-
Posts
1,375 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Krungh Crow
-
no nre so far on my test and main server let me know if it is still occuring
-
Changed Status from Pending to Closed Changed Fixed In to 1.1.4
-
Patching it after dinner cheers
-
- 21 comments
-
- 1
-
-
- 21 comments
-
- 1
-
-
so u want to have additions to that plugin in a new plugin ?
-
- 46 comments
-
- #spawn
- #modular vehicle
- (and 12 more)
-
- 46 comments
-
- 1
-
-
- #spawn
- #modular vehicle
- (and 12 more)
-
It will only spawn on a valid navmesh when testing it didnt trigger at sea like on cargo and oilrig. It was designed to work only with surface npc. The graves are the ones u can pickup and takes a random from a hardcoded list . I also have a patch ready to include animals. I can add the grave chance to be seperatly for each grave type. Bones stones wood sulfur and metal ore They should also despawn after 5 minutes unless the plugin is reloaded before the timer ends. More perms will be added to split the npc animals and players. Which will spawn the graves only of a player kills get killed or suicides Any suggestions feel free to ask .planning to extend the price for a longer period
- 21 comments
-
- 21 comments
-
- 21 comments
-
- 21 comments
-
- 21 comments
-
- 1
-
-
Changed Status from Pending to Closed
-
glad to help
-
Version 1.3.2
71 downloads
When killing scarecrows ,scientists ,animals or players they have a set chance to spawn a collectable grave (Halloween event). Features : Supports Scarecrows ,Scientists ,Animals and players (any normal surface npc) Set spawn chance through cfg which spawns a random grave (Halloween event) when the npc is killed. This is a remake of the first ever plugin I made years ago . Random Collectable Graves : stone iron sulfur wood bones (Halloween grave piles). Graves can spawn on any surface location a npc could walk and spawn on. Graves can spawn inside buildings/caves/tunnels/sewers/underwater labs. Set grave pile prefabs from a list. Permissions : graves.canfind : To be able to trigger killing surface npc. graves.canfindanimal : To be able to trigger killing animals. graves.canfindplayer : To be able to trigger player kills or suicides. Configuration : set the chance between 0 and 1. { "Show Chat messages": true, "Grave prefabs": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-bone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-sulfur-collectible.prefab" ], "Spawn Chance (0 - 1)": { "Scientist": 0.2, "Scarecrow": 0.2, "Player": 0.1, "Bear": 0.2, "Boar": 0.2, "Chicken": 0.2, "Wild Horse": 0.2, "Stag": 0.2, "Wolf": 0.2 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Graves": "You killed <color=#4A95CC>{0}</color> leaving a unmarked grave!", "GravesAnimal": "You killed a <color=#4A95CC>{0}</color> leaving a unmarked grave!", "AnimalBear": "Bear", "AnimalBoar": "Boar", "AnimalChicken": "Chicken", "AnimalHorse": "Horse", "AnimalStag": "Stag", "AnimalWolf": "Wolf" }$8.50- 21 comments
- 1 review
-
- 3
-
-
-
noticed you have the easy profile set to be like the vanilla (1000HP). Best for now would be to increase the HP on it (even if 1100 HP it will make a difference). And set "Include Vanilla Bradley": true if you want a 1k HP Bradley. with current checks it would count as a vanilla Bradley and skip the loottable on the easy Bradley. The rest seem fine and should spawn the loot assigned to the profiles. Do you have other plugins using the Bradley in their events ?
-
Changed Status from Pending to Closed
-
Changed Fixed In to Next Version
-
ok got some help with it and made it work - set up as normal (no command needed to add) - BoneMarket will takeover when you interact with the npc. - Added some cfg settings "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "2745013248" ] }, adding some more checks but its working
-
hmm not sure ill ask the crew on help on that and let u know
-
hmm not sure but it is written in covalence so the command might work on the npc Pls let me know if that is working otherwise ill ask the codefling cew for some help with that but in theory that should allready work
-
GatherManager or zlvls is what i use. Gathercontroll sets multipliers at day/night in eggs if the egg is spawned and amount is higher then set max amount it will remove all with a math calculation (amount items - itemmax) so if 10 is gathered it uses all minus the max set amount and reduces it by 6 and end result will be 4 remaining eggs (for example). i checked the gathering plugins out there they make a list of ores to multiply and trees or pickup. I havent seen a list that is allowed to be multiplied in any of them for corpse harvesting and it multiplies everything. Me ending up making my own gather plugin is a fair chance atm.