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monsterqueen

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Everything posted by monsterqueen

  1. Is there any way to change the trivia questions? I don't think I've seen a single player be able to answer any correct yet haha
  2. We had some other weirdness go on, I wonder if related. I think it might just be a buggy map. We ran the smaller challenge house and recently upgraded to this large one - these are so cool. Keep up the good work
  3. Hey there, halfway through my wipe 8 of the doors just disappeared. Can you provide any insight on why this might happen? No one that has the ability to ent kill key card doors didn't mess with them. Thanks!
  4. Hey there! I would make sure you copied all of the files from the "Prefabs Files" into your Rust Edit Custom Prefabs files. After you place the island in Rust Edit, make sure the "Y" value under position in the transform tool is set to the correct height (for the island in the screenshot it would be 6.684). After that, go down to "Prefab Modifiers" and click all of those buttons: Apply Biome Mask, Apply Height Mask, Apply Splat Mask, Apply Topology Mask. The Height Mask specifically is what brings the ground up to the correct heights. After, go to the Terrain Painter tool, choose the Topology Layer, change Paint Tool to Eraser, Change the channel to Ocean, and make sure that none of the island area is painted with the red so no ocean topology spawns in-game. If you need further help, feel free to reach out to me on discord @ Monster Queen#5124
  5. This is a custom prefab you will need to add into your custom map with Rust Edit. I don't think there's a way for it to randomly generate with a procedural map. Rustedit Training: HOW TO INSTALL RUSTEDIT https://www.youtube.com/watch?v=HAvh9MYUmFg RustEdit - Working With Custom Prefabs Tutorial https://www.youtube.com/watch?v=NYrNAox1Olc
  6. Version 2.1

    57 downloads

    These islands were created to be event locations for your custom maps and were made with Raidable Bases in mind. These islands are approved by nivex for the use of Raidable Bases. To use custom Spawn Points with Raidable Bases you must use the “Spawns Database” PlugIn by k1lly0u. Included 1 Large Event Island 1 Small Event Island 1 “Landing Barge” The Landing Barge was created to be used as a teleporting point to the islands for players if you use those. Features Recycler + Repair Bench at prefab T3 Workbench on Landing Barge Different vantage points around the islands for unique base raiding angles Installation NOTE: Clear the ocean topology layer layer over the islands after placing. These floating prefabs work best when placed at the specified height (Y Value): MQ Large Event Island 1 - Y Height: 6.684 MQ Small Event Island 1 - Y Height: 2.075 MQ Landing Barge 1 - Y Height: 2.059 Helpful Links Rustedit Training: HOW TO INSTALL RUSTEDIT RustEdit - Working With Custom Prefabs Tutorial Tutorial for Spawns Database Feel free to reach out to me on Discord (Monster Queen#5124) for any questions or help needed.
    $20.00
  7. Okay, what about multiplier for gather though? I run a 5x server, I set everything to 5x gather multiplier through the plugin, and it is not affecting those two specific items.
  8. Is there ability to increase the loot multiplier/stack sizes for horse dung and fertilizer? I'm using this plugin for everything - but these are not included and I'd hate to have to get a second loot plugin just for horse poop and aged horse poop haha.
  9. Yeah, no rewards whether its plugin spawned or me spawned. Nothing pops up on console - just death notes saying that I killed it.
  10. I have had this issue for a while. Bradley APC is not rewarding points. I've never changed the config - never messed with Bradley or anything. It just randomly stopped working. Can someone please help me address this? I've attached my config. RustRewards.json
  11. The only other bradley related plugin we use is monument bradley where it just adds it to other monuments - never has been a problem
  12. Hi there No matter what I do I -cannot- get RR to give points for Bradley kills. It just randomly stopped working one day - I didn't change anything. What is the best way to get support for this? Thanks
  13. Yeah, everything's set to 1x multiplier (default) and I have it set to 500 rp for a Bradley kill. I checked config and /rr in-game and they both match and say the same. Weirdness.
  14. Hey there, My rewards for Bradley are not working for some reason, out of the blue. I have one Bradley plugin I've been using since before RR and it never affected/conflicted with it. Any advice? Thanks
  15. Just loaded up this map for my fresh wipe. Everything seems fine however the train rails are not connected properly. It's also not letting anyone spawn any trains on them (i.e. VehicleLicence). Not sure what's going on with that.
  16. Hi, I am setting this up on my friends server who purchased this for them. Do you have any official instructions on how to install it? I tried the instructions that the RB tier 3 package used - assumed it was the same method. But I don't think it is working. ------EDIT------ I figured out how to install it, they are great. However I want to keep my customized loot tables I entered to the original PlugIn instead of what came with it. I didn't use the loot files that came with it however it still had your loot table in the bases. Thanks
  17. Sorry for several replies. Everything is working except barrels now. Just wanted to keep you updated as I keep troubleshooting.
  18. After some trial and error - some things are giving rewards, some are not. Such as breaking barrels are not but gathering stone is.
  19. Hello, I keep getting the following in my console: [RustRewards] UI Overflow - notify author My config keeps resetting and randomly not working in game. I keep redoing the values, checking permissions and still broken. Attached is my config. Thank you for your time and help. My discord is Monster Queen#5124 if it might be easier to help that way. RustRewards.json
  20. monsterqueen

    Admin Toggle

    Hello, I'm very interested in this plugin however I have a question before purchase - I tried using the umod free version and it conflicted with AdminMenu and neither worked after being loaded. They both used the same /admin command as well. Can this plugin coexist with AdminPanel? Is there an ability to change the / command to something else? I am fairly new to this so sorry if this is a silly question. I appreciate the support, thank you.
  21. I completedly removed / readded. Worked. Thanks!
  22. Hello, I imported specific kits using the wpkits_import "name" command. These specific kits loaded, ignoring my BotReSpawn kits. PERFECT. However - on /info in game under Kits tab - each kit is listed 8 times over 6 pages or so - all have shared cooldowns with the duplicates. Nothing looks wrong in the config to me. Thanks.
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