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Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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Robis

Posted

4 hours ago, Robis said:

Guys i cant see where items respawn timers ? I mean if you looted anything, when it respawns ?

Ohhhh i find out everything... Well what can i say, this is very good quality plugin, and very easy to learn it to use... Just need a bit of time to work on... Im happy 100%! And my players also very happy. Thanks.

  • Like 1
Robis

Posted

@Raul-Sorin Sorban If i make unique containers for all 3 gas stations only!!!! and nowhere else... When i generate a new map, it will apply for them automatically or i need over again make everything from 0 ?

dmt_yt

Posted

help me please Error while compiling StaticLootables: Operator '!=' cannot be applied to operands of type 'NetworkableId' and 'int' | Line: 2164, Pos: 44

else if (item.instanceData != null && item.instanceData.subEntity != 0)

 

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Raul-Sorin Sorban

Posted

2 hours ago, dmt_yt said:

help me please Error while compiling StaticLootables: Operator '!=' cannot be applied to operands of type 'NetworkableId' and 'int' | Line: 2164, Pos: 44

else if (item.instanceData != null && item.instanceData.subEntity != 0)

 

Buy the plugin to get the fix? The hell is wrong with you

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VerbotenViscus

Posted (edited)

What does the new config option AsyncMode do exactly and should I enable it or be wary of it? It is not mentioned in the documentation on the primary page of this plugin.

Edited by VerbotenViscus
papi

Posted

Does the Comand line support {Player.Name} or {SteamID}

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Raul-Sorin Sorban

Posted

17 minutes ago, papi said:

Does the Comand line support {Player.Name} or {SteamID}

No, it just calls a console command on the player's behalf so commands will know that they're called by the player

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  • Administrator
Raul-Sorin Sorban

Posted (edited)

On 9/13/2023 at 6:30 AM, VerbotenViscus said:

What does the new config option AsyncMode do exactly and should I enable it or be wary of it? It is not mentioned in the documentation on the primary page of this plugin.

Hey there! AsyncMode is dedicated to benefit lower end servers that struggle with FPS - under 10 would be my estimate, that you would notice performance loss overall due to everything being so slow, not just because of plugins. AsyncMode basically makes sure to let the server "breathe" and prioritize to do everything that is important before updating the plugin, meaning that you might sense delays to interactions when looking at objects.

In a nutshell, AsyncMode: enabled means it prioritizes the server, at the expense of slight delays depending on server performance, disabled means the plugin will alawys have the most accurate player interactions but might slow things down if the server's already under stress.

On regular servers (fps >15) you won't ever notice a difference between having AsyncMode enabled or disabled nor there's any parallel benefit. It works just fine.

 

These estimates are only applicable relative to player count on the live server.

Edited by Raul-Sorin Sorban
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GangstaPichu

Posted

Is there a way to edit the Yellow, Red, and Block barrels? They only come up as Mesh. Tried doing a couple different things, but it just didn't work.

hatsunemiya

Posted (edited)

Even if you press CLOSE after opening the editor, you will not be able to close the editor.

Movie  

 

Edited by hatsunemiya
hatsunemiya

Posted (edited)

Sorry

Edited by hatsunemiya
Aussie_Aussie

Posted

Question i have a guy on my server reckons he got 1 m249 and 10c4 from one box as part of the lottables mod on my vanilla server is that possible.

Aussie_Aussie

Posted

7 minutes ago, Aussie_Aussie said:

Question i have a guy on my server reckons he got 1 m249 and 10c4 from one box as part of the lottables mod on my vanilla server is that possible.

He has opened a crate at airfiled that asked him to hack a crate that has a code in it once he waited 2 mins to hack the crate it gave him the code and then in the box had the 10c4 1 m249 and 500 explo bullets

 

Ac3

Posted

2 hours ago, Aussie_Aussie said:

He has opened a crate at airfiled that asked him to hack a crate that has a code in it once he waited 2 mins to hack the crate it gave him the code and then in the box had the 10c4 1 m249 and 500 explo bullets

 

U can edit the loot or check it for yourself whats in it , as admin type /sledit and u can edit the crate and add/remove items from it

Snaplatack

Posted

Does anyone know if this syncs with the prefabs at all monuments and between wipes? I would love to get it for an RP aspect but I dont want to reset it every wipe

Hawkhill

Posted (edited)

This is flooding my console
Ive temporarly fixed it by uploading the images to my private webhosting and changed the urls in config.

image.png.d0a22aa5e465f56df4dbd2adc97d1df8.png

Edited by Hawkhill
LizardMods

Posted (edited)

I have this flooding my console. how do I fix this?

 

Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png

 

Edited by LizardMods
LizardMods

Posted

so I set up a web server to host the images but I can't find this one. could you share it here, please?

"BusyUrl": "https://i.imgur.com/98K4EyO.png",

LizardMods

Posted

On 3/7/2024 at 2:03 PM, Luuxen said:

image.png.5784f2fee173ea2f6919472c4a769db8.png

I hope this is it thanks.

Regiit

Posted

Is this compatible with sound library api? I would love to have a sound file play when interacting. Is there a way to call the playername if a command is send?  Sound library api needs a playername with console commands. 

rex

Posted

[StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

07/17 20:26:04 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

07/17 20:26:04 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

07/17 20:26:04 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

07/17 20:26:04 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

07/17 20:26:04 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

07/17 20:26:04 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__91.MoveNext () [0x00de7] in <a013c025100446128a94fae637df05d4>:0

Muktuk

Posted

Hey man, can I get some guidance on this feature please:

"OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array."

Am I right in thinking that if I put multiple terms in there, like so:

"OnlyIfParentFilter": [
          "arctic",
          "missile"
        ],

It's looking for a path with both arctic AND missile in there. Any chance that could be changed to be an OR? 

  • Administrator
Raul-Sorin Sorban

Posted

2 hours ago, Muktuk said:

Hey man, can I get some guidance on this feature please:

"OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array."

Am I right in thinking that if I put multiple terms in there, like so:

"OnlyIfParentFilter": [
          "arctic",
          "missile"
        ],

It's looking for a path with both arctic AND missile in there. Any chance that could be changed to be an OR? 

Hmm it should already be using the OR logic 🤔

Muktuk

Posted (edited)

Oh, I see. I have my metal_crate_b set up like that and it does not appear at arctic research or missile silo hence why I thought it was AND logic. I'll post the full entry sans loot so you can see if I've made an error:

 

Quote

{
      "PrefabFilter": "metal_crate_b",
      "Panel": "genericsmall",
      "InteractionIndex": 0,
      "ContainerSize": 12,
      "AllowStack": false,
      "Liquid": false,
      "Persistent": false,
      "Timer": 0,
      "Lock": {
        "Health": 2500
      },
      "Hack": null,
      "Rule": {
        "RefillRate": 240,
        "OnlyIfParentFilter": [
          "arctic",
          "missile"
        ],
        "OnlyIfNotParentFilter": [
          "underwater"
        ],
        "OnlyIfInZone": [],
        "OnlyIfNotInZone": []
      },
      "Contents": [

 

Edited by Muktuk

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