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Everything posted by Krungh Crow
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- 93 comments
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- 46 comments
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- #spawn
- #modular vehicle
- (and 12 more)
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- 46 comments
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- #spawn
- #modular vehicle
- (and 12 more)
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- 93 comments
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.8
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Version 2.2.5
2,231 downloads
Makes animals spawn with random HP and Strength with optional config to show each spawn in console and integrated chat listing on current server setup. Features : Animals can spawn as Alpha animal with increased stats and spawnrates (new in v2.0.0) Spawns any animal (vanilla or playerspawned) with altered stats Set Min/Max Health Set Min/Max Strength This will give each animal a random value in hp and strength !!! Option to change any animal type true/false Option to set populations through plugin or use the servers variables. Can print to console each animal stating hp and strength lvls true/false on spawning. Chatcommand printing current populations/health/and Total animal count per animal type to the chat (with permission) Animal list : Bear PolarBear Wolf Boar Stag Horse Chicken Permissions : backtothewild.Admin Commands : /bttw animals : for a full listing of cfg setup and total animal count Rust native API : Using Rusts native commands and checks like the example below in console del assets/rust.ai/agents/wolf/wolf.prefab you now can use a simpler method like below in console del bear del alpha bear del polarbear del alpha polarbear del boar del chicken del horse del stag del wolf del alpha wolf Example API to determin of a animal is a Normal or a Alpha animal void OnEntityDeath(BaseAnimalNPC animal, HitInfo info) { if (animal == null) return; BasePlayer attacker = info.InitiatorPlayer; if (attacker != null && animal.name.Contains("Alpha")) { Puts($"The animal was a {animal.name}"); } return; } Configuration Normal animals : Change animal stats on spawns : true/false Minimum Health Maximum Health Minimum Strength Maximum Strength Running Speed Configuration Alpha animals : Can spawn as Alpha : True/False Spawnrate (0-100) : based on % with 100% as always spawn as Alpha Health Multiplier : ea 1.5 multiplies the base randomisation value with 1.5x value Strength Multiplier (Att dmg) : ea 3.0 multiplies the base randomisation value with 3x value Speed Multiplier : ea 1.2 multiplies the base speed value with 1.2x value Animals will have any stat between minimum and maximum, giving a random stat. { "Skip Huntsman when using ChickenBow Plugin": true, "Console Logging settings": { "Show Bear spawns in Console": false, "Show PolarBear spawns in Console": false, "Show Wolf spawns in Console": false, "Show Boar spawns in Console": false, "Show Stag spawns in Console": false, "Show Horse spawns in Console": false, "Show Chicken spawns in Console": false }, "Population settings": { "Set population variables ?": true, "Bear population": 5.0, "PolarBear population": 3.0, "Wolf population": 5.0, "Boar population": 5.0, "Stag population": 6.0, "Horse population": 6.0, "Ridable Horse population": 4.0, "Chicken population": 6.0 }, "Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 600, "Minimum Strength (Att dmg)": 30, "Maximum Strength (Att dmg": 40, "Running Speed": 0.1, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 100, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "PolarBear settings": { "Change PolarBear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 600, "Minimum Strength (Att dmg)": 32, "Maximum Strength (Att dmg": 44, "Running Speed": 6.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "Wolf settings": { "Change Wolf stats on spawns": true, "Minimum Health": 150, "Maximum Health": 300, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg)": 30, "Running Speed": 0.1, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "Boar settings": { "Change Boar stats on spawns": true, "Minimum Health": 150, "Maximum Health": 450, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 0.1 }, "Stag settings": { "Change Stag stats on spawns": true, "Minimum Health": 150, "Maximum Health": 425, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 1.0 }, "Horse settings": { "Change Horse stats on spawns": true, "Minimum Health": 150, "Maximum Health": 600, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 1.0 }, "Chicken settings": { "Change Chicken stats on spawns": true, "Minimum Health": 25, "Maximum Health": 100, "Minimum Strength (Att dmg)": 1, "Maximum Strength (Att dmg)": 5, "Running Speed": 1.0 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>List of current Population(KM2)/Health min/max settings\nAnd counts how many are on the map</color>", "NoPermission": "<color=red>You do not have permission to use that command!</color>" } Credits : Thx @Horus for making a awsome iconFree -
