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In case you don't have AdvancedStatus, you should purchase the Bundle. The price is the same, but additionally, you'll receive AdvancedStatus.
P.S. Any suggestions for improvement will be taken into consideration.

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IIIaKa

Posted

🛠️ Welcome to the TeleportStatus Plugin Discussion Section!

Hello! This section is exclusively for discussing TeleportStatus plugin.

🤔 Encountered Issues?
If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance!

💡 Ideas and Suggestions?
Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section.

Feel free to share your thoughts and experiences - together we can make our plugin even better!

K H A K I Z

Posted

Here me out! Just keep doing what you're doing and making these! Haven't been disappointed yet! Great work!

  • Love 1
IIIaKa

Posted

11 hours ago, humboldt.scott420 said:

Will this work with TeleportGUI

Hello, could you provide a link to this plugin, as I do not know what plugin it is 🙂

Kobani

Posted

On 7/17/2024 at 8:17 AM, IIIaKa said:

Hello, could you provide a link to this plugin, as I do not know what plugin it is 🙂

TeleportGUI 2.0.22 from k1lly0u zu finden bei Caoscode

I would also be interested to know if TeleportGUI works with this

IIIaKa

Posted (edited)

25 minutes ago, Kobani said:

TeleportGUI 2.0.22 from k1lly0u zu finden bei Caoscode

I would also be interested to know if TeleportGUI works with this

@Kobani
Hi, I looked at the plugin page, and it lacks hooks that are called when teleportation starts and when it is interrupted. If they are added, it will be possible to add compatibility with this plugin.

Examples of hooks from NTeleportation:
void OnTeleportAccepted(BasePlayer target, BasePlayer player, int countdown) - this is the start of teleportation between players
void OnHomeAccepted(BasePlayer player, string home, int countdown) - this is the start of teleportation to home
void OnTownAccepted(BasePlayer player, string name, int countdown) - this is the start of teleportation to town
void OnTeleportBackAccepted(BasePlayer player, Vector3 location, int countdown) - this is the start of teleportation back
void OnTeleportInterrupted(BasePlayer player) - this is when any teleportation is interrupted

 

Edited by IIIaKa
  • Like 1

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