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Hey, I think I've found an issue but maybe it's meant to work that way. The XP for BotReSpawn kills includes the value for the individual profile plus the value for BotRespawn kills and the value for whichever of the scientist profiles the bot uses. 

Example

With the following values:

"Abandoned Cabins 0": 50,

"ScientistNormal": 50,

"default_botrespawn": 50,

You get 150 for each bot of that profile you kill. I can set default botrespawn and scientist normal to 0 but that affects other bots. Is this working as intended?

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15 hours ago, Muktuk said:

Hey, I think I've found an issue but maybe it's meant to work that way. The XP for BotReSpawn kills includes the value for the individual profile plus the value for BotRespawn kills and the value for whichever of the scientist profiles the bot uses. 

Example

With the following values:

"Abandoned Cabins 0": 50,

"ScientistNormal": 50,

"default_botrespawn": 50,

You get 150 for each bot of that profile you kill. I can set default botrespawn and scientist normal to 0 but that affects other bots. Is this working as intended?

I dont own the plugin so I can't test.

The flow is this:

1. OnBotReSpawnKIlled is called, giving us the NPC, the profile name, group and hit info.
2. SkillTree checks the config to see if the respawn profile has been added, and if not, adds it to the config and sets the value to the default value.
3. SKillTree then gets the value assigned to the profile and awards the xp accordingly.

You will also get xp for killing a scientist since BotRespawn are built on the ScientistNPC class, but you should only be getting 1 xp value from BotRespawn, unless the hook fires twice for some reason.

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Not sure if this has been mentioned yet or not.
But a player pointed this out to me today.
The perk where you can possibly be refunded on craft gets spammy when mass crafting certain things like gunpowder.
Could we get an option to bypass/toggle the notification?

20220610113728_1.jpg

Edited by thepiercedweirdo
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Thanks, that's clearer. Abandoned Cabins 0 is the first general profile in BotReSpawn so I believe it is firing twice. Right now it's doing BotRespawn profile reward + general BotRespawn reward + scientistNPC type reward. It's not a huge problem mate, I can stick to just using the scientist type rewards to avoid doubling up.

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Apologies if this has been asked before but I couldn't see it in this thread or the docs - is it possible to set up a keybind for the pouch?

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19 minutes ago, Tanki said:

Hello,

possible to support betternpc for xp?

Thanks

 

Get the dev to add some hooks I can use to identify the NPC when they die and I will 🙂

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31 minutes ago, imthenewguy said:

Get the dev to add some hooks I can use to identify the NPC when they die and I will 🙂

I've send your message to him, thanks 🙂

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Thanks for the info on keybinds. I have a bit of a feature request if it's not too much of a pain - could we get multiple nodes like "Primitive Expert"? It's really awesome being able to specify which weapons have no durability loss and it'd be handy to divide those up a bit more. E.g. "Pistol Expert" or "Shotgun Expert" etc. It's probably OP for PVP servers but it'd work nicely on PVE. 

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On 6/21/2022 at 3:35 PM, imthenewguy said:

Get the dev to add some hooks I can use to identify the NPC when they die and I will 🙂

KpucTaJl23/06/2022, 19:10:45

He can write to me and I will help him, but I don't see the difficulty in what you want. These are the usual oxide hooks that are used in almost every plugin. But I am open to helping him, he can write to me what his difficulty is and I will help him

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6 hours ago, Tanki said:

KpucTaJl23/06/2022, 19:10:45

He can write to me and I will help him, but I don't see the difficulty in what you want. These are the usual oxide hooks that are used in almost every plugin. But I am open to helping him, he can write to me what his difficulty is and I will help him

I sent him a PM.

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How difficult would it be to implement a prestige system? I'm trying to figure out what to do when more of my players max out, maybe have perm based where you can give them 2 points per level and so on. I don't wanna mess with the exp rates since a lot of my players are in the higher tiers.

 

Keep up the good work we're using a few of your plugins and everything is so perfect.

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49 minutes ago, Heartless_Genocide said:

How difficult would it be to implement a prestige system? I'm trying to figure out what to do when more of my players max out, maybe have perm based where you can give them 2 points per level and so on. I don't wanna mess with the exp rates since a lot of my players are in the higher tiers.

 

Keep up the good work we're using a few of your plugins and everything is so perfect.

You could have someone code it I imagine, as there is API for when a player increases in level etc. Wouldn't something I would introduce into the core system though.

Appreciate the support 🙂

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Hey, i dont know what im doing wrong, but the implementation of "BetterChat" so the Levels would be shown, would not work. Is there a fix or something?

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13 minutes ago, JupStep said:

Hey, i dont know what im doing wrong, but the implementation of "BetterChat" so the Levels would be shown, would not work. Is there a fix or something?

Please create a support ticket.

Edited by imthenewguy
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23 minutes ago, imthenewguy said:

Please create a support ticket.

I cant creat one, im just one of the admins from a server that a friend and myselfe made. So im not the Original Buyer, just trying to set everything up right.

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11 minutes ago, JupStep said:

I cant creat one, im just one of the admins from a server that a friend and myselfe made. So im not the Original Buyer, just trying to set everything up right.

That's fair enough. I do need a support ticket created by the purchaser though to valid that they have purchased it. Plugins unfortunately get shared, and I obviously don't want to encourage it by offering support to potential servers that don't support developers.

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55 minutes ago, imthenewguy said:

That's fair enough. I do need a support ticket created by the purchaser though to valid that they have purchased it. Plugins unfortunately get shared, and I obviously don't want to encourage it by offering support to potential servers that don't support developers.

Completly understandable, ill let him know about it, thank you!

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Hey, 

Are there any plans to include permission integration with node levels? like level a node and triggers a permission

Thanks for creating a fun and interesting plugin.
 

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7 hours ago, Dynamo said:

Hey, 

Are there any plans to include permission integration with node levels? like level a node and triggers a permission

Thanks for creating a fun and interesting plugin.
 

No plans for permission integration.

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The pocket back pack button disappears from time to time which is rather annoying .. for my players can you make an option so that the button is on base, and the players are obliged to do on and off so that it appears at again several times after disconnection..

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First of all.... Amazing job with this plugin. The players on my server loves it!
Im running a PvE server, and I run a couple of plugins i would love to build into the skilltree.
For example Spawn Mini plugin on uMod.
Is there a way that i can add a skill that unlocks the permissions for that plugin?
Now ive just granted the permission to the default group, so its available to all players for free.
Would be great if i could add them to the config myself.

Other thing.... since im running a PvE server, i dont want other players to be able to loot my pouch if i die.
Thats not working now. Possible to get an option for that? Im using prevent looting addon.
I know i can add to config that my backpack shouldnt drop on death, but i think its more realistic if it does.

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