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Everything posted by monsterqueen
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Hi, can you confirm that I have this right in the configuration? It was turning players supply drops into the lucky boxes so I added this crate_normal here so it's only those boxes. Since making this change, they no longer spawn. My dev looked at the PlugIn and said UnityEngine.Random.Range(1, 100) in your code should be 101 instead but he doesn't want to touch someone elses work, so I hope that might be helpful somehow. Thank you for your continued support and providing a cool plugin.
- 40 comments
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- #luckyblock
- #tofurahie
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- 40 comments
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- #luckyblock
- #tofurahie
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- 274 comments
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- #updates checker
- #plugin
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- 274 comments
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- #updates checker
- #plugin
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- 1,037 comments
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- #loot
- #customloot
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- 40 comments
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- #luckyblock
- #tofurahie
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- 40 comments
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- #luckyblock
- #tofurahie
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- 40 comments
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- #luckyblock
- #tofurahie
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Adding loot to collectible resources
monsterqueen replied to monsterqueen's Support Request in Support
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Hello, While this PlugIn is loaded collectible resources have the Static Lootable Collectible icon display and opens a loot interface like it is a static lootable. It is not in my configuration file - although I have the Lootables.Ext I am not using it. It still persists on the server with no other PlugIns loaded, so it has to be something with this PlugIn. Thank you for helping me figure this out.
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- 27 comments
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- #smart
- #workbench
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My webhooks keep randomly not working either
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Hello, Whenever I warn someone this error occurs: [SmartWarnings] [cmdWarnGUI] An unexpected error occurred server_console executed command warn args: 76561199086057368 Exploits are not allowed on our server even if you see some cool youtube video online about it. System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.SmartWarnings.WarnPlayer (Oxide.Core.Libraries.Covalence.IPlayer targetPlayer, Oxide.Core.Libraries.Covalence.IPlayer adminPlayer, System.String preset) [0x003ba] in <afbaea9453bb43629c60b0352d8ed7cc>:0 at Oxide.Plugins.SmartWarnings.cmdWarnGUI (Oxide.Core.Libraries.Covalence.IPlayer player, System.String cmd, System.String[] args) [0x003fc] in <afbaea9453bb43629c60b0352d8ed7cc>:0 Thank you for helping me remedy this MQ
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I have figured out that rustservers.gg is not functioning and removing it from the config solved the problem. Instead of that, I am using bestservers.com. After switching over it functions in the sense players can /claim rewards but /vote still functions as described above, no note being given.
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Attempted to make contact on discord 5 days prior via the appropriate channels as described by the dev with no response and I am in need one one ASAP. /vote will not go further than "Please wait while we check the voting sites..." however /claim functions. My players don't receive the note regardless of it being turned on. Thanks, MQ
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- 16 comments
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- #bradley
- #bradleyapc
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- 1,037 comments
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- #loot
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This map is cool, and I have a copy of it and Hawk Ridge from the original website this was sold on, but once I broke the prefab groups to edit it and regrouped everything as written in the instructions that came with it it absolutely broke and so much was missing on the map from textures to missing prefabs and holes in the ground that I had to do an emergency wipe on my server. Word of warning to those who edit their maps.
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So it was just my end. All is well now, sorry for the false ticket. Thanks!
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Hi there, my webhooks randomly stopped working...nothing has changed on my end though. I noticed I forgot to renew it - so I did that. I'm not sure if that was causing it to not post? Even past renewing though it's still not logging. I appreciate any insight - I double checked webhooks etc. Thanks, MQ