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Krungh Crow

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Everything posted by Krungh Crow

  1. still checking why its empty ftw 🙂
  2. Version 1.0.2

    493 downloads

    Power Tools Plus : Configure chainsaw and jackhammer for fuel capacity,consumption and durability with Global or permission based settings. Features : Global settings for durability loss (true/false) 3 Profiles/Permission based settings for Start Chance Fuell Capacity Fuell Consumption Permissions to set No Durability Loss per Rank or Player Permissions : powertoolsplus.default powertoolsplus.vip powertoolsplus.plus powertoolsplus.chainsaw : Can be used if Global Durabillity is false powertoolsplus.jackhammer : Can be used if Global Durabillity is false Configuration : { "Durability Settings": { "Chainsaw : No Durability loss (Global)": false, "Jackhammer : No Durability loss (Global)": false }, "Chainsaw Settings Default": { "Chainsaw start chance": 0.33, "Chainsaw Fuel Capacity": 100, "Chainsaw Fuel consumption": 1.0 }, "Chainsaw Settings Vip": { "Chainsaw start chance": 0.75, "Chainsaw Fuel Capacity": 250, "Chainsaw Fuel consumption": 0.5 }, "Chainsaw Settings Plus": { "Chainsaw start chance": 1.0, "Chainsaw Fuel Capacity": 500, "Chainsaw Fuel consumption": 0.33 } }
    Free
  3. u can repair them in repairbench
  4. you are awsome @Death
  5. if you could scale the durability loss on use while u at it we can remove another plugin from our pluginlist 🙂 with permissions default vip admin ?
    works like a charm easy to setup and can provide the link to the new serverip in F1 console The @Death
  6. yeah duplicate names cant be used but its ok he couldve renamed it to BradleyGuardZ or something but ye its fine . we both didnt know we had the name its that i released it before he made it public
  7. Changed Status from Pending to Work in Progress
  8. something with weapondrop was wondering that myself too ^^ i will see what i can do about that tho
  9. Version 2.3.1

