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  • Update details
    v2.2.6
    Released
    Download size 131.78 kB
    Total versions 30
    Typical update pace About every 47 days
    Freshness Updated 17 days ago

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Deicide

Posted (edited)

23 hours ago, aimacak said:

I am a moderator of KpucTaJI, you can verify this on the page with any of his plugins.
I'm surprised that some of my words struck you as rude or arrogant. You write the facts from your side, I ran the tests and wrote you the facts from my side. During the tests, I also found a nuance with grenades that NPCs throw through doors with a card reader, because yes, I checked both types of doors, and checked the damage through doors that do not have a card reader to make sure that the damage does not pass through them for some reason, I informed you about his observations. In my opinion, the facts obtained on an empty server with the minimum number of plug-ins required for the plug-in to work are more significant, so I suggested that you do the same tests. This is a common situation, first I check someone's words, then someone checks mine, sooner or later we come to something, this is testing and finding a problem.

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Thank you for the explanation of how problem solving works. That would be why i reported the issues here, to start the process. I'll wait for a reply from the dev or open a ticket in the discord. Plenty of people have perceived your comments as condescending. I will do more testing on my end and provide video in a ticket in discord instead. Have the day you deserve. No need for anymore responses here unless its for an actual solution.

Edited by Deicide
  • Confused 1
Joe Estes

Posted

im having an issue where the npcs are walking through the walls and doors ? any ideas how to fix that ?

aimacak

Posted (edited)

@Deicide @Joe Estes

Hello, unfortunately, at the moment I can only suggest trying this event on the new navigation mesh. I think that its related with custom navmesh..
But, ofc, its on your own.

They don’t run through doors.. but they can’t pass through some doors at all, for example, through the red room, even if it’s open, because for some reason the navmesh isn’t generated there — you can verify this using the in‑game console command:

rustnav.draw

Also, they won’t throw grenades through doors; at least, I can’t manage to replicate that. If you want to give it a try, you need to:
comment out one line in WaterEvent.cs, 3079 string:

//_ins.NpcSpawn.Call("SetCustomNavMesh", npc, closer.transform, navmesh);

and change the server convar:

rustnav.maxshoredistance 1000

which is responsible for creating the navmesh away from the island; by default, this value is 100 meters, and the event appears approximately 600–700 meters from the island.

Edited by aimacak

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