- 34 comments
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Version 1.0.1
806 downloads
Simply lists players and sleepercount to chat with permissions Permissions : playerlisting.players Commands : /players Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "Info": "<color=green>List of current Players/sleepers</color>\n\n", "NoPermission": "<color=red>You do not have permission to use that command!</color>", "Online": ":coffeecan:<color=orange>Online</color> : {0}/{1}\n\n", "Prefix": "[<color=yellow>PlayerListing</color>] ", "Sleepers": ":bed:<color=orange>Sleepers</color> : {0}\n\n", "Spacing": "==============\n", "Allive": "<color=orange>Allive</color> : {0}" }Free- 3 comments
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- #playerlist
- #krungh crow
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(and 4 more)
Tagged with:
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Changed Status from No Response to Work in Progress
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still checking why its empty ftw
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Version 1.0.2
498 downloads
Power Tools Plus : Configure chainsaw and jackhammer for fuel capacity,consumption and durability with Global or permission based settings. Features : Global settings for durability loss (true/false) 3 Profiles/Permission based settings for Start Chance Fuell Capacity Fuell Consumption Permissions to set No Durability Loss per Rank or Player Permissions : powertoolsplus.default powertoolsplus.vip powertoolsplus.plus powertoolsplus.chainsaw : Can be used if Global Durabillity is false powertoolsplus.jackhammer : Can be used if Global Durabillity is false Configuration : { "Durability Settings": { "Chainsaw : No Durability loss (Global)": false, "Jackhammer : No Durability loss (Global)": false }, "Chainsaw Settings Default": { "Chainsaw start chance": 0.33, "Chainsaw Fuel Capacity": 100, "Chainsaw Fuel consumption": 1.0 }, "Chainsaw Settings Vip": { "Chainsaw start chance": 0.75, "Chainsaw Fuel Capacity": 250, "Chainsaw Fuel consumption": 0.5 }, "Chainsaw Settings Plus": { "Chainsaw start chance": 1.0, "Chainsaw Fuel Capacity": 500, "Chainsaw Fuel consumption": 0.33 } }Free-
- #tools
- #durability
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(and 5 more)
Tagged with:
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u can repair them in repairbench
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you are awsome @Death
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if you could scale the durability loss on use while u at it we can remove another plugin from our pluginlist with permissions default vip admin ?
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Not compatible with Bradley Guards on Umod
Krungh Crow replied to imkat98's Support Request in Support
yeah duplicate names cant be used but its ok he couldve renamed it to BradleyGuardZ or something but ye its fine . we both didnt know we had the name its that i released it before he made it public -
Changed Status from Pending to Work in Progress
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something with weapondrop was wondering that myself too ^^ i will see what i can do about that tho
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Version 2.3.1
2,673 downloads
Configure spawn checks for launchsite including RustEdit spawns. Configure settings for Bradley (hp/crates/damage etc etc). Add a cooldown between Kills Works with : BradleyGuards (Bazz3l) BradleyGuards (KrunghCrow) BradleyTiers (KrunghCrow) Convoy (Adem) ArmoredTrain (Adem) Paratroopers (FastBurst) Optional dependencies : RustEdit Features : Configurable Bradley settings like HP,Crates,Damage Can set Sleepersafe true/false (To not attack a sleeper) Can set a Cooldown between destroying(killing) the bradley (added in 2.1.0) Shows remaining cooldown in chat if enabled (added in 2.1.2 Thx @RFC1920) If Cooldown is set and timer ended the player will get notified in chat Can set to ignore admins/owner (will ignore the admins and owner completely by the BradleyAPC) Even when NOT vanished!!! Will not attack Junkpile scientists No conflicts with Vanish. Can enable/disable gibs Can unlock crates and extinguish fire after kill (true/false) Set plugins true/false to avoid BradleyOptions to override settings those plugins use (Choose 1). If enabled can set a random bradley respawn time. If enabled when you use