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Everything posted by Fruster
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Great, but is construction prohibited near bunkers or is it possible to build?
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try adding a check if (entity == null) return; in OnEntitySpawned. it should look like this: private void OnEntitySpawned(BuildingPrivlidge entity) { if (entity == null) return; if (entity.skinID == cardReaderSkinID) return; blackList.Add(new Vector3(entity.transform.position.x, Configuration.nearBasesRadius, entity.transform.position.z)); } Let me know the results please
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Hi, what map are you using?
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Hey! unfortunately I don't have the authority to refund, but I can help if something isn't working properly.
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- 274 comments
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- #event
- #cargoplane
- (and 18 more)
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Hey! Thanks for the improvement suggestion. Maybe I'll add it someday.
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No problem, if you need help setting up the config, let me know
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Will the helicopter always spawn if you change this setting like this - "Patrol helicopter spawn chance (0 - 100%)": 100 ? How many npcs, crates and airdrops do you need?
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I understand that this happened after the update, but please describe the problem in more detail
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Hi! I don't quite understand. The patrol helicopter doesn't always spawn? And the locked crates don't always spawn either? Please attach your JSON configuration file.
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Changed Status from Pending to Closed
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did you solve the problem?
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.8
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.8
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- 74 comments