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Fruster

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Everything posted by Fruster

  1. Hi, you can edit exampleTable which is located in /data folder
  2. Fruster

    Airfield Event

    afestart - force the event to start afestart {steamID/name} - the event will be reserved for one player afefast - quick landing of a cargo plane, for testing settings afefast {steamID/name} - quick landing of a cargo plane, the event will be reserved for one player afestop - cause the event to end
  3. Hey! There may be a collision error when the plane collides with the trigger. Are you using a procedural map? Where did this occur? If you provide the map size, seed, and coordinates, I can check it.
  4. Adding a zone is fairly simple, as detailed in the description. You can add multiple zones, then change them or their radius in the config. There's also a command that displays zones. If the config is configured to avoid the player base, the plugin will do so if possible. However, it's important to understand that if the zone radius is small, the crash point won't be able to be selected outside of it.
  5. Hey! You can set multiple custom crash zones. There are also settings in the config file to prevent the plugin from selecting crash sites near player bases or monuments. In any case, if a cargo plane collides with a player base, the base will not take damage. Only wooden structures can be damaged by fireballs, which can also be disabled in the config file.
  6. Fruster

    Homing Missiles

    Hi, what targets are you having trouble capturing?
  7. NPCs can deal damage if they hit your buildings. If this setting is in the config "If possible, the crash site will not be chosen near player bases": true, then the plane won't crash near player bases. If it does, it's extremely unlikely.
  8. Hey! player bases are damaged only by fireballs that appear after a crash, you can disable them in the config
  9. Fruster

    Airfield Event

    You mean add a command to call an event for only one player. I planned to add that in the next update
  10. Fruster

    Airfield Event

    Hi, maybe I'll change the timer and it will work the way you want. But for now it works only like this
  11. Fruster

    Airfield Event

    Hey! This is normal. Since the event time can be extended, I decided to do it this way. Players can simply see how long the event has been going on
  12. Fruster

    Dungeon Bases

    Hey! the turret should work as usual, if you connected it to electricity, it should function. As far as I remember, there is only one setting for the turret - Do not attack NPCs
  13. I checked, it works fine. Most likely, one of your other plugins is affecting. If possible, please test which plugin is the problem
  14. Hi, does this work without Vanish mode?

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