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Farmer Bob

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  1. Okay, I missed that in the one small section I copied from the old config. Thanks, I got it back working again.
  2. I'm finding that it appears to be doing every thing fine except giving out the rewards. I can see it is checking/counting the sites and I can see the count in the data file, but when it tries to give the reward it says it cant find player. It looks like its using the player name not the steam id. Is this the way it always worked or is this new. It use to work fine but some ware in the last few updates it stopped.
  3. Farmer Bob

    AutoFarm

    Knitemare All of this can be done with conveyors. I've done 4 floor grow houses that run automatically. Now with cloning I added an extra conveyer to ad in one bone knife to start cloning and a second conveyer to pull it out to stop, both controlled with switches.
  4. Farmer Bob

    AutoFarm

    Cloning was the hang-up for me with the 6x6x4 (144 planters). As soon as I finished with the planting the first ones were almost at the crossbreeding stage so I didn't have long to grab clones before I'd have to wait for the crossbreeding to finish.
  5. Farmer Bob

    AutoFarm

    Yes, that's how I thought it worked, But what I was asking about was if it could be set to pick clones or if at harvest it could be set to also produce seeds, or if this would be something I would have to handle separately. The farm I have been running this month is a 12x12 with 4 grow floors so yes, If the server has the AutoPlant plugin it's possible. Without that plugin a 6x6x4 is about my limit. With the AutoFarm plugin I don't know what you could go to, especially with a monthly wipe.
  6. Farmer Bob

    AutoFarm

    In the config section for permissions where you put a limit on the number of planters does a '0" mean unlimited?
  7. When using the Skip Night Vote plugin https://umod.org/plugins/skip-night-vote it doesn't seem to follow along. I skip the night and go to the next day but my plants will show no light like they are in darkness for the period of time that it would be dark. I haven't tried inside with lamps yet just outside.
  8. Farmer Bob

    AutoFarm

    Is the plugin able to pick clones or seeds at this time?
  9. is there a way when put in a vending machine it can be shown as a quarry and not a furnace?
  10. For those wanting to connect pipes to quarries, Sync Pipes can connect to quarries and pumpjacks. https://umod.org/plugins/sync-pipes You can use them as a stand-in for now.
  11. Will this work with quarry's made with the QuarryCraft plugin?? https://umod.org/plugins/quarry-craft
  12. Okay, After a day and several restarts I logged in and now it just works. All the things I picked up to test seem to gather at the 10x rate now. can't give you a reason why but it works now.
  13. Hello, I'm trying to set up a 10x server but the gather manager does not seem to be changing anything. { "Enabled": true, "Config": { "RecycleTick": 5.0, "ResearchDuration": 10.0, "VendingMachineBuyDuration": 2.5, "CraftingSpeedMultiplier": 1.0, "MixingSpeedMultiplier": 1.0, "Quarry": { "*": 10.0 }, "Excavator": { "*": 10.0 }, "Pickup": { "*": 10, "seed.black.berry": 1.0, "seed.blue.berry": 1.0, "seed.corn": 1.0, "seed.green.berry": 1.0, "seed.hemp": 1.0, "seed.potato": 10.0, "seed.pumpkin": 10.0, "seed.red.berry": 10.0, "seed.white.berry": 1.0, "seed.yellow.berry": 1.0 }, "Gather": { "*": 10.0, "skull.wolf": 1.0, "skull.human": 1.0 } } } When I set everything to 10 and save it sets a lot back to 1 and corn and pumpkins still gather at 1. I get these errors. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.blue.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.corn): The parent is missing. Failed OptionInput.Callback callback ( seed.green.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.hemp): The parent is missing. Failed OptionInput.Callback callback ( seed.white.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.yellow.berry): The parent is missing. Failed OptionInput.Callback callback ( skull.wolf): The parent is missing. Failed OptionInput.Callback callback ( skull.human): The parent is missing. Is there something I'm missing? It looks like Pickup and Gather should still be at 10x.
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