a custom map and the bradley spawns incorrect will check and set the spawntime and bradley path it drives (only use these settings if the Bradley from custom locations are forced spawning on random locations at launchsite instead of the locations placed with RustEdit) Commands to respawn dead bradleys manualy. Permissions : BradleyOptions.Admin (To use the commands) Commands : /bradley info : Shows the version/author/commands available in chat. /bradley quickrespawn : To respawn a dead bradley on vanilla launchsite location. /bradley custom : To respawn and check for killed Bradleys on Custom locations (RustEdit). /bradleycooldown : Tells the player the remaining cooldown in Chat or Gametip msg (added in v2.1.3) Configuration : Note : for override settings set only 1 setting to true !!! If u have other Custom bradley plugins using either setting let me know i can add it to a profile or check if they are the same with one of the existing profiles. { "Bonus": { "Realistic explosion when Bradley is killed": true }, "Spawn checks Custom Maps (Use this only when bradley does not spawn correctly on custom maps!!!": { "Respawn check (Use rustedit for Custom locations": true, "Respawn check (Vanilla Launchsite)": true, "Respawn check (Launchsite) each x Minutes": 15.0, "Respawn check (all Custom locations) each x Minutes": 15.0 }, "Cooldowns": { "use cooldown between Bradley Kills": false, "Show Gametip on bradleycooldown command": true, "cooldown between Bradley kills (minutes)": 120 }, "Avoid BradleyOptions override settings for other plugins": { "Using Only BradleyOptions": true, "Using BradleyGuards/ParaTroopers (Umod)": false, "Using BradleyGuards (Codefling)": false }, "Spawn checks Vanilla Maps (use this only when you are using just the Launchsite!!!": { "Respawn Use (Launchsite Bradley ,use only when spawn checks are disabled)": false, "Min respawn time (minutes)": 5.0, "Max respawn time (minutes)": 5.0 }, "Bradley Settings": { "Enabled (will not spawn when false)": true, "Change Health (If only using BradleyOptions)": true, "Health": 1000, "Max Fire Range": 100, "Throttle Responce": 1.0, "Hostile timer": 20.0, "Ignores sleepers": true, "Ignores admins": false }, "Bradley Loot": { "Max crates after kill": 4, "Remove Napalm": true, "Remove Gibs": false, "Instantly unlock crates": true, "Instantly unlock Gibs": true }, "Bradley Canon": { "Canon Fire delay": 0.3, "Canon Firerate": 0.25 }, "Bradley Machinegun": { "Machinegun Bullet Damage": 15, "Machinegun Firerate": 0.06667, "Machinegun Burst Duration": 10 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bradley info</color> : Shows info on version/author and commands", "InfoRespawn": "\n<color=green>/bradley quickrespawn</color> : Respawns the Launchsite bradley.", "InfoRespawnCustom": "\n<color=green>/bradley custom</color> : Respawns custom bradleys <color=purple>[RustEdit]</color>.", "RespawnAll": "<color=green>Respawned all Bradleys on custom locations</color> [RustEdit]", "RespawnLaunch": "<color=green>Respawned The Bradley on Launchsite only", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "Prefix": "<color=yellow>[Bradley Options]</color> ", "CooldownEnded": "Your Cooldown ended you can take on the Bradley again!!", "CooldownMsg": "You have a <color=green>{0}</color> minute cooldown left and have to wait to take on the Bradley again!!", "CooldownTip": "You have {0} minute(s) left to take on the Bradley again!!" } Credits : Plugin Icon design : @Horus for making me thisFree- 34 comments
- 3 reviews
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- 8
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permissions
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Changed Status from Pending to Closed Changed Fixed In to 1.0.6
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Bradley Guards Sending an NPC Home
Krungh Crow replied to Perilous_Outlaw's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.6 -
in which phase is that during the attack or when the bradley is killed ? currently there is only a 2% chance it will spawn the support fire randomly when it is being hit. "Last Ditch Effort Rocket Amount": 6, will spawn that amount of rocket fire after the bradley is killed "Napalm Support Rocket Amount": 3, will spawn that amount of rocket fire after the bradley is getting hit trigger there is a 2% chance it can trigger on the last hit killing the bradley triggering both the last ditch effort & napalm support this can trigger more if explosive bullets or other bullets are used I made some minor adjustment to the overal rocket support
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Bradley Guards Sending an NPC Home
Krungh Crow replied to Perilous_Outlaw's Support Request in Support
ah seems i forgot to remove my test line ill fix that