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Everything posted by beerock
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Hands down one of the best plugins money can buy for your server. Not only does it give content for your low pop server, but it also allows you to create fun events for large servers. I have used this plugin to help new players learn how to raid, keep players on the server, incentive to be active so players can use server points to buy raid bases, and keep players engaged over the wipe. It seems daunting at first, but stick with it and take it slow and you'll love this plugin. Enjoy!
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- 13 comments
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- #rust
- #custom monument
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I'd like to jump in here and give my pov after a few months of using PR. First, I think it would be a huge bonus to add tags. Second, I love PR and my users do too, but I used another plugin before PR that had titles and players would get really excited about them and I don't see the same excitement with only a leaderboard. What I've learned is its great to have the data and be able to view it, but one you do something meaningful with the data such as give someone a title to be seen in global chat and/or an announcement when someone takes the title, they get really excited and competitive. Bragging rights. (They do love PR's UI and display, and I love the easy admin UI 🙂) Also, from an admin pov, I worry about using multiple plugins for leaderboard/title stuff like this because of multiple data sets can lead to inaccurate data, especially since I do the SQL export. What if you develop an API for PR so others could develop supporting plugins (like titles) so it's only using 1 data set?
- 424 comments
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- #statistics
- #leaderboard
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Love this village! My players loved it to. Adds a neat T0 type monument to help shape some lore on your map. No major issues with it! I do suggest to adjust two or so doors, when they are open, there is awkward moment you have to close or crouch jump around over next to them. It's honestly not a big deal. Regardless great work and thanks for the free monument!
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- #rustedit
- #custom prefab
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(and 5 more)
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I used a custom map by RobJ that included this prefab a few wipes ago. I really liked it especially with the NPCs already there. Zero technical issues with it and really love the underground tunnels, design, and features there. I also like that the tunnels have some lighting in them and not pitch black. Gave it a moody feeling. (I believe you have to turn on the 3 switches scattered up top to turn on the lights? Cool idea). I might suggest 1 or 2 more crates in the big garage might be nice, or even a food crate in the wooden office, but get it if you are trying to incite users to go underground for the better loot, which is very substantial. My players liked it but I think they didn't understand or want to bother going underground even after I made some comments about how good the loot was there. It's also possible it wasn't visited a lot due to it's location and hidden in a forest on the map so it wasn't visited as much. So I wonder if there is a way to design it to incite them to explore more. I think many just hate tunnels. So maybe clues to turn on the switches if they do indeed turn on the lights. This is a very good addition to any map!
- 13 comments
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- #rust
- #custom monument
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Such great work for a free prefab monument, thank you, Wheatley! My players really enjoyed it. I look forward to any future updates you may have for this monument. I believe I see you have some plans for it like a puzzle which would be awesome. My only issue was I had to manually alter the alpha at the top of each tunnel exit at ground level. No issue going in and out but the ground was partially covering each tunnel entrance.
- 4 comments
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- #custom monument
- #rustedit
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- 424 comments
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- #statistics
- #leaderboard
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- 190 comments
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- #permissions
- #admin
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