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Everything posted by Raul-Sorin Sorban
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Shareable Public Excavators/Quarry/Pumpjacks
Raul-Sorin Sorban replied to Waylvin's topic in Requests
Server owners oftentimes pay private developer work for them to make unique plugins to help their servers stand out and implement specific ideas that would most likely never done before, or extremely rare; hence it's not just available on the market. While it's a loop-hole, the concept of something being unavailable for the general public as it was created by an owner's own resources, would be cool for it to be publicly but that doesn't take away from the fact that the idea was brought up privately, paid for privately, then you have other server owners joining other peoples' servers, and getting ideas to take away. Since I can directly speak here, as I made that plugin, no, I do not feel the urge to release it to the public. -
Shareable Public Excavators/Quarry/Pumpjacks
Raul-Sorin Sorban replied to Waylvin's topic in Requests
That's an idea from a server that's owned by the creator of Codefling (called RustEZ), of which I coded myself for. Seeing people stealing ideas with this much ease is disappointing. -
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- #raul sorban
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- 68 comments
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We understand the concern and we've reached out to the developer. By the way, we've been reported that you've requested help to help you with the plugin in the uMod discord general channel, with which we have no affiliation with nor we're allowing customers to share paid files with others for any purpose. You're also not present in the Codefling discord server, yet you're there asking for help with a paid file from our platform.
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Hey there! AsyncMode is dedicated to benefit lower end servers that struggle with FPS - under 10 would be my estimate, that you would notice performance loss overall due to everything being so slow, not just because of plugins. AsyncMode basically makes sure to let the server "breathe" and prioritize to do everything that is important before updating the plugin, meaning that you might sense delays to interactions when looking at objects. In a nutshell, AsyncMode: enabled means it prioritizes the server, at the expense of slight delays depending on server performance, disabled means the plugin will alawys have the most accurate player interactions but might slow things down if the server's already under stress. On regular servers (fps >15) you won't ever notice a difference between having AsyncMode enabled or disabled nor there's any parallel benefit. It works just fine. These estimates are only applicable relative to player count on the live server.
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You did not buy all rights to the code, you've purchased a license, a legal digital copy that prohibits you editing, modifying or redistributing the file and only grants you the right to use for your own server(s) and nothing else. If you bought the paid plugin, why don't you use that plugin instead of the free one then, since it has the features you want? Merging a paid plugin with a free one is not something we allow or support in any shape or form.
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So you're asking developers to take a paid plugin's feature and add it to a free plugin? How's that ok exactly?
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@SatansFirst Got anything to say or shall I ban your 3rd alt account?
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You are now.
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