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  • Update details
    v1.7.7
    Released
    Download size3.46 MB
    Total versions109
    Time between versions 1 day
    Typical update pace About every 14 days
    Freshness Updated today

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LoneWolf71

Posted

Just updated your last patch on my carbon server.  Do all these nulls mean anything? 

c.load SkillTree
Requested 'SkillTree' for compilation
NullReferenceException: Object reference not set to an instance of an object (x18)
[SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit].
Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms]
[Skill Tree] Blueprint count: 627
[Skill Tree] Spawned: workbench1.deployed
[Skill Tree] Spawned: workbench2.deployed
[Skill Tree] Spawned: workbench3.deployed
[Skill Tree] Loading 9 images into ImageLibrary
[Skill Tree] Loaded all images for SkillTree.
[Skill Tree] Tracking 0 required nodes.

  • Curator
imthenewguy

Posted

2 minutes ago, LoneWolf71 said:

Just updated your last patch on my carbon server.  Do all these nulls mean anything? 

c.load SkillTree
Requested 'SkillTree' for compilation
NullReferenceException: Object reference not set to an instance of an object (x18)
[SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit].
Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms]
[Skill Tree] Blueprint count: 627
[Skill Tree] Spawned: workbench1.deployed
[Skill Tree] Spawned: workbench2.deployed
[Skill Tree] Spawned: workbench3.deployed
[Skill Tree] Loading 9 images into ImageLibrary
[Skill Tree] Loaded all images for SkillTree.
[Skill Tree] Tracking 0 required nodes.

Can you show me a screenshot of the actual error from console?

 

  • Curator
imthenewguy

Posted

Seems like you are getting the null reference exceptions regardless if Skill Tree is loaded or not.

 

LoneWolf71

Posted

Perhaps, a reload and it was clean, who knows lol Thanks for looking.

 c.reload SkillTree
Unloaded plugin Skill Tree v1.7.7 by imthenewguy
[SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch3' (Shield_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch3' (Item_SplitItem_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch3' (OnFullyDug_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch5' (FishingRod_Cast_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch3' (StopRecycling_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch3' (RadiationProtection_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch3' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit].
Loaded plugin Skill Tree v1.7.7 by imthenewguy [1551ms]
[Skill Tree] Blueprint count: 627
[Skill Tree] Spawned: workbench1.deployed
[Skill Tree] Spawned: workbench2.deployed
[Skill Tree] Spawned: workbench3.deployed
[Skill Tree] Loading 9 images into ImageLibrary
[Skill Tree] Loaded all images for SkillTree.
[Skill Tree] Tracking 0 required nodes.

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