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HYPPERS

Posted

It looks like a fun plugin, but can you make a sale at 10$ for each of your plugin? So you get some volume and feedback from your plugin 😛 

  • Like 3
CeLL

Posted

@kingsizekevin  Have you tried :

 

/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)

Initially I did nothing and it worked out of the box. Few days later I noticed a little spam in rcon and checked it out. Setting the position made that all go away and it stopped placing bots where they shouldn't be.

  • Like 1
Covfefe

Posted

Can I get some more insight from this review about scientists shooting through walls?

 

“”Cool event in theory but it is very broken and cost a lot of money for something that has flaws that break the event.  When players board the cargo ship they are shot by NPCs that are stuck inside the walls of the cargo ship and can do nothing about it.  It is broken and I would avoid buying until they resolve this issue.  Review will be update when issue is resolved.””

  • Like 1
TheEye

Posted

Not only that! There is server spamming in regards to the Bradley. It caused server lag each time as well.  Once I removed it Entirely. Everything went back to Normal. I am getting tired of Buying Mods/the Dev gets his money. And then they walk away Laughing all the way to the Bank! There seems to be no Accountability. Not even from the Company that Carries their Plugins. Other OWNERS feel the same Resentment towards these Monet Grabbers!!!

Screenshot_142.jpg

  • Like 2
KpucTaJl

Posted

@TheEye First of all, hello. Secondly, why did you decide that I would not help you with the problem? After all, you haven't even written to me that you have some kind of problem. How can you say that?

  • Like 1
UserLeftRust

Posted

@TheEye You haven't started any support requests. 
How are the developers or the "Company that Carries their Plugins" supposed to know you have problems if you don't tell anyone that you are having issues.
 

as for the error, that doesn't look related to the plugin.. please paste a full error so we can assist.

  • Like 1
TheEye

Posted

I went through the Site searching for the Event. It was not in the site. I..............ASSUMED it had been removed!!!!

I will put it back in again and send a Full Report! Thanks!

  • Like 1
Covfefe

Posted

Can we get a $15 halloween discount?

  • Like 1
KpucTaJl

Posted

On 12/5/2021 at 6:03 PM, ПУСЯ said:

image.png.d5c21bdb127b3de020a9ba41c442bc8e.png

The plugin is updated, you can install the update) All errors have been fixed

  • Like 1
  • Love 1
xTheWiseOne

Posted

I was gonna ask how would I add in the Attack Heli spawn?

  • Like 2
energi_505

Posted (edited)

hello.the event does not work writes such an error at startup

Failed to call hook 'ChatStartEvent' on plugin 'HarborEvent v1.1.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.HarborEvent.CanSendDiscordMessage () [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.Start () [0x0004f] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.ChatStartEvent (BasePlayer player) [0x00016] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6e] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0

Edited by energi_505
  • Like 2
KpucTaJl

Posted

On 12/13/2021 at 1:31 AM, energi_505 said:

hello.the event does not work writes such an error at startup

Failed to call hook 'ChatStartEvent' on plugin 'HarborEvent v1.1.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.HarborEvent.CanSendDiscordMessage () [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.Start () [0x0004f] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.ChatStartEvent (BasePlayer player) [0x00016] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6e] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0

hello. you are using an old version of the configuration

  • Like 1
rustybeachcomber

Posted

This says it will support Alpha loot and custom loot, will it support Better loot as well?

Mux

Posted

yeah i run betterloot seems to work fine?

  • Like 1
David Boyce

Posted

Having problems with the ship not spawning in.  I see the turrets and sam sites in mid air, but no ship. Everything else seems to be working with the plug in.  Bradley and NPC's are spawned and working proper.  Any ideas?  Thanks

 

  • Like 1
KpucTaJl

Posted

19 hours ago, David Boyce said:

Having problems with the ship not spawning in.  I see the turrets and sam sites in mid air, but no ship. Everything else seems to be working with the plug in.  Bradley and NPC's are spawned and working proper.  Any ideas?  Thanks

 

Most likely you are using some kind of plugin that removes ships on the map

  • Like 1
David Boyce

Posted

the only 2 plugins that I think would cause this would be, Automated Events or EventRandomizer.  I run close to 100 plugins on my server. It would be difficult to list all of them.  Was there plugins in the past that owners were having problems with along side your plugin?   I'm sorry I went to to board about this as I didn't realize you had messaged me back here.   Thanks for getting back to me.

  • Like 1
PINKY20053

Posted

 

perfect the helicopters are back i love it, thank you  😉

  • Like 1
energi_505

Posted

hello.are all bots inactive on the screen and around the tank crane?

  • Like 1
KpucTaJl

Posted

1 hour ago, energi_505 said:

hello.are all bots inactive on the screen and around the tank crane?

Hi, most likely you need to install or update NpcSpawn

energi_505

Posted (edited)

sorry for the translation.NpcSpawn worth the latest version.only those around the tank are inactive.everything is normal on the ship and after the end of the event, immortal NPCs remain

Edited by energi_505
  • Like 1
energi_505

Posted

sorry to double-check yes there is a slightly older version.sorry to disturb

 

KpucTaJl

Posted

2 hours ago, energi_505 said:

sorry to double-check yes there is a slightly older version.sorry to disturb

 

most likely you are still using the old version of the plugin configuration

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