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Everything posted by monsterqueen
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- 272 comments
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- #updates checker
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- 272 comments
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- #updates checker
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
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- 1,012 comments
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- #loot
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Hey there! I would make sure you copied all of the files from the "Prefabs Files" into your Rust Edit Custom Prefabs files. After you place the island in Rust Edit, make sure the "Y" value under position in the transform tool is set to the correct height (for the island in the screenshot it would be 6.684). After that, go down to "Prefab Modifiers" and click all of those buttons: Apply Biome Mask, Apply Height Mask, Apply Splat Mask, Apply Topology Mask. The Height Mask specifically is what brings the ground up to the correct heights. After, go to the Terrain Painter tool, choose the Topology Layer, change Paint Tool to Eraser, Change the channel to Ocean, and make sure that none of the island area is painted with the red so no ocean topology spawns in-game. If you need further help, feel free to reach out to me on discord @ Monster Queen#5124 🙂
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This is a custom prefab you will need to add into your custom map with Rust Edit. I don't think there's a way for it to randomly generate with a procedural map. Rustedit Training: HOW TO INSTALL RUSTEDIT https://www.youtube.com/watch?v=HAvh9MYUmFg RustEdit - Working With Custom Prefabs Tutorial https://www.youtube.com/watch?v=NYrNAox1Olc
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Version 2.1
64 downloads
These islands were created to be event locations for your custom maps and were made with Raidable Bases in mind. These islands are approved by nivex for the use of Raidable Bases. To use custom Spawn Points with Raidable Bases you must use the “Spawns Database†PlugIn by k1lly0u. Included 1 Large Event Island 1 Small Event Island 1 “Landing Barge†The Landing Barge was created to be used as a teleporting point to the islands for players if you use those. Features Recycler + Repair Bench at prefab T3 Workbench on Landing Barge Different vantage points around the islands for unique base raiding angles Installation NOTE: Clear the ocean topology layer layer over the islands after placing. These floating prefabs work best when placed at the specified height (Y Value): MQ Large Event Island 1 - Y Height: 6.684 MQ Small Event Island 1 - Y Height: 2.075 MQ Landing Barge 1 - Y Height: 2.059 Helpful Links Rustedit Training: HOW TO INSTALL RUSTEDIT RustEdit - Working With Custom Prefabs Tutorial Tutorial for Spawns Database Feel free to reach out to me on Discord (Monster Queen#5124) for any questions or help needed.$20.00 -
- 1,012 comments
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- #loot
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- 1,012 comments
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- #loot
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Bradley APC Points Not Being Rewarded
monsterqueen replied to monsterqueen's Support Request in Support
Yeah, no rewards whether its plugin spawned or me spawned. Nothing pops up on console - just death notes saying that I killed it. -
I have had this issue for a while. Bradley APC is not rewarding points. I've never changed the config - never messed with Bradley or anything. It just randomly stopped working. Can someone please help me address this? I've attached my config. RustRewards.json