i allready added it @Covfefe walkerkit is a example name Change usekit to true then add the kitname of your own made kit and place that name where the walkerkit is "Zombie Use kit (clothing)": true, "Zombie Kit ID": "yourownkitnamehere", Like this If you dont have a kit keep it set on false
  5. hey guys sorry for the delayed fixes but my desktop had some nvidia hardware issues i am adding the update asap later this day Update live in v1.0.1 @Covfefe yes the language files can be changed and will be updated once you reload the plugin "Zombie_Spawn": "You died and resurrected a Walker!", "Zombie_Spawn": "You died why did u do that ?", always keep left side since thats the string called in the plugin to use the part to the right
  6. Krungh Crow

    Error in console

    people taking too long to respawn ill have a look at it
  7. ill change ^^
  8. noted will be added
  9. Will be added in next patch Cheers
  10. Version 1.3.1

    740 downloads

    Walking Dead will resurrect a player with a "Walker" using the player's name and outfit with the option to spawn it with a Flaming entrance and several other options. Optional dependencies : Rust Kits Not compatible with : RestoreUponDeath (if assigned to restore clothing in this case fully) !!!! Features : Walkers spawning using a players Name and clothing Spawns a Walker (scientist) after a player died/suicided Hostile like a real walker even goes for sleepers and scientists and animals It can resurrect "From Hell" with flaming spawn true/false. Configurable Spawn amount Configurable Spawn delay time Configurable cooldowns on walker spawning to avoid suicide spam harvesting Select to show gametip or chat messaging (or neither) Configurable Health/Lifetime/Roam Range Can use kits (only clothing) and can use a random kit if set multiple up Compatible with NPCKits (NPCKits won't override the `Walkers` outfit) Despawns the Walkers on plugin unload Walkers will not spawn inside bases (on foundations) Walkers will not spawn when suicided (cfg option) (Added in v1.1.4) Backup your configs before plugin updates! Zip file contains a scarecrow and scientist version (cfg can remain outside the kits that can be switched for melee or ranged weapons) Test option to block spawning in 1 zone (will be extended in near future) (Added in V1.1.4) Permissions : No permissions Commands : /wdinfo : tells version/author/and a little backend story Logfiles : No logging yet. Configuration : (new spawn system since v1.0.6!!!) Spawns the zombie as the player's clone If the player had no clothes on, it would use one of the kits assigned in configuration (random) if no kits assigned or the kits are having a mismatch (typo), it will spawn the zombie using the predefined zombieoutfit (mumysuit) Example config below : { "Settings Plugin": { "Debug": false }, "Settings Player": { "Suicide block": false, "Zone block": false, "Zone ID": 0 }, "Zombie Settings": { "Zombie spawn delay (seconds)": 5, "Zombie spawn cooldown (seconds)": 300, "Zombie Show cooldown chat messages": true, "Zombie Show cooldown gametip messages": true, "Zombie Prefix Title": "Walker", "Zombie spawn amount": 1, "Zombie Health": 250, "Zombie spawn radius": 5, "Zombie Max Roam Distance": 20, "Zombie Damage multiplier": 0.6, "Zombie Lifetime (minutes)": 10.0, "Zombie Spawns on fire": false, "Zombie Kit ID": [ "walkerkit1", "walkerkit2", "walkerkit3" ], "Zombie Show chat messages": true, "Zombie Show gametip messages": true }, "Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false } } Localization : English language file included using a different language make a new file in the language folder. { "Zombie_Spawn": "You died and resurrected a Walker!", "Prefix": "<color=green>Walking Dead : </color>", "info": "\nThe [Walking Dead] will resurrect players as Walkers\nThese are aggressive and attack anything on sight !!\nUsing their melee weapons they can and will go after you !!", "Cooldown": "You have a cooldown and didnt ressurect a walker!!" } Credits : Chat icon design: @Horus for making me this Coding assistance: @Steenamaroo thx bud
    $8.50
  11. yes i have it added same for roamrange in comming patch (will be released soon)
  12. rustbug but ill check working on a big update is that at launchsite ?
  13. Changed Status from Work in Progress to Not a Bug
  14. Changed Status from Pending to Closed
  15. Changed Fixed In to Next Version
  16. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  17. will be added as check in next update this issue is a thing since bradley came out couple years ago
  18. ill see what i can do about it but its either one to use and this has been public longer
  19. Just wanted to share some WIP and future planning of the plugin Permissions to show the chat and destroy messages (Added in version 1.0.3) Add a new npc (GuardDog Trainer) that can spawn GuardDogs to attack the player (wolves) (WIP) Extra minigame involving Gunners to throw Bombs/Molotovs towards Attackers (WIP) after they spawned Adding more Bradley configuration in the config file (Added in version 1.0.3 WIP) Randomising the Bradley health (min/max health) or give it Tiers (WIP) Adding more NPC AI stats like roam/dmg/accuracy (not as easy to add) (WIP) Adding Kits to the NPC (WIP) Bear in mind i am not a experienced coder so some stuff will be added slower but i will try to do my best to add more fun stuff to the plugins i make. greetz Krungh Crow
  20. yes the AI is not easy to setup but thats a wip now
  21. it will reload if u just remove it this prior request was for the notifications a bradley spawned but i can take the suggestion to be able to turn all off in next patch
  22. @Saha still looking into roam range so your request is not forgotten @rednekOIO i implemented the npc to insta despawn when spawning submerged and will add this once i have Saha's request added so hopefully soon
  23. Changed Status from Can't Reproduce to Closed Changed Fixed In from 1.0.3 to 1.0.4
  24. i will figure out not to spawn the npc under water. Fairly new to coding so this will take some time. THX for reporting the underwater issue
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