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monsterqueen

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Everything posted by monsterqueen

  1. monsterqueen

    Animal Farm

    Not the baby, the actual like big farm pen for the animals called "animal farm"
  2. monsterqueen

    Animal Farm

    How do players receive the animal farm item for the larger pen for animals aside from chickens?
  3. Will you ever add Jungle Animals? Thanks
  4. Is there a way to change the color of the markers?
  5. Version 1.0.0

    1 download

    ABOUT A railway warehouse themed Buildable Prefab for your players. INCLUDED • 1 Railforge Warehouse Buildable Prefab by MQ FEATURES • Fairly large buildable area inside • Recycler included INSTALLATION This prefab is a drag and drop prefab.
    $5.00
  6. Version 1.1

    2 downloads

    ABOUT A pretty cave that leads down into a Buildable Bunker for your players that you can place on your custom maps. INCLUDED • 1 Crystal Cave Bunker Buildable Prefab by MQ FEATURES • Secluded underground living space • Pretty exterior cave that should blend seamlessly into any environment INSTALLATION This prefab is a drag and drop prefab. INSTALLATION VIDEO
    $5.00
  7. monsterqueen

    install

    Yes
  8. Great design can elevate your brand and make a lasting impression. What I Offer: ⟶ SERVER BRANDING: Logos, headers, design guidelines, and custom graphics tailored to your community. ⟶ ADVERTISEMENTS: Eye-catching visuals for social media, voting websites, and promotions. ⟶ PRODUCT IMAGES & GUIDES: High-quality visuals for your Codefling, Lone Design, and other digital products. ⟶ WIPE SCHEDULES: Custom schedules and event graphics for niche servers. ⟶ /INFO GRAPHICS: Replace plain text with stunning visuals for your in-game /info panels (live example available). ⟶ GUI BACKGROUNDS: Fully customized backgrounds for your server’s UI. ⟶ CUSTOM ITEM SKINS: Unique designs for any plugin-supported items. Need something else? Let’s make it happen!
  9. Version 1.0.0

    5 downloads

    ABOUT A simple Cargo Barge towed by a Tugboat prefab that you can place on your custom maps that your players can build inside of. INCLUDED • 1 Tugboat Cargo Barge Buildable Prefab by MQ FEATURES • 3x8x3 Buildable area inside of shipping containers • Included Recycler for players • Convenient ladders for climbing • Decor to match INSTALLATION This prefab is a drag and drop prefab. Place it in water wherever you would like and adjust the height to fit with the waterlines on the side of the Barge. I use the y height: 6.249.
    $5.00
  10. Version 1.0.0

    8 downloads

    ABOUT This islands was created to be an event location for your custom maps and was made with Raidable Bases in mind. This island is approved by nivex for the use of Raidable Bases. To use custom Spawn Points with Raidable Bases you use the Spawns Database PlugIn by k1lly0u INCLUDED • 1 Standard Sized Raidable Base-fitting Island FEATURES • 2x Recycler + Repair Bench within monument decor • Loot containers scattered around the island encouraging exploration • Different vantage points around the islands for unique base raiding angles INSTALLATION NOTE: Clear the ocean topology layer layer over the islands after placing. This floating prefab works best when placed at the specified height (Y Value): • Military Compound Raidable Base Island - Y Height: 5.036 HELPFUL LINKS Rustedit Training: HOW TO INSTALL RUSTEDIT RustEdit - Working With Custom Prefabs Tutorial Tutorial for Spawns Database Feel free to reach out to me on Discord (MonsterQueen) for any questions or help needed.
    $12.00
  11. no worries, i just committed out that line for now and will wait for the update, thanks.
  12. monsterqueen

    Stack Modifier Support

    as of 1.12.2 with the addition of custom name and skin id, support for stack modifier has been broken. Stack modifier expects item info to match with what face punch does, and when creating a reward, will over write the name of the item when created causing it not to be able to be stacked with items of the same type collected from other sources of the game. This single line of code breaks support for stack modifier and possibly other stacking plugins. item.name = itemName;
  13. Hello, For context I run Better NPC / NPCSpawn with True PvE. I am having an issue where NPCs are randomly only spawning with hit boxes at their feet. It seems about 50/50 chance right now. We tried setting the config to spawn 0 of the NPCs which it is not now however all other NPCs are still affected. I appreciate your help in finding a solution for this, MQ
  14. Theres underground train tracks at the bottom right corner of the map, that extend past the map boundary that cause a generation error. Theres also 2 oil rigs past the map boundary's as well, cant get the map to load because of this error. IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x008c8] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
  15. monsterqueen

    Ori Island

    Hi there, I meant an image showing the map with the markers to preview before purchasing. The only full map image that I see in the product images has no markers on it. Thanks!
  16. monsterqueen

