Jump to content

Krungh Crow

Creator
  • Posts

    1,375
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Krungh Crow

  1. Krungh Crow

    Bug in Names

    Changed Status from Pending to Closed
  2. Krungh Crow

    Bug in Names

    That is correct we cannot change description only icons and names. The description is clientside so all custom items are having the description of the skinned item that was used
  3. Krungh Crow

    3 golden eggs

    main page description has a list of the eggs above the cfg
  4. Krungh Crow

    3 golden eggs

    set default egg to a diffrent egg it will choose the default one of all the others didnt trigger but was set to have a egg injection
  5. Version 1.3.0

    927 downloads

    Trade market for bones where prices are dynamic and change each gameday at a set time. Features : Dynamic prices that will change on a set time. The market will exchange your animal bones to resources (whatever is set in configuration). Prices are made with a min/max setup and uses the random amount generated then saves it to a data file this price is then used as the value of the bones you want to trade (value is per 10 units). Support for the HumanNPC plugin This requires SkinAndBones and Fishr plugins to work (these handle the various bones) Commands : /bone market /bonemarket : Both these commands will open the Bone Market Interface. /bone info : Shows plugin info/version/author (Or any info edited in the language file about the event) Permissions : bonemarket.useshop : Grants permission to use market through Chat commands. bonemarket.usenpc : Grants permission to use market through NPC (HumanNPC) Configuration : The following Fonts are available for ANY UI text in plugins ! droidsansmono.ttf permanentmarker.ttf robotocondensed-bold.ttf robotocondensed-regular.ttf { "Chat Prefix": "[<color=#4A95CC>Bone Market</color>] : ", "NPC Vendor settings": { "Use NPC shop": false, "NPC Id's": [] }, "Skin settings": { "Bear SkinID": 2582006231, "Boar SkinID": 2582018117, "Chicken SkinID": 2582002045, "Crocodile SkinID": 3531046639, "Feline SkinID": 3531044884, "Fish SkinID": 2583801321, "Horse SkinID": 2582022311, "Snake SkinID": 3531103631, "Stag SkinID": 2582020463, "Wolf SkinID": 2582021640 }, "UI Settings": { "Font to use": "permanentmarker.ttf", "Market Title": "Bone Market", "Market Title Color (RGBA)": "0.5 1 1 0.90", "Market Description": "Trade market for hunters\nTrade your Bones right here !!!", "Market Description Color (RGBA)": "1 1 1 0.90", "Bone item text Color (RGBA)": "0.5 1 1 0.90", "Use a background image": true, "Background Image link": "https://i.ibb.co/6NQmCgZ/Quail-Bird-Hunting-Silhouette-Free-Vector.jpg", "Background Image transparency (0-1)": 0.2 }, "Market refresh time (gameday)": 7.0, "Market Trade item (shortname)": "scrap", "Market Trade item (View name in GUI)": "Scrap", "Market Unit Value": { "Bear bones Low value": 2, "Bear bones High value": 6, "Boar bones Low value": 1, "Boar bones High value": 3, "Chicken bones Low value": 1, "Chicken bones High value": 3, "Horse bones Low value": 1, "Horse bones High value": 3, "Fish bones Low value": 1, "Fish bones High value": 3, "Stag bones Low value": 1, "Stag bones High value": 3, "Wolf bones Low value": 1, "Wolf bones High value": 4, "Crocodile bones Low value": 1, "Crocodile bones High value": 5, "Feline bones Low value": 1, "Feline bones High value": 5, "snake bones Low value": 1, "snake bones High value": 5 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "FullInventory": "Your inventory was full handout is dropped on the floor", "FullInventoryUI": "Your Inventory is full handout will drop on the floor", "Info": "\n\n<color=#4A95CC>Available Commands</color> :\n<color=#4A95CC>/bone info</color> : Shows info on version/author and commands\n<color=#4A95CC>/bone market</color> : Opens the market interface where prices change each gameday", "InvalidInput": "Please enter a valid command!", "OnlyNPC": "The Bone Market is only available at the Bone Trader NPC in Town", "Succesfulltrade": "You traded your bones for {0} {1}", "MarketReset": "Market started a new day with fresh trade prices.", "NotFound": "You dont have any to trade", "NotEnough": "You dont have enough bones for this trade" }
    Free
  6. Krungh Crow

