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pandemia

Posted (edited)

When I drop an item it destroys the item and closes even if I didn't press the button.)

 

Edited by pandemia
pandemia

Posted

Even if you don't drop items it closes and you can hear the recycler breaking

Russ

Posted

Would it be possible to add an option in the config file where you can choose to have the recycler be 'On' when you open it rather than having to turn it on. No worries if not, just being lazy 😉

smallgaily

Posted

How should I make him decompose instantly

Hex_1132

Posted (edited)

I have just setup an farming server and thinking about offering an recycle to users for their base but I don't want to deal with an actual currency system I am looking at setting up one of those in game currency thing so as you play you earn $ and they can buy it that way I would be able to do that with the recycler? I am thinking with this plugin

 

Edited by Hex_1132
Gunslinger

Posted

config file is overwritten to default every time plugin is reloaded. Any ideas?

Flammable

Posted

I got a suggestion from a player who said that, currently, the plugin works only if the UI is open. Do you think this can be fixed/updated somehow? What does he mean? When you type /recycler, it opens the UI and you put items. If you close the UI, items are returned to your inventory, making it impossible to do something else while recycling in the background.
If you use a recycler at the monument or personal at home (spawned) you can leave it working and do your other tasks. Not sure if that's possible with the portable recycler, let me know.

  • Administrator
Raul-Sorin Sorban

Posted

1 hour ago, Flammable said:

I got a suggestion from a player who said that, currently, the plugin works only if the UI is open. Do you think this can be fixed/updated somehow? What does he mean? When you type /recycler, it opens the UI and you put items. If you close the UI, items are returned to your inventory, making it impossible to do something else while recycling in the background.
If you use a recycler at the monument or personal at home (spawned) you can leave it working and do your other tasks. Not sure if that's possible with the portable recycler, let me know.

I disallow background recycling because it's not supposed to behave like an extra container where people can use to hide items in.

Flammable

Posted

Oh ok, got it. Maybe with permission only can be added?

DeX

Posted

Hi there,  if a player uses this on Cargo Ship they get kicked randomly. Think it was about 3 kicks in like 5 minutes. 

PureJaguar

Posted (edited)

Hi
Yes I have issue with floating recyclers. when a player is on the Dome and they use /recycle  the recycler can be seen inside the dome
also it would be nice if players could also hear the recycle working 

 

1 floating recycler.jpg

Edited by PureJaguar
十七

Posted

NullReferenceException: Object reference not set to an instance of an object. LootPanelRecycler.Switch (System.Boolean onOff) (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update()

 

 

Opening a disenchanted item on a ship will drop the line and die

OvO

Posted

Why is there a recycling machine generated underground?

aimacak

Posted

@Raul-Sorin Sorban hi, could you explain what Rate and Quality are? I tested it, but didn’t understand.. thanks

Boss79

Posted

Opening its closes and gives this error

0AD5C907-7666-40E9-9C8E-25200079DA62.jpeg

Begi

Posted

 

This plugin is faulty. I open it by typing the command, but when I insert the object, it disappears. If it is not fixed, it will be a shame for the money I paid.

  • Moderator
Mals

Posted

On 2/16/2024 at 12:26 AM, Begi said:

 

This plugin is faulty. I open it by typing the command, but when I insert the object, it disappears. If it is not fixed, it will be a shame for the money I paid.

I'd check it compiled clean, had no conflicts with other plugins, and when it failed if there were any messages in the console.  Ideally, report a support request with as much detail as you can. That will assist the creator in resolving this for you. I have found if I run more than one plugin that uses or modified recycling, you can get unintended consequences.

Luuxen

Posted

got this on last version: Error while compiling PortableRecycler: 'Timer' does not contain a definition for 'Dispose' and no accessible extension method 'Dispose' accepting a first argument of type 'Timer' could be found (are you missing a using directive or an assembly reference?) | Line: 187, Pos: 35

Seezure

Posted

Why do I not own this plugin anymore?

十七

Posted

The latest version is no longer available! Someone has already reported this problem. I hope it can be solved as soon as possible.

httpsfour

Posted

Newest version of the plugin fails to compile!

  • Like 1
m3dus4

Posted

jap get error:

Error while compiling PortableRecycler: 'Timer' does not contain a definition for 'Dispose' and no accessible extension method 'Dispose' accepting a first argument of type 'Timer' could be found (are you missing a using directive or an assembly reference?) | Line: 187, Pos: 35

  • Like 1
Endor

Posted

Hello, I get this error

"Error while compiling PortableRecycler: 'Timer' does not contain a definition for 'Dispose' and no accessible extension method 'Dispose' accepting a first argument of type 'Timer' could be found (are you missing a using directive or an assembly reference?) | Line: 187, Pos: 35"

Luuxen

Posted

16 minutes ago, Endor said:

Hello, I get this error

"Error while compiling PortableRecycler: 'Timer' does not contain a definition for 'Dispose' and no accessible extension method 'Dispose' accepting a first argument of type 'Timer' could be found (are you missing a using directive or an assembly reference?) | Line: 187, Pos: 35"

update to 1.2.1

  • Like 1

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