    Ori Island

    Hello, I quite enjoy the look of this map. Do you by chance have a version of the map handy that has the monument markers displayed? Thank you! BTW - The Monster Den PvE 5X loves the Challenge House!
  17. monsterqueen

    Stacking issue

    The cmdConsoleUI_BATTLEPASS_TAKE function does a double check of the items display name, causing it to set the display name blank, making it so the game things its a custom item, keeping them from stacking with the same type of items from other sources of the game.
  18. monsterqueen

    NRE

    You forgot to null check the config which is what caused the error, should be like this to fully guard it. Pooling is outdated as well. if (bag == null || _ins?._config == null) return true;
  19. monsterqueen

    NRE

    This error happens during startup generation causing .sav file corruption due to missing null checks in the SleepingBag harmony patch. Full explanation, a player died during generation, which sent a call to waterbases, which nred because the player wasn't online, which sent a call to spawn points, which checked the player sleeping bag, then the config which wasn't initialized because it was during save file restoration causing the nre and interruption to the boot process. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.SpawnPoints+Patch_1.Prefix (SleepingBag __instance, SleepingBag bag, UnityEngine.Vector3 position, SleepingBag+SleepingBagResetReason reason, BasePlayer forPlayer) [0x0001a] in <02a35e205e584c55945c4001b7eb814a>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SleepingBag.SetBagTimer_Patch1(SleepingBag,UnityEngine.Vector3,SleepingBag/SleepingBagResetReason,BasePlayer) at SleepingBag.OnPlayerDeath (BasePlayer player) [0x00024] in <a3148f13afc149549234be0c76bbd845>:0 at BasePlayer.Die (HitInfo info) [0x000c8] in <a3148f13afc149549234be0c76bbd845>:0 at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x0022e] in <a3148f13afc149549234be0c76bbd845>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SaveRestore.Load_Patch1(string,bool)
  20. 3.3.6 fixed the nre and config update issue, but does not put the events into the config, it just reports they are disabled and lists them in the console. Ive updated my config with said events, but just wanted to let you know.
  21. monsterqueen

    NullReferenceException

    im getting it as well, after updating to 3.3.4 [EventsManager] Config update detected! Updating config values... [EventsManager] Your configuration file contains an error! NullReferenceException: Object reference not set to an instance of an object Loaded plugin EventsManager v3.3.4 by Mevent & Qbis [EventsManager] Config update detected! Updating config values... [EventsManager] Your configuration file contains an error! NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EventsManager.UpdateConfigValues () [0x0011a] in <13905aca4df74b72abbe2f00c588937d>:0 at Oxide.Plugins.EventsManager.LoadConfig () [0x0003e] in <13905aca4df74b72abbe2f00c588937d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Oxide.Plugins.EventsManager:LoadConfig() Oxide.Core.Plugins.Plugin:HandleAddedToManager(PluginManager) Oxide.Core.Plugins.CSPlugin:HandleAddedToManager(PluginManager) Oxide.Plugins.CSharpPlugin:HandleAddedToManager(PluginManager) Oxide.Plugins.RustPlugin:HandleAddedToManager(PluginManager) Oxide.Core.Plugins.PluginManager:AddPlugin(Plugin) Oxide.Core.OxideMod:PluginLoaded(Plugin) Oxide.Plugins.<>c__DisplayClass6_0:<LoadPlugin>b__0(Boolean) Oxide.Plugins.CompiledAssembly:LoadAssembly(Action`1) Oxide.Plugins.CompilablePlugin:LoadPlugin(Action`1) Oxide.Plugins.<>c__DisplayClass20_0:<Load>b__0(Boolean) Oxide.Plugins.CompilableFile:Compile(Action`1) Oxide.Plugins.CSharpPluginLoader:Load(CompilablePlugin) Oxide.Plugins.CSharpPluginLoader:Reload(String, String) Oxide.Core.OxideMod:ReloadPlugin(String) Oxide.Game.Rust.RustCore:ReloadCommand(IPlayer, String, String[]) System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.<>c__DisplayClass109_0:<AddCovalenceCommand>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) MonoMod.Utils.DynamicMethodDefinition:ConsoleSystem.Run_Patch1(Option, String, Object[]) Facepunch.RCon:OnCommand(Command) Facepunch.RCon:Update() ServerMgr:DoTick() Loaded plugin EventsManager v3.3.4 by Mevent & Qbis
  22. Seems like theres no defensive check for when your populating loot to a container that you aren't trying to add more than the contain is set for in the config. A dev of mine has applied the fix to our copy.
  23. After deleting the Staticlootables_data file like instructed in discussion, i am still getting this error. Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <698281a7d4534a2b9ff00ecced87ac33>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <d9581d0196d940f68faa7ec634a0cffe>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <d9581d0196d940f68faa7ec634a0cffe>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <d9581d0196d940f68faa7ec634a0cffe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  24. Will that mean i will need to do setup again? Or do you mean the StaticLootables_data file in the data folder?

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