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Everything posted by Ned Flanders
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- 571 comments
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- #rust
- #rust plugin
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TLDR: Carbon is like Oxide 2.0++ Enhanced Edition. 6/5 would recommend. I was very hesitant switching my server over to carbon. Ill say it has been the best decision I have ever made. it feels like everything that oxide should have and more. So much more information, so much more handy tools and the UI is perfect. There is so many good things with carbon that I will highly recommend and server owner to experience the difference for themselves to make the decision. This has many built in extensions like discord, or plugins like stack or gather modifier. I've replaced over 7 plugins just using carbon alone which helps on performance being a built in module. You can even update and download plugins from the ingame UI, as well as my favorite part is editing the configs and data files from ingame and being able to do that without going into a text editor and f2p over everything and reload the plugin. it just has the options and save. The only negative I've seen has been that some of my favorite plugins weren't originally compatible with carbon but I noticed that even still they worked but would come at a higher resource cost.
- 59 comments
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binding 'showspawns' has no effect, i have to manually type /botrespawn then click edit existing profile then show spawns everytime instead of just one button press.
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- 4 comments
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- #magicraidablebasepanel
- #magicpanel
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(and 3 more)
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i am also having this issue on both of my servers with the latest version. bases spawn without loot or anything in turrets but are active and alive without a map marker and never despawn.
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I was worried this may add a large amount of lag to my servers. Needless to say I am very pleased with this plugins performance and my players love it. Highly Customizable, Easy to Configure, Straight Forward, Many different options making it possible for lots of scenarios. Everything is Customizable, General Multipliers like health damage speed, but also Customizable NPC's, Modular Vehicles, Convoy Presets, and more.
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Cursor Stuck overlaying after Editing button
Ned Flanders replied to Ned Flanders's Support Request in Support
I figured it out what was causing the issue. Reloading the plugin with any part of the interface open will causes the players screen to be locked in place with the cursor on screen. Just make sure all the UI Panels are closed before reloading the plugin. Reconnecting also fixed the stuck cursor. -
Cursor Stuck overlaying after Editing button
Ned Flanders replied to Ned Flanders's Support Request in Support
I am now unable to recreate the issue. When my cursor was stuck I reloaded the plugin and that didn't initially work but it was fixed once I reconnected. Before reloading the plugin it was bugged when I would rejoin and try to make another button. I created my first button to set up a menu with custombuttontoggle. When I added the next button it caused my cursor to get stuck overlaying everything. After reconnecting I tried to make another button and it got stuck again. I tried to respawn, which didnt work, then reloading the plugin, which didnt work until I reconnected. Currently I can add or edit buttons no problem and my cursor is fine. I tried to provide as much information as I could. I hope this helps EDIT: So When i type these buttons all my keybinds get triggered. and when that happens i think its messing with something because i tabbed back into my game and its bugged again -
After Editing a button my Cursor gets stuck overlaying. i can only move and use keybinds. i cant look around and esc or respawning doesnt do anything. reconnecting is the only fix and i have to do that everytime i edit a button. not very practical if im trying to make menu of buttons. please fix. Edit. Reloading the Plugin does not solve this issue either once the cursor is stuck.