    2,614 downloads

    Configure spawn checks for launchsite including RustEdit spawns. Configure settings for Bradley (hp/crates/damage etc etc). Add a cooldown between Kills Works with : BradleyGuards (Bazz3l) BradleyGuards (KrunghCrow) BradleyTiers (KrunghCrow) Convoy (Adem) ArmoredTrain (Adem) Paratroopers (FastBurst) Optional dependencies : RustEdit Features : Configurable Bradley settings like HP,Crates,Damage Can set Sleepersafe true/false (To not attack a sleeper) Can set a Cooldown between destroying(killing) the bradley (added in 2.1.0) Shows remaining cooldown in chat if enabled (added in 2.1.2 Thx @RFC1920) If Cooldown is set and timer ended the player will get notified in chat Can set to ignore admins/owner (will ignore the admins and owner completely by the BradleyAPC) Even when NOT vanished!!! Will not attack Junkpile scientists No conflicts with Vanish. Can enable/disable gibs Can unlock crates and extinguish fire after kill (true/false) Set plugins true/false to avoid BradleyOptions to override settings those plugins use (Choose 1). If enabled can set a random bradley respawn time. If enabled when you use a custom map and the bradley spawns incorrect will check and set the spawntime and bradley path it drives (only use these settings if the Bradley from custom locations are forced spawning on random locations at launchsite instead of the locations placed with RustEdit) Commands to respawn dead bradleys manualy. Permissions : BradleyOptions.Admin (To use the commands) Commands : /bradley info : Shows the version/author/commands available in chat. /bradley quickrespawn : To respawn a dead bradley on vanilla launchsite location. /bradley custom : To respawn and check for killed Bradleys on Custom locations (RustEdit). /bradleycooldown : Tells the player the remaining cooldown in Chat or Gametip msg (added in v2.1.3) Configuration : Note : for override settings set only 1 setting to true !!! If u have other Custom bradley plugins using either setting let me know i can add it to a profile or check if they are the same with one of the existing profiles. { "Bonus": { "Realistic explosion when Bradley is killed": true }, "Spawn checks Custom Maps (Use this only when bradley does not spawn correctly on custom maps!!!": { "Respawn check (Use rustedit for Custom locations": true, "Respawn check (Vanilla Launchsite)": true, "Respawn check (Launchsite) each x Minutes": 15.0, "Respawn check (all Custom locations) each x Minutes": 15.0 }, "Cooldowns": { "use cooldown between Bradley Kills": false, "Show Gametip on bradleycooldown command": true, "cooldown between Bradley kills (minutes)": 120 }, "Avoid BradleyOptions override settings for other plugins": { "Using Only BradleyOptions": true, "Using BradleyGuards/ParaTroopers (Umod)": false, "Using BradleyGuards (Codefling)": false }, "Spawn checks Vanilla Maps (use this only when you are using just the Launchsite!!!": { "Respawn Use (Launchsite Bradley ,use only when spawn checks are disabled)": false, "Min respawn time (minutes)": 5.0, "Max respawn time (minutes)": 5.0 }, "Bradley Settings": { "Enabled (will not spawn when false)": true, "Change Health (If only using BradleyOptions)": true, "Health": 1000, "Max Fire Range": 100, "Throttle Responce": 1.0, "Hostile timer": 20.0, "Ignores sleepers": true, "Ignores admins": false }, "Bradley Loot": { "Max crates after kill": 4, "Remove Napalm": true, "Remove Gibs": false, "Instantly unlock crates": true, "Instantly unlock Gibs": true }, "Bradley Canon": { "Canon Fire delay": 0.3, "Canon Firerate": 0.25 }, "Bradley Machinegun": { "Machinegun Bullet Damage": 15, "Machinegun Firerate": 0.06667, "Machinegun Burst Duration": 10 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bradley info</color> : Shows info on version/author and commands", "InfoRespawn": "\n<color=green>/bradley quickrespawn</color> : Respawns the Launchsite bradley.", "InfoRespawnCustom": "\n<color=green>/bradley custom</color> : Respawns custom bradleys <color=purple>[RustEdit]</color>.", "RespawnAll": "<color=green>Respawned all Bradleys on custom locations</color> [RustEdit]", "RespawnLaunch": "<color=green>Respawned The Bradley on Launchsite only", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "Prefix": "<color=yellow>[Bradley Options]</color> ", "CooldownEnded": "Your Cooldown ended you can take on the Bradley again!!", "CooldownMsg": "You have a <color=green>{0}</color> minute cooldown left and have to wait to take on the Bradley again!!", "CooldownTip": "You have {0} minute(s) left to take on the Bradley again!!" } Credits : Plugin Icon design : @Horus for making me this
    Free
  10. permissions 🙂
  11. Changed Status from Pending to Closed Changed Fixed In to 1.0.6
  12. Changed Status from Pending to Closed Changed Fixed In to 1.0.6
  13. in which phase is that during the attack or when the bradley is killed ? currently there is only a 2% chance it will spawn the support fire randomly when it is being hit. "Last Ditch Effort Rocket Amount": 6, will spawn that amount of rocket fire after the bradley is killed "Napalm Support Rocket Amount": 3, will spawn that amount of rocket fire after the bradley is getting hit trigger there is a 2% chance it can trigger on the last hit killing the bradley triggering both the last ditch effort & napalm support this can trigger more if explosive bullets or other bullets are used I made some minor adjustment to the overal rocket support
  14. ah seems i forgot to remove my test line ill fix that
  15. inv gets wiped giving it the vanilla loot and clothing cant be looted and yes that will be taken into the function once it is added to have the "clone/walker"
  16. That will be added yes but its not in this version yet
  17. Krungh Crow

