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Everything posted by Fruster
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Did you also delete the config file? Does the error still appear with the default config file?
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- 8 comments
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- 1
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- #blacksmith
- #pve
- (and 5 more)
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Version 1.0.1
5 downloads
Adds a blacksmith to your server who can repair your items and add slots to your armor or backpack. By default, you can find a blacksmith at the outpost and bandit camp monuments. The plugin is ready to use right out of the box. You can also customize it with great flexibility. Commands (only for admin): balacksmith_add_spawnpoint -adds a blacksmith spawn point to your current location and links it to the nearest monument; balacksmith_add_kit - writes to the config the kit of clothes for the blacksmith that you are currently wearing. Config: { "Repair cost multiplier(For example, if the multiplier is 0.5f, then a full repair will require half the resources required for crafting. The less damaged the item, the lower the repair cost.)": 0.5, "Cost to add the first armor slot": [ { "Resource name": "scrap", "Amount": 100 } ], "Cost to add a second armor slot": [ { "Resource name": "scrap", "Amount": 200 } ], "Cost to add a third armor slot": [ { "Resource name": "scrap", "Amount": 300 }, { "Resource name": "metal.fragments", "Amount": 500 } ], "Cost to add a fourth armor slot": [ { "Resource name": "scrap", "Amount": 500 }, { "Resource name": "metal.refined", "Amount": 50 } ], "Cost to add a backpack slot": [ { "Resource name": "scrap", "Amount": 50 }, { "Resource name": "metal.fragments", "Amount": 100 } ], "Blacksmith's clothing list": [ { "Short name of the item": "woodarmor.gloves", "Item SkinID": 0 }, { "Short name of the item": "metal.plate.torso", "Item SkinID": 0 }, { "Short name of the item": "santabeard", "Item SkinID": 0 }, { "Short name of the item": "attire.hide.pants", "Item SkinID": 0 }, { "Short name of the item": "wood.armor.pants", "Item SkinID": 0 }, { "Short name of the item": "hat.beenie", "Item SkinID": 0 }, { "Short name of the item": "attire.hide.boots", "Item SkinID": 0 }, { "Short name of the item": "parachute", "Item SkinID": 0 } ], "Object in hands": { "Short name of the item": "concretehatchet", "Item SkinID": 0 }, "List of blacksmith spawn points": [ { "Monument name": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Spawn point parameters": [ { "x": -2.49, "y": 1.758, "z": -16.743, "w": 47.0 } ] }, { "Monument name": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Spawn point parameters": [ { "x": -16.3726, "y": 0.1346, "z": 13.543, "w": -3.0 } ] } ] }$12.99- 8 comments
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- #blacksmith
- #pve
- (and 5 more)
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Hey! If the plugin compiled and gave errors, then it's still in the plugins folder, right?
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Changed Status from Pending to Closed
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Hey! No problem
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Even after increasing the panel size, the problem remains on 2K monitors?
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- 268 comments
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- 1
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- #event
- #cargoplane
- (and 18 more)
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Changed Status from Pending to Closed
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Very good. Thank you for choosing my plugins, I appreciate it!
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Is this question still relevant for you?
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Were you able to solve the problem?
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Were you able to solve the problem?
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Were you able to solve the problem?
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Were you able to solve the problem?
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Note the setting "Calculate the time until the next event only after the previous one has finished": false I'm checking your config now and see it's set to false. You need to set it to true. Change it to true and let me know the results after testing please
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Hey! Make the font size 14 and try to increase the panel size a little like this: "Distance panel font size": 14.0, "Distance panel font color": "1 1 1 1", "Distance panel AnchorMin": "0.02 0.88", "Distance panel AnchorMax": "0.07 0.92", If the font size is larger than 14, then you need to increase the panel size a little more Let me know the results, please
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Hi, I tested it with your configurations and found no issues. Perhaps another plugin is interfering. Is there a way to disable this plugin? This would require testing on a test server, if possible.
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These are errors in one of the custom dungeons. Nothing critical. I'll double-check your config.
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Are you sure you configured the plugin correctly and then restarted it?
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Very good, if you have any questions, you can just let me know in PM
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Changed Status from Pending to Work in Progress
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It looks like it needs to be configured like this, then it will work fine: "Calculate the time until the next event only after the previous one has finished": true I also recommend doing this: "Will autoturrets attack NPCs": false, "Will flameturrets and guntraps attack NPCs": false, After testing, please let me know the results.