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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Weird. I'm not getting that. https://i.imgur.com/6W5MTkN.mp4
  2. Having a look at this now.
  3. Added some checks anyway, in case that happens at any point. Better safe than sorry.
  4. This should be fixed in the latest version. You're on 1.0.7. Having a look at this now. Wonder if ServerRewards made any chances, I did not test it with SR.
  5. Hey there, there are no files pending from your account currently. Can you please send us a screenshot with the error you're seeing?
  6. This has been answered here.
  7. Great idea! I'll look into integrating it within Static Lootables itself and keep Static Dispensers free as it is now. I'll possibly update it to add a few API methods to it so i can integrate the editor within Static Lootables.
  8. It's very much obsolete. You may just enable /sledit and see the full path the same way, but it won't interfere with your general gameplay if you happen to middle-click mouse button. I'll add the zone name of the object on the UI as well so you lose nothing.
  9. I'll remove this from the plugin next update. That idea sounds interesting! I'll look into adding something like that without creating any mismatch and clutter.
  10. That's very odd. There's no other way I enable editing, and that method certainly checks for that permission before allowing it to be ran. Hope you find something regarding this.
  11. Please ensure players don’t have the staticlootables.editor permission. Because it looks like that specific player was able to run the /sledit command. Downgrading doesn't change anything as the latest version didn't update anything regarding the editor permissions.
  12. That request idea has nothing to do with the plugin in any shape or form...
  13. Persistent containers mean that they only generate loot once, and afterwards they become regular containers that persist all throughought the wipe - aka don't re-generate again, and allow players to add/take items in the container.
  14. I think I don't really understand your question.
  15. Hey, if your definitions aren't persistent, they'll generate new loot as per usual.
  16. I'll add that to the suggestions list! You just do /locker <player name/id>
    A gorgeous file overall! Wonderful, David paid well attention to smaller details that really make the plugin shine and bring back the nostalgia to the older Blueprints UI system. It's an extremely seamless, well performing and gorgeously designed menu. I absolutely recommend it!
  17. Also, can you show me instances of it floating in the air?
  18. I'll implement something that cleans them up after a while
  19. No, it's just one recycler per person. It's under the map as it's close to the player so it networks correctly / UI's interactive, but completely out of reach - when you're not an admin.
  20. Above ground? Please show me some examples.
  21. The initial config uses the native values.
  22. to procrastinate or not to procrastinate

    that is the question...

     

    i'll answer it later

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