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Everything posted by TacTicToe
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Ok so I did as you asked and have found the answer. Your plugin is fine when it is running by itself. I unloaded all, then loaded ImageLibrary, and went from there loading one plugin in at a time. Starting with the top of the list at 'A'. What a PAIN IN THE ASS!! I was running out of plugins and thought I was doing something wrong. THEN I found the plugin causing the conflict. It is called XDStatistics. So of course it was one of the last plugnis I tested. Nonetheless, I can say with 100% certainty that this plugin is causing the conflict with yours. When it is running, I get that bug. When it is unloaded, everything works fine. Not sure where to go from here though. Alone both plugins are fine, the issue is not until they are both running at the same time. So who do I ask for help to resolve this?
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- #leveling
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Odd. And it only affects the scrap, nothing else. We do run a lot of plugins but the server performance is not an issue. It is locked at 30FPS (standard) and never dips below that. I could raise that FPS but it doesnt really have an impact on the game for the player but does use a lot more CPU power on the server. I was really hoping it was a simple bug that could be fixed by maybe adding the skinid for scrap or something. Server is a full dedicated box, we use all the resources for ourselves, it is not shared. I rent it from NFOservers and they dont skimp on hardware. E-2288G:An eight-core monster with 64 GB memory, dual NVMe SSDs, Intel P630 graphics, and a very high all-core turbo speed Intel Xeon E-2288G processor (eight physical cores with a 3.7GHz base, 5.0GHz full turbo and 4.7GHz all-core turbo) 64 GB DDR4-2666 ECC memory : 2 x 1000 GB NVMe SSDs Windows 2019 Server I have attached a list of plugins, but it scrolls off in the image. Not sure if that helps at all.
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Something is off with the perk that auto picks up loot when you smash a barrel. Everything picks up fine except for loot. You can see in the pic it is there with like a refresh image on top of it. If I drop that and pick it back up though, it is fine. Just a little annoying to do as it takes up a slot until you do that. Every other item thus far has been fine, it only happens with the scrap.
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Plugin to set the amount of resources in Train Yard event
TacTicToe replied to Kleementin's topic in General
Thank you! -
If anyone is interested. Like so many others here, I have been having issues with smelting items. Not sure if it is a bug in the plugin or a conflict with other plugins. I am leaning towards conflicts. Since the recycler seems to work with no issues, I simply changed my config so everything goes into the recycler. I have attached it here. Everything is the same as the original authors config, only thing different is that everything gets recycled now. ExtractionRareMinerals.json
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Plugin to set the amount of resources in Train Yard event
TacTicToe replied to Kleementin's topic in General
I cant find anything in AlphaLoot or BetterLoot for this particular table. When I activate Ubertool with the hammer in my hand it does not identify the loot either. Usually that will tell me the shortname of whatever I have the crosshair pointed at, and it does not. Just seems odd. Does anyone have the actual prefab name for the loot crates on the train wagon? -
Full Drugs Configuration Recipes for Mixing Table
TacTicToe commented on Flammable's file in Customizations
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- #configuration
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Plugin to set the amount of resources in Train Yard event
TacTicToe replied to Kleementin's topic in General
That only modifies the sulfur ore, metal ore, low grade and charcoal. Would be great if we could change/add/modify the contents of the loot crates for those box cars. I am looking for aplugin that can do this. It does not seem to exist. I am thinking it is not possible. -
I have downlaoded this a couple of times and keep verifying it is the 1.2.1 version. Can you please update the file?
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- 287 comments
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- #kits
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Resolved.
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- 287 comments
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- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
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- #halloween
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So you are right, there are problems with custom maps and recognizing monuments. Can we just put in an X-Y-Z location where we would like the taxi to spawn? Seems like a fairly simple solution.
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I am trying to add this to the loot table for the BetterLoot plugin at Umod. I would like a chance for them to appear in the minecarts at the entrance of caves. I have provided a snippet of the code from their loot table. Are you saying that this is not going to work for this plugin? I thought when I read the description ahead of my purchase, this is precisely what it meant, "add gems to loot tables". If it is not going to work in this manner, then what loot table would we add this to? Sorry, I am confused.
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Trying to add the crystals to the minecart loot but it does not seem to work. I am sure I amn missing something. Help? Do you have an example? "assets/bundled/prefabs/radtown/minecart.prefab": { "Enabled": true, "ItemList": { "diesel_barrel": { "Max": 3, "Min": 1 }, "flashlight.held": { "Max": 1, "Min": 1 }, "gunpowder": { "Max": 25, "Min": 15 }, "hat.miner": { "Max": 1, "Min": 1 }, "hatchet": { "Max": 1, "Min": 1 }, "lowgradefuel": { "Max": 10, "Min": 5 }, "metal.fragments": { "Max": 50, "Min": 30 }, "metal.refined": { "Max": 2, "Min": 1 }, "jade": { "Max": 1, "Min": 1 }, "emerald": { "Max": 1, "Min": 1 }, "amethyst": { "Max": 1, "Min": 1 }, "topaz": { "Max": 1, "Min": 1 }, "musgravite": { "Max": 1, "Min": 1 }, "ruby": { "Max": 1, "Min": 1 }, "obsidian": { "Max": 1, "Min": 1 }, "diamond": { "Max": 1, "Min": 1 }, "pink-diamond": { "Max": 1, "Min": 1 }, "black-opal": { "Max": 1, "Min": 1 }, "pickaxe": { "Max": 1, "Min": 1 } }, "ItemsMax": 3, "ItemsMin": 1, "MaxBPs": 1, "Scrap": 0 },
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So I just bought the red button and installed it and that sign plugin dependency. Says it is installed and working. Nothing appears. I get no button in my inventory nor does a button spawn where I am pointing. I get this in the console when I type the command. Calling 'sbuttonCommand' on 'TheRedButton v1.1.3' took 179ms