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Message added by Raul-Sorin Sorban,

Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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What's New in Version 2.9.8   See changelog

Released

  • Added EmulateAttack(BasePlayer player, GameObject go, float minDamage, float maxDamage) API method
  • Use GamePhysics.Trace for raycasting
  • Fixed certain instances where rays were inaccurate 
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