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tacman1981

Posted

13 hours ago, Rush said:

Is there anything that can be used with Skill Tree to obtain XP in conjunction with Backpacks and the obtaining of extra Rows?

make a custom skill to the max level of the permissions you want to grant, and make each level the next row, this kind of thing?

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Painfully Ordinary

Posted

I am interested in how Skill Tree might impact server performance. I've used a competitive plugin that was a load on the system

 

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imthenewguy

Posted

30 minutes ago, Painfully Ordinary said:

I am interested in how Skill Tree might impact server performance. I've used a competitive plugin that was a load on the system

 

It's deployed on a large number of servers. It's by no means perfect and I tweak optimization as I find better ways to handle things, and there are very little complaints on server performance.

It's a plugin that touches a large number of hooks in oxide, so it will always be a heavier plugin (like raidable bases), but it runs on servers with pop counts of 100+, so do with that info as you will.

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Rush

Posted (edited)

13 hours ago, tacman1981 said:

make a custom skill to the max level of the permissions you want to grant, and make each level the next row, this kind of thing?

I guess I was wondering if there was a way that through a set of skills, a new player could essentially unlock more space in Backpacks by doing a "specific" task like what you have here. 

ie:  First Box could be achieved after reaching a certain Level and that could be your first Backpack . Then as you progress, the more points you put in ,opens up more slots on your backpack.

Edited by Rush
tacman1981

Posted (edited)

14 hours ago, Rush said:

I guess I was wondering if there was a way that through a set of skills, a new player could essentially unlock more space in Backpacks by doing a "specific" task like what you have here. 

ie:  First Box could be achieved after reaching a certain Level and that could be your first Backpack . Then as you progress, the more points you put in ,opens up more slots on your backpack.

sort of yes, you could make the first permission a custom skill also, which is the first row of backpack. and go like this. there is also a way to lock certain trees behind a level, so maybe that would be a way to prevent backpacks until a certain level by using a tree that is level locked.

Edited by tacman1981
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imthenewguy

Posted

18 hours ago, Rush said:

I guess I was wondering if there was a way that through a set of skills, a new player could essentially unlock more space in Backpacks by doing a "specific" task like what you have here. 

ie:  First Box could be achieved after reaching a certain Level and that could be your first Backpack . Then as you progress, the more points you put in ,opens up more slots on your backpack.

You can follow the video for creating a custom skill.

You could then add a custom level reward to give the permission to open a backpack after a set level.

    "List of rewards the player receives based on level": {
      "20": {
        "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": {
          "o.grant user {id} backpacks.use": "You unlocked the backpack"
        },
        "List of commands that are fired off when the player data is reset": [
          "o.revoke user {id} backpacks.use"
        ]
      }
    },

and you can create custom skills and set a level requirement to unlock them as well, by setting:

"Minimum player level required to unlock this node": 0,

 

 

 

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Rush

Posted

6 hours ago, imthenewguy said:

You can follow the video for creating a custom skill.

 

 

Guy...appreciate that very much. Much obliged!!

 

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Nick_Rays

Posted

3BDCA8F4-F720-4FEB-AE75-75EADA184FDF.png.53f567c78ca88d01eb9ab448154ee72d.png7F9E1104-2D49-4FD9-A094-A150727818F0.png.ec4bb21a4de20b73ab311589888211ac.png

Hi friend, players are complaining that the crates don't become unbound and stay in place if you learn the <Nimble Fingers> skill.

  • Curator
imthenewguy

Posted

Do you have another plugin messing with the crates?

The skill adds a behaviour to the player that ray casts what the player is looking at when they are underwater and the use button is down. If it finds a FreeableLootContainer it sets the buoyancy scale to 1 and disables kinematic on the rigid body so it floats to the surface.

Try it with all other plugins unloaded to see if the issue persists.

 

Lumin

Posted (edited)

in the json config file can you add it so Night time Settings, can you add the like start time of night and finish time in the morning

Edit: this is for the double XP at night time

Edited by Lumin
Nick_Rays

Posted (edited)

16 hours ago, imthenewguy said:

Do you have another plugin messing with the crates?

The skill adds a behaviour to the player that ray casts what the player is looking at when they are underwater and the use button is down. If it finds a FreeableLootContainer it sets the buoyancy scale to 1 and disables kinematic on the rigid body so it floats to the surface.

Try it with all other plugins unloaded to see if the issue persists.

 

I unloaded all plugins, and nothing changed. Maybe there's a convar that's blocking it?

Edited by Nick_Rays

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