    Error in console

    Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  18. @geekyplaster yes i thought it will be asked eventualy so i allready added it @Covfefe walkerkit is a example name Change usekit to true then add the kitname of your own made kit and place that name where the walkerkit is "Zombie Use kit (clothing)": true, "Zombie Kit ID": "yourownkitnamehere", Like this If you dont have a kit keep it set on false
  19. hey guys sorry for the delayed fixes but my desktop had some nvidia hardware issues i am adding the update asap later this day Update live in v1.0.1 @Covfefe yes the language files can be changed and will be updated once you reload the plugin "Zombie_Spawn": "You died and resurrected a Walker!", "Zombie_Spawn": "You died why did u do that ?", always keep left side since thats the string called in the plugin to use the part to the right
  20. Krungh Crow

    Error in console

    people taking too long to respawn ill have a look at it
  21. ill change ^^
  22. noted will be added
  23. Will be added in next patch Cheers
  24. Version 1.3.1

    732 downloads

    Walking Dead will resurrect a player with a "Walker" using the player's name and outfit with the option to spawn it with a Flaming entrance and several other options. Optional dependencies : Rust Kits Not compatible with : RestoreUponDeath (if assigned to restore clothing in this case fully) !!!! Features : Walkers spawning using a players Name and clothing Spawns a Walker (scientist) after a player died/suicided Hostile like a real walker even goes for sleepers and scientists and animals It can resurrect "From Hell" with flaming spawn true/false. Configurable Spawn amount Configurable Spawn delay time Configurable cooldowns on walker spawning to avoid suicide spam harvesting Select to show gametip or chat messaging (or neither) Configurable Health/Lifetime/Roam Range Can use kits (only clothing) and can use a random kit if set multiple up Compatible with NPCKits (NPCKits won't override the `Walkers` outfit) Despawns the Walkers on plugin unload Walkers will not spawn inside bases (on foundations) Walkers will not spawn when suicided (cfg option) (Added in v1.1.4) Backup your configs before plugin updates! Zip file contains a scarecrow and scientist version (cfg can remain outside the kits that can be switched for melee or ranged weapons) Test option to block spawning in 1 zone (will be extended in near future) (Added in V1.1.4) Permissions : No permissions Commands : /wdinfo : tells version/author/and a little backend story Logfiles : No logging yet. Configuration : (new spawn system since v1.0.6!!!) Spawns the zombie as the player's clone If the player had no clothes on, it would use one of the kits assigned in configuration (random) if no kits assigned or the kits are having a mismatch (typo), it will spawn the zombie using the predefined zombieoutfit (mumysuit) Example config below : { "Settings Plugin": { "Debug": false }, "Settings Player": { "Suicide block": false, "Zone block": false, "Zone ID": 0 }, "Zombie Settings": { "Zombie spawn delay (seconds)": 5, "Zombie spawn cooldown (seconds)": 300, "Zombie Show cooldown chat messages": true, "Zombie Show cooldown gametip messages": true, "Zombie Prefix Title": "Walker", "Zombie spawn amount": 1, "Zombie Health": 250, "Zombie spawn radius": 5, "Zombie Max Roam Distance": 20, "Zombie Damage multiplier": 0.6, "Zombie Lifetime (minutes)": 10.0, "Zombie Spawns on fire": false, "Zombie Kit ID": [ "walkerkit1", "walkerkit2", "walkerkit3" ], "Zombie Show chat messages": true, "Zombie Show gametip messages": true }, "Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false } } Localization : English language file included using a different language make a new file in the language folder. { "Zombie_Spawn": "You died and resurrected a Walker!", "Prefix": "<color=green>Walking Dead : </color>", "info": "\nThe [Walking Dead] will resurrect players as Walkers\nThese are aggressive and attack anything on sight !!\nUsing their melee weapons they can and will go after you !!", "Cooldown": "You have a cooldown and didnt ressurect a walker!!" } Credits : Chat icon design: @Horus for making me this Coding assistance: @Steenamaroo thx bud
    $8.50
1.7m

Downloads

Total number of downloads.

7.9k

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Total customers served.

119.5k

Files Sold

Total number of files sold.

2.4m

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