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Krungh Crow

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Everything posted by Krungh Crow

  1. Its a simplified tiered bradleyplugin using the rusts mechanics as mutch as possible so there is less to break on the long run ^^
  2. Changed Status from Not a Bug to Closed
  3. Krungh Crow

    bradley not working for me

    Changed Status from Not a Bug to Closed
  4. Krungh Crow

    NPC on a horse?

    Changed Status from Not a Bug to Closed
  5. so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
  6. noted
  7. that is wat adding more crates does but i can understand what you are pointing out
  8. like lootprofiles ?
  9. yes that is possible with scaling damage will be added in one of the future updates allong with eco/SR rewards support
  10. yeah my Admin made them i love it
  11. this should be fixed in v1.0.2
  12. ye somehow huntsman has to be reloaded the ID´s are not catching
  13. just add `cardtable` as item in the shop its a Rust Item so it can be placed in shop
  14. Krungh Crow

    Motionless animals

    thats the native rust AI. To add a whole MonoBehaviour for the animals To BackToTheWild is a bit mutch
  15. ooh nice idea so a new profile like a Boss bear with a min req of HP and Strength ? same for wolf since they Alpha predators
  16. Krungh Crow

    Motionless animals

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.7
  17. Changed Status from Pending to Closed
  18. Krungh Crow

    BradleyGuards Help

    Changed Status from Pending to Closed
  19. Krungh Crow

    Monument Bradley Support

    Changed Status from Pending to Closed
  20. Krungh Crow

    BradleyTiers

    Changed Status from Not a Bug to Closed
  21. Krungh Crow

    conflict alpha loot

    Changed Status from Pending to Closed
  22. Krungh Crow

    conflict alpha loot

    Best to ask for a support ticket on alphaloot and ask for a true false setting on for example (Change Bradley apc crate spawn amount) or whatever he might find suitable. This should be a simple patch on his end Temp fix can be this (Alphaloot 3.1.7) private void OnEntitySpawned(BradleyAPC bradleyApc) { if (bradleyApc != null) bradleyApc.maxCratesToSpawn = configData.BradleyCrates; } blank it out using /* and */ (around line 76 in the plugin) /* private void OnEntitySpawned(BradleyAPC bradleyApc) { if (bradleyApc != null) bradleyApc.maxCratesToSpawn = configData.BradleyCrates; } */
  23. Krungh Crow

    Monument Bradley Support

    bradley._maxHealth bradley.health Inside the MonumentBradley plugin search for the lines containing this and change it with // so the line is not used //bradley._maxHealth //bradley.health and maybe ask for a support request on his plugin to be able to disable or enable crate spawns and HP
  24. Krungh Crow

    BradleyGuards Help

    "Bradley Loot": { "Change Values": false, "Bradley Max crates after kill": 4 }, Change Values when set to false will not alter the amount of crates spawning through bradleyGuards The Umod version most likely does not have that in the plugin Inside Bazz3l Bradleyguards plugin find the following line bradley.maxCratesToSpawn = _config.APCCrates; and change that into //bradley.maxCratesToSpawn = _config.APCCrates; so it will not change the amount of crates spawning (to avoid overriding eachothers settings)
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