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Fruster

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Everything posted by Fruster

  1. Fruster

    Couple issues

    No problem, I can add something like "Spawn time of a new bunker after the old one is destroyed (in seconds)"
  2. Fruster

    Couple issues

    There's a "Bunker removal time after opening (in seconds)" option in the settings. After this time, the current bunker will be destroyed, and after 3 seconds, a new bunker will attempt to spawn if it finds a suitable location on the map. You can simply increase this value to 1 hour, for example, if you don't want bunkers to spawn so frequently; the old, open bunker will simply remain on the map. Will this work for you? Incidentally, spawning a single bunker takes very little server time.
  3. Fruster

    Couple issues

    So now you can't build next to bunkers and it works fine? You don't have to worry about expanding player bases, as you can simply increase the spawn restriction radius for bunkers near player bases. You can also increase the spawn restriction radius between bunkers.
  4. Fruster

    Couple issues

    Please replace the OnEntityKill method in the plugin code with this one: private void OnEntityKill(BuildingPrivlidge entity) { if(entity.skinID == cardReaderSkinID) Puts(entity.transform.position.ToString()); blackList.Remove(new Vector3(entity.transform.position.x, 100, entity.transform.position.z)); } And look in the console if you get a message with coordinates something like this [RoadBunkers] (0.00, -46.98, 0.00) Let me know the results please
  5. Fruster

    Couple issues

    Hi, let's try to take this one step at a time. Right now, I'm interested in the first question: How close can players build next to a bunker? There may be some errors, but construction should be prohibited near bunkers.
  6. Fruster

    Dungeon Bases

    There may be errors in custom dungeons, I am not responsible for the functionality of dungeons created by users
  7. Changed Status from Pending to Fixed Changed Fixed In to 1.0.8
  8. Hey! thanks for noticing. I'll fix it now.
  9. Fruster

    Home Marketplace

    Unfortunately, access to the marketplace can't be restricted to the owner or their clan. Anyone who can get to the TC has access.
  10. Fruster

    Home Marketplace

    Hey! if you placed the marketplace terminal in an accessible location, it will be accessible to anyone who can get close to it. However, it's tied to your TC, so it'll most likely be inside your base. It can only be used for purchases, not sales, so it will work even inside your building.
  11. Fruster

    Blacksmith

    Hey! The blacksmith can't change skins.
  12. Fruster

    Support

    You can leave StartMessage empty and write something like this in LocationMessage "An entrance to a Dungeon appeared at {0} ! Get equipped, grab your cards, and enjoy this adventure!" Or anything else. If you want something specific done, let me know, and I'll try to help you do it exactly the way you envisioned.
  13. Fruster

    Support

    It looks like you've swapped StartMessage and LocationMessage. The {0} argument can only be in LocationMessage. Please fix this and let us know your results
  14. Changed Status from Pending to Closed
  15. Fruster

    Blacksmith

    In the future, I may add repairs using custom resources or items, or using server rewards points for repairs. As for a 100% chance, I'm not quite sure what you mean.
  16. Fruster

    Missile Damage

    Changed Status from No Response to Closed
  17. Fruster

    Missile Damage

    Changed Status from Work in Progress to No Response
  18. Fruster

    Bunker Type and Damage

    Changed Status from No Response to Closed
  19. Fruster

    Bunker Type and Damage

    Changed Status from Pending to No Response
  20. Fruster

    No Distance

    Did you manage to solve the problem?
  21. I don't quite understand, do you need this type of notification at the moment?
  22. Hey! I've added this to my list. Thanks for the suggestion for improvement
  23. How do you want it to be?

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