    FishR

    Version 1.0.2

    680 downloads

    FishR will add a configurable amount of resources gained from gutting for each fish type and handles the new Bone Type Fish Bones. Features : Configure the amount of resources and bonus items gained from gutting fish. Changes the bonefragments to fish bones used by other plugins in this series. Commands : /fishr info : Shows plugin info/version/author (Or any info edited in the language file about the event) Configuration : The Fish normally giving a bonus item by Rust are already having the Bonus Items listed and can be changed accordingly or added to the fish not having this by default. { "Main config": { "Debug": false }, "Anchovy": { "Fish Bones": 2, "Raw Fish": 1, "Animal Fat": 1, "Add bonus item": false, "Bonus item (x1)": [] }, "Cat fish": { "Fish Bones": 18, "Raw Fish": 18, "Animal Fat": 18, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Herring": { "Fish Bones": 1, "Raw Fish": 2, "Animal Fat": 1, "Add bonus item": false, "Bonus item (x1)": [] }, "Orange Roughy": { "Fish Bones": 18, "Raw Fish": 18, "Animal Fat": 18, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Salmon": { "Fish Bones": 16, "Raw Fish": 18, "Animal Fat": 16, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Sardine": { "Fish Bones": 1, "Raw Fish": 1, "Animal Fat": 5, "Add bonus item": false, "Bonus item (x1)": [] }, "Small Shark": { "Fish Bones": 20, "Raw Fish": 20, "Animal Fat": 20, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Small Trout": { "Fish Bones": 5, "Raw Fish": 4, "Animal Fat": 8, "Add bonus item": false, "Bonus item (x1)": [] }, "Yellow Perch": { "Fish Bones": 6, "Raw Fish": 4, "Animal Fat": 9, "Add bonus item": false, "Bonus item (x1)": [] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "GutUnsuccesful": "<color=#4A95CC>Gutting was unsuccesfull !</color> gut the fish in your inventory instead.", "Info": "\n<color=green>Available Commands</color> :\n<color=green>/fishr info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "Version : V" }
    Free
  7. Version 1.4.1

    970 downloads

    Skin and Bones is a nifty system that provides animals with bones and skulls you can use for trading, crafting and skull crushing. Features : When harvesting animal corpses this will skin the bonefragments to each respective animal type bones. Injects animal corpses with skulls which are skinned upon gathering. The plugin is a core system to give animals the new bones and skulls to be used in other plugins in this series. With the new animal skull you have the option to crush them for bones just like with human and wolf skulls. Admins can give themselves skulls and bones with commands. Supported animals : Bear Polarbear : This will be shared component with regular Bears Boar Chicken Horse and RidableHorse Shark Stag Wolf Panther Tiger Crocodile Snake Permisions : skinandbones.admin : To be able to use the chatcommands. Commands : /bones {animalname} {amount} : Gives the animals bones and amounts (bear, boar, chicken, fish, horse, stag, wolf) /skull {animalname} {amount} : Gives the animals skull and amounts (bear, boar, chicken, shark, horse, stag, wolf) Configuration : When having the (Convert Bones : false) the plugin will keep the vanilla bone.fragments , only the skulls will be added and skinned. { "Main config": { "Debug": false }, "Convert Bones": true, "FX on Fail Crush": "assets/prefabs/misc/halloween/skull_door_knocker/effects/door_knock_fx.prefab", "Bones From Skullcrushing": { "Bear Bones": 30, "Boar Bones": 15, "Chicken Bones": 10, "Horse Bones": 25, "Shark (fish)Bones": 40, "Stag Bones": 15, "Wolf Bones": 20, "Feline Bones": 25, "Crocodile Bones": 40, "Snake Bones": 10 }, "SkinID's Bones": { "Bear Bones SkinID": 2582006231, "Boar Bones SkinID": 2582018117, "Chicken Bones SkinID": 2582002045, "Horse Bones SkinID": 2582022311, "Shark Bones SkinID": 2583801321, "Stag Bones SkinID": 2582020463, "Wolf Bones SkinID": 2582021640, "Feline (panther/tiger) Bones SkinID": 3531044884, "Crocodile Bones SkinID": 3531046639, "Snake Bones SkinID": 3531103631 }, "SkinID's Skulls": { "Bear Skull SkinID": 2582058305, "Boar Skull SkinID": 2582176436, "Chicken Skull SkinID": 2582166639, "Horse Skull SkinID": 2582200089, "Shark Skull SkinID": 2583809564, "Stag Skull SkinID": 2582184045, "Feline (panther/tiger) Skull SkinID": 3476574722, "Crocodile Skull SkinID": 3476568857, "Snake fangs SkinID": 3531038249 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "CommandBones": "<color=4A95CC>/bones {animalname} {amount}</color> : Gives the animals bones and amounts\n(bear,boar,chicken,fish,horse,stag,wolf)", "CommandSkull": "<color=4A95CC>/skull {animalname} {amount}</color> : Gives the animals skull and amounts\n(bear,boar,chicken,shark,horse,stag,wolf)", "CrushMessage": "</color>You crushed a <color=#4A95CC>{0}</color> into {1} <color=#4A95CC>{2}</color>", "CrushMessageFail": "You failed crushing the <color=#4A95CC>{0}</color>.\nTry crushing them from your inventory", "GiveMessage": "You where given <color=#4A95CC>{0}x {1}</color>", "GiveErrorAmount": "Value needs to be higher then 0", "GiveErrorBones": "The server uses normal :bone.fragments: bone.fragments", "InvalidInput": "<color=red>Please enter a valid command!</color>", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }
    Free
  8. Krungh Crow

    3 golden eggs

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. Krungh Crow

    3 golden eggs

    think i found it ill run some tests and hopefully release the patch in an hr or so
  10. Krungh Crow

