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xTheWiseOne's Achievements
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Then the question is How do I add in those commands to the HarborEvent Plugin so they work? "A list of commands that are executed in the console ({steamid} - the player who looted the crate)": [] Because you don't really give us any instruction on how to do it properly... "A list of commands that are executed in the console ({steamid} - the player who looted the crate)": [callheli], [helidest {steamid}], [strafe {steamid}] Like so? or is it some other way?
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Ah, So the trick is to use "CallHeli" then "Helidest {steamid} then "strafe {steamid}" It'll attack the player as soon as it is in range like a Normal Heli.
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So I am trying out the HeliControl Plugin right now and I called it to my position Geared and with M2. If I shot the body of said Heli It just stayed there. Hovering. It wasn't until I damaged it's Rotor that It caused the AI to go into a Strafing run. So the Heli Hovering is a problem with the AI and not either you or even the HeliControl Plugin.
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Well I mean, there is some complications to that logic and I am not saying you're wrong. I've been working on plugin config file to better challenge players on my server but One thing you have to realize is that HeliControl would be another plugin to add onto the list. Depending on server performance for some people that might be an issue. Not to mention that HeliControl would just so happen to mess with other plugins. I will admit the Attack Heli does tend to just fly in one spot. I just wonder myself. If I were to use this plugin. Do I just add in "callheli pos" to the Config File? If So, I'll happily download the HeliControl plugin instead but If I have to enter in the Coords everytime. Well that is very time consuming and tedious.
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There something I've done wrong here or there something wrong with the plugin? 12/07 11:32:34 | Failed to call hook 'OnPlayerConnected' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OnPlayerConnected (BasePlayer player) [0x00012] in <8264d17a33074b38ae7a15e79377a007>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00453] in <8264d17a33074b38ae7a15e79377a007>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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xTheWiseOne started following buy the plugins , no more helis , Plugin Broken and 3 others
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I don't want to sound as pushy as Pinky but the implementation of the Attack Heli to said plugin was a very nice option.
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Okay.... So have you been notified as to who's Welcome UI It looks like? I mean if it is a Welcome UI And looks Similar to this and is on Codefling. I would only assume the Welcome UI by David but it looks Similar in that the default border is blue. XD
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Error while compiling: HarborEvent.cs(1902,30): error CS0841: A local variable `npc' cannot be used before it is declared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) And NPC Spawn Error while compiling: NpcSpawn.cs(1261,82): error CS0426: The nested type `SpeedType' does not exist in the type `HumanNPC' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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Error while compiling: PowerPlantEvent.cs(1383,23): error CS1061: Type `TrainEngine' does not contain a definition for `fuelSystem' and no extension method `fuelSystem' of type `TrainEngine' could be found. Are you missing an assembly reference? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) And NPC Spawn Error while compiling: NpcSpawn.cs(1261,82): error CS0426: The nested type `SpeedType' does not exist in the type `HumanNPC' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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Error while compiling: SatDishEvent.cs(3572,13): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) And NPC Spawn Error while compiling: NpcSpawn.cs(1261,82): error CS0426: The nested type `SpeedType' does not exist in the type `HumanNPC' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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I am having this same issue. Although if I force the plugin to load after the server is loaded it works fine. I've tried deleting the the plugin and data and Config files still doesn't work.
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So... Still not able to purchase. @Death Are we waiting for the Dev to make a change to the plugin? or are we waiting for a change for the website? Because back when this was posted (6/9/21) the plugin itself was updated on (7/28/21)
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Nevermind I honestly just copied the Config I had the Shops plugin over and that got it working.