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Krungh Crow

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Everything posted by Krungh Crow

  1. ToDo - Spawner UI panel - Show on single hit what Tier it is (Finished testing will be added soon) - More functionality like unlocking and napalm burntime aswell TooHot (gibs) - Adding of Player/admin commands here and in BradlleyOptions and BradleyGuards - Make BradleyGuards work with BradleyTiers Dynamicly - Option to disable ChatMessages (Finished testing will be added soon)
  2. Krungh Crow

    Suggestion: Bradley View

    Changed Status from Pending to Work in Progress
  3. Krungh Crow

    Suggestion: Bradley View

    not yet was happy that i managed to get this tiered lootsystem working ^^ But yes request and questions can better be placed under discussions.
  4. possible for a future update. Generaly speaking the bradley is always on the launchsite + the fact that it is moving needs needs to be encounted for More things like suggested will be added tho
  5. Krungh Crow

    Just a FYI

    Changed Status from Pending to Work in Progress
  6. Krungh Crow

    Just a FYI

    maybe turrets ill run through it over the weekend
  7. "Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false Make sure the above are set to false i verified it again and they are not targeting the Horde npcs on my server even chinook attacks the horde since all zombiehorde is blocking are turrets
  8. test configuration with current progress - Loot is in tiers - Random skins - Blueprint function by adding .bp after the itemshortname the amounts in this json is setup to see the different tiers processing so ignore that BradleyTiers.json
  9. ok a update progress so far (needs more testing and applying it to the tiers) Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot). Next step is defining the tiers and add a loot profile for each one. Support for skins(random or a predefined one) will be added also. Having the UI and Notification is planned but that's for a future update after the lootsystem is applied
  10. Krungh Crow

    Url Copier

    as far as i know notes can allways be copy pasted
  11. and what are you pointing out ?
  12. just a count (simplified version) since some dont want to get listed and want to keep their playtime private
  13. Krungh Crow

    Drop weapon

    Changed Status from Not a Bug to Closed
  14. Changed Status from Not a Bug to Closed
  15. Ye i thought of making it payd for a small fee but there are enough plugins u need to pay for
  16. i have been checking the easyest way to grant a loottable for each tier. Most optimal is to remove all crates when spawned in radius of the bradley then spawn new ones by the plugin so it is linked to the Tier. Otherwise it would be a Global lootprofile to use in all spawned 'bradley_crate' Ill have a puzzle...
  17. Its a simplified tiered bradleyplugin using the rusts mechanics as mutch as possible so there is less to break on the long run ^^
  18. Changed Status from Not a Bug to Closed
  19. Krungh Crow

    bradley not working for me

    Changed Status from Not a Bug to Closed
  20. Krungh Crow

    NPC on a horse?

    Changed Status from Not a Bug to Closed
  21. so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
  22. noted
  23. that is wat adding more crates does but i can understand what you are pointing out
  24. like lootprofiles ?
  25. yes that is possible with scaling damage will be added in one of the future updates allong with eco/SR rewards support
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