    3 golden eggs

    recalculating the limit of 1 egg. will be tested after i get the lil one from school
  11. Krungh Crow

    3 golden eggs

    happened after server restart ? and which gather multiplier is used ?(plugin)
  12. ah the seating
  13. Krungh Crow

    help

    Changed Status from Pending to Closed
  14. Krungh Crow

    help

    in console (it is a rust item so it can be spawned by admins like this) give cardtable (to yourself) give playername cardtable (to target player)
  15. regarding the licenseplates for now it counts as a normal roadsign so it can be used in crafting (roleplay element) the signal is a regular reskinned/named signal and works as intended (roleplay element) working on a series of plugins with usage of custom items which the plates is a part of
  16. Krungh Crow

    text error

    Changed Status from Pending to Not a Bug
  17. Krungh Crow

    text error

    works fine unless the plugin was edited incorrectly. Custom colors and chatmessage system will be added in a future update (no eta)
  18. Krungh Crow

    text error

    seems no color was assigned (#code). I will run over the message system in the weekend having the late shift this week
  19. Changed Status from Pending to Closed
  20. Yes that is correct . If no players around or admins are in vanish npc dont move by default
  21. it will trigger on any Bradley spawned
  22. Version 1.0.2

    649 downloads

    Sharks are hungry they eat anything, and when u kill and open up their belly you can find all sorts of items maybe a supplysignal. 3 loot profiles and a chance to get a couple of license plates. Features : Simple 3 category loot lists through config. 50% chance to get license plates otherwise a couple of roadsigns. Compatible with gather multiplier plugins (will cancel the injected items from being multiplied). Option to give a supply signal on each shark corpse. Configurable categories color and name. Set the max and minimum when using gathermultiplier like GatherManager and Zlevels Permissions : sharkloot.chat : Permission to use the /sharkloot commands Commands : /shark info : Shows plugin info/version/author (Or any info edited in the language file). /shark loot : Sums up the loot that would possibly be injected in the shark. Configuration : max supply signals and max plates will cap the amount of them you would get when using gather multiplier plugins. { "Plugin Settings": { "Debug (true/false)": false, "Show Chat messages": true, "Prefix": "[<color=orange>Shark Loot</color>] : ", "Add a supply signal to loot": true, "max supply signals": 1, "max Plates (roadsigns & License plates": 3 }, "Junk Items Custom category name": "Regular", "Junk Category color": "green", "min Junk Items": 1, "max Junk Items": 3, "Junk Items": [ "speargun.spear", "speargun", "smallwaterbottle", "sign.wooden.small", "tarp", "beachtowel", "boogieboard" ], "Clothing Items Custom category name": "Dive Gear", "Clothing Category color": "#4A95CC", "min Clothing Items": 1, "max Clothing Items": 3, "Clothing Items": [ "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit" ], "Car Parts Custom category name": "Car Tuning", "Car Parts Category color": "red", "min Car Items": 1, "max Car Parts": 3, "Car Parts": [ "carburetor1", "crankshaft1", "piston1", "sparkplug1", "valve1", "carburetor2", "crankshaft2", "piston2", "sparkplug2", "valve2", "carburetor3", "crankshaft3", "piston3", "sparkplug3", "valve3" ] } Localisation : English language file included to use a different language just make a new file in the language folder. { "FoundSignal": "You found {0} Shark Reward Signal the shark didn't digest yet", "Info": "\nWhen chopping up the shark corpse you can get various items that the shark had for dinner\n<color=green>Available Commands</color> :\n<color=green>/shark info</color> : Shows info on version/author and commands\n<color=green>/shark loot</color> : Lists what you can find in a sharks belly", "InvalidInput": "<color=red>Please enter a valid command!</color>", "ItemsFound": "Items found inside sharks", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use this command!</color>", "DroppedSignal": "You found {0} Shark Reward Signal but it dropped as your inventory was full" }
    Free
  23. Krungh Crow

    Eggs

    glad u like it future updates will most likely have a cap set through config for each egg type so regular eggs could be set to max 5 bronze 3 silver 2 gold 1 incase users want to have a gather multiplier cap set diffrently
  24. Krungh Crow

    Eggs

    { "Main config": { "Debug": true }, "Egg injection Settings": { "Chance on Egg Injection (0-100)": 50.0, "Chance on Regular Egg (0-100)": 60.0, "Chance on Bronze Egg (0-100)": 30.0, "Chance on Silver Egg (0-100)": 20.0, "Chance on Golden Egg (0-100)": 10.0, "Default Egg": "easter.paintedeggs" } } Current randomisation setup default egg would be if all the random triggers per egg type would be skipped so the default egg will be injected If within the set injection rates next step to avoid gather mulipliers if installed default egg = subject to change (codewise)
  25. Krungh Crow

    Eggs

    Its harvested so the x2 multiplier is in effect. I can add more functionality to it tho once i get home from work
2m

Downloads

Total number of downloads.

9.4k

Customers

Total customers served.

137.4k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.