Jump to content

monsterqueen

Creator
  • Posts

    96
  • Joined

  • Last visited

Everything posted by monsterqueen

  1. So it looks like it edited the first message it ever sent and replaced it with what I was trying to get sent today lol weird
  2. weird 😕 not sure why it would just stop working.
  3. cannot get it to print to my discord via webhook suddenly although no changes on my part
  4. Everything is working this update EXCEPT my Supply Drops are vanilla even though I have them customized in the PlugIn.
  5. Is this still actively supported? My web developer tried to sure this and it broke the entire website.
  6. Hey there, is this compatible with the recent force wipe? I have had it up on my server all day and its compiled right, I don't see any errors. But it's not spawning and doesn't recognize the start command. Thanks for any help ❤️
  7. Appreciate you and all the work you do!
  8. Is there any way to change the trivia questions? I don't think I've seen a single player be able to answer any correct yet haha
  9. We had some other weirdness go on, I wonder if related. I think it might just be a buggy map. We ran the smaller challenge house and recently upgraded to this large one - these are so cool. Keep up the good work 🙂
  10. Hey there, halfway through my wipe 8 of the doors just disappeared. Can you provide any insight on why this might happen? No one that has the ability to ent kill key card doors didn't mess with them. Thanks!
  11. Hey there! I would make sure you copied all of the files from the "Prefabs Files" into your Rust Edit Custom Prefabs files. After you place the island in Rust Edit, make sure the "Y" value under position in the transform tool is set to the correct height (for the island in the screenshot it would be 6.684). After that, go down to "Prefab Modifiers" and click all of those buttons: Apply Biome Mask, Apply Height Mask, Apply Splat Mask, Apply Topology Mask. The Height Mask specifically is what brings the ground up to the correct heights. After, go to the Terrain Painter tool, choose the Topology Layer, change Paint Tool to Eraser, Change the channel to Ocean, and make sure that none of the island area is painted with the red so no ocean topology spawns in-game. If you need further help, feel free to reach out to me on discord @ Monster Queen#5124 🙂
  12. This is a custom prefab you will need to add into your custom map with Rust Edit. I don't think there's a way for it to randomly generate with a procedural map. Rustedit Training: HOW TO INSTALL RUSTEDIT https://www.youtube.com/watch?v=HAvh9MYUmFg RustEdit - Working With Custom Prefabs Tutorial https://www.youtube.com/watch?v=NYrNAox1Olc
  13. Version 2.1

    64 downloads

    These islands were created to be event locations for your custom maps and were made with Raidable Bases in mind. These islands are approved by nivex for the use of Raidable Bases. To use custom Spawn Points with Raidable Bases you must use the “Spawns Database” PlugIn by k1lly0u. Included 1 Large Event Island 1 Small Event Island 1 “Landing Barge” The Landing Barge was created to be used as a teleporting point to the islands for players if you use those. Features Recycler + Repair Bench at prefab T3 Workbench on Landing Barge Different vantage points around the islands for unique base raiding angles Installation NOTE: Clear the ocean topology layer layer over the islands after placing. These floating prefabs work best when placed at the specified height (Y Value): MQ Large Event Island 1 - Y Height: 6.684 MQ Small Event Island 1 - Y Height: 2.075 MQ Landing Barge 1 - Y Height: 2.059 Helpful Links Rustedit Training: HOW TO INSTALL RUSTEDIT RustEdit - Working With Custom Prefabs Tutorial Tutorial for Spawns Database Feel free to reach out to me on Discord (Monster Queen#5124) for any questions or help needed.
    $20.00
  14. Okay, what about multiplier for gather though? I run a 5x server, I set everything to 5x gather multiplier through the plugin, and it is not affecting those two specific items.
  15. Is there ability to increase the loot multiplier/stack sizes for horse dung and fertilizer? I'm using this plugin for everything - but these are not included and I'd hate to have to get a second loot plugin just for horse poop and aged horse poop haha.
  16. Yeah, no rewards whether its plugin spawned or me spawned. Nothing pops up on console - just death notes saying that I killed it.
  17. I have had this issue for a while. Bradley APC is not rewarding points. I've never changed the config - never messed with Bradley or anything. It just randomly stopped working. Can someone please help me address this? I've attached my config. RustRewards.json
  18. The only other bradley related plugin we use is monument bradley where it just adds it to other monuments - never has been a problem
  19. Hi there No matter what I do I -cannot- get RR to give points for Bradley kills. It just randomly stopped working one day - I didn't change anything. What is the best way to get support for this? Thanks
  20. Yeah, everything's set to 1x multiplier (default) and I have it set to 500 rp for a Bradley kill. I checked config and /rr in-game and they both match and say the same. Weirdness.
  21. Hey there, My rewards for Bradley are not working for some reason, out of the blue. I have one Bradley plugin I've been using since before RR and it never affected/conflicted with it. Any advice? Thanks
1.7m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

122.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.