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Everything posted by Mat993hew
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Version 1.0.0
7 downloads
Control Center is designed to make managing your base easier and more efficient by providing you with a user-friendly interface for interacting with key base elements such as Tool Cupboards, Code Locks, and Auto Turrets. 1. Tool Cupboard Management: Authorize Players Easily: With Control Center, you can easily authorize or deauthorize players from Tool Cupboard. Simply use the GUI to manage access in a few clicks. View Owners and Resources: You can check who currently has access to your Tool Cupboard and even view a detailed breakdown of the upkeep costs for your base. This helps you stay on top of your resource needs and ensure that your base remains protected from decay. The Owner is the first person to gain auth on Tool Cupboard and will have control over who can have full access to control center for that TC area if players have limited access the can view Control Center but not make any changes. 2. Code Lock Management: Authorize Friends: No need to give your friends the code for your Code Locks and have them go all over to find every lock, just add them to the lock you want them to access from inside the GUI. Lock and Unlock with Ease: Players can lock or unlock any Code Locks directly through the Control Center interface, which makes it faster to manage secure doors and boxes in your base. Set Custom Names: You can set custom names for each Code Lock, making it easier to identify which lock belongs to which part of your base. 3. Auto Turret Management: Authorize Friends: Easily add your team to every Auto Turret inside your base without the need of shutting you turrets down and going around each one. Switch Modes Quickly: Control your Auto Turrets through the GUI. You can easily switch between hostile and passive modes. Assign Custom Names: Similar to Code Locks, you can assign custom names to your turrets for easier management and identification. Control Center adds an easy-to-use interface that allows you to manage all these elements from one central location. You can open the interface to see a clear overview of your Tool Cupboards, Code Locks, and Auto Turrets. The GUI also allows you to add or remove friends or other players from these entities with just a few clicks, instead of having to manually interact with each one. If enabled, the plugin integrates with Steam to display your friends directly in the management interface, making it simple to add them to your base’s Tool Cupboards, Code Locks, or Turrets. With Control Center players have a powerful tool at their fingertips to better manage base security, access, and upkeep—providing a smoother and more convenient Rust experience. Chat Commands: /cc Opens Control Center. /name Used near a Code Lock or Auto Turret to add a name. Permissions controlcenter.useGui To allow players to use /cc command. controlcenter.useName To allow players to use /name command. Supported Language: English, French, German, Polish, Russian and Spanish Feel free to join my Discord! Stay up to date with the latest updates, report bugs, share suggestions, and get support for my plugins. You can also promote your Rust server or just hang out and chat! Join here: https://discord.gg/AkwHUs8Qma ControlCenter.json$15.00 -
Changed Status from Pending to Closed Changed Fixed In to 1.3.1
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I think this new version should fix this issue if you wore using furnace splitter let me know how it goes. Thanks
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Hi thanks for purchasing TotalControl do you have any other plugins that could be controlling stack sizes i had another customer that had furnace spliter and was causing this issue
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Changed Status from Pending to Not a Bug
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can you show me how the files look for Rewards.json Gather.json Smelting.json and StackSize.json so i can see if they have loaded correctly. Thanks and again sorry for the inconvenience.
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Did the Data folder TotalControl load found in oxide/data?
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Sorry im working on this was ver 1.2.4 working fine for you before the latest update?
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That's strange I've just tested on both my servers and im able to change the gather rates of pipes and road signs gathered from breaking signs do you have any other plugins installed that could be interfering with the the gather rates? can you confirm in the data folder inside the Gather.json pipes and road sign values have changed to your x5
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Changed Status from Pending to Closed Changed Fixed In to 1.2.5
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Thanks for bring this to my attention ver 1.2.5 should fix this issue.
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I am extremely impressed with the Skinner plugin! It is, without a doubt, the best skinning plugin available for Rust. The performance is outstanding, with everything loading incredibly fast. The functionality is vast and versatile, catering to all skinning needs and more. The developer has done an excellent job, and I couldn't be happier with it. Highly recommended for anyone looking to enhance their Rust experience with a top-tier skinning plugin!
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I understand your concerns about the potential interference with your custom stack settings. I’m considering adding an option to disable certain sections of the plugin to provide more flexibility. As for the stack sizes, could you please elaborate on your specific needs or preferences? My goal with Total Control is to create a user-friendly experience and consolidate as many features as possible into one comprehensive tool. This way, it simplifies the process for any admin to set up and modify servers as needed.
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Changed Status from Pending to Closed Changed Fixed In to 1.1.2
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Changed Status from Pending to Closed Changed Fixed In to 1.1.1
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I’m pleased to inform you that Ive released a new version (1.1.2). This update addresses the issue you reported with category stack sizes for items that normally stack to 1. I hope this version works correctly for you. Your feedback was invaluable in helping improve my plugin, and I’d appreciate it if you could let me know how this update works for you. If you encounter any other issues or have further feedback, please don’t hesitate to share.
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Thank you for bringing this to my attention. I’m currently investigating this issue with the stack sizes. It appears that one of the recent Rust updates may have altered some stack size mechanics, particularly affecting items that typically stack to just one. Please rest assured that I’m prioritizing this issue and will strive to resolve it as soon as possible. If you encounter any other issues or have further feedback about Total Control please don’t hesitate to let me know.
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Thanks for letting me know i have this fixed in the new update sorry for the inconvenience.
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Thanks ill remove the debug Chat now and sorry about that.