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  • Update details
    v1.3.7
    Released
    Download size 9.9 MB
    Total versions 42
    Typical update pace About every 8 days
    Freshness Updated 4 days ago

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Recommended Comments



AlaEddineYahia

Posted

i set monuments spawn automatic to true , but i find it absuloutly weird that i see none no where , is tehre a option to mark them on the map ?

 

Adem

Posted

21 hours ago, Kleementin said:

2 questions.

Do the monuments stay on at the location they spawned at the whole wipe also after server restarts or do they always spawn here and there and despawn after a while?

I would find it more interesting if they don't pop up but stay where they are the whole wipe.

 

Is the config prefilled (especially the NPC's section) yet?

I saw the comment from @Covfefe and I know how hard it can be to understand this and fill it yourself.

1. You can configure it in the config. By default, monuments are spawned after a wipe and saved until the next wipe
NPCs are configured for some locations, you can see the locations with NPCs in the video. There are no NPCs in the other locations..

Adem

Posted

8 hours ago, AlaEddine Yahia said:

i set monuments spawn automatic to true , but i find it absuloutly weird that i see none no where , is tehre a option to mark them on the map ?

 

image.png.da562e41b380c6cc87b392292e6ccffe.png

AlaEddineYahia

Posted (edited)

[DynamicMonuments] The spawn of monuments has begun!
NullReferenceException: Object reference not set to an instance of an object

 

Edited by AlaEddine Yahia
will007

Posted

[DynamicMonuments] The spawn of monuments has begun!
NullReferenceException: Object reference not set to an instance of an object

Hi, I have the same problem

AlaEddineYahia

Posted

the solution is to turn this to false 

 

image.png

will007

Posted

Hello, I'm going to set it to false, but how will the ground monuments spawn?

 

AlaEddineYahia

Posted

it dows automaticly  , other wise use the commande to delete them all + reload pluggin + respawn with command 

will007

Posted

2 hours ago, AlaEddine Yahia said:

ele cai automaticamente, caso contrário use o comando para excluí-los todos + recarregar o plugin + reaparecer com o comando 

ok, I managed to spawn, do you know if there is a way to reduce the number of monuments spawning, here are 11 monuments spawning

 

AlaEddineYahia

Posted

IN THE CONFIG file there is minimum and maximum

  • Like 1
hairybeanstalk

Posted

Thank you for the new update! AMAZING WORK!

  • Like 1
will007

Posted

Please, how do I change the number of monuments spawned? On my server, 10 monuments are spawned.

 

Kaooa

Posted

@AdemIs there a way for us to go into RustEdit, create our own monument, and have this plugin add it to our map? 

Adem

Posted

4 hours ago, Wile E. said:

Anyone have any idea why I see strings of this in Console when a preset loads ?

[FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite)

Hi. I don't use what this error says in my plugin.

Adem

Posted

3 minutes ago, Wile E. said:

Weird timing then. Thks Adem

The error refers to a picture for gui

  • Like 1
Mankus

Posted (edited)

12 hours ago, Wile E. said:

Anyone have any idea why I see strings of this in Console when a preset loads ?

[FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite)

It's a reference to a Unity image element used in some gui plugins that has been renamed or removed from the core Rust data not long ago, I'm not surew hich plugin that referenced it but it's likely  Notify, or HUD (Panel System)  by Mevent, my guess is those as I use them and have seen the reference before. It could be anumber of GUI plugins, see which you use,

It can be safely ignored, unless you notice some missing visual elements. 


EDIT
Sorry for the extra answer, the latest replies did not show up on my feed.

Edited by Malkizid
  • Like 1
Cargonia

Posted

The recent changelog states "Ability to precisely specify the number of locations to spawn for each preset". If I understand this correctly an option was added in the config to set the precise number of how many of a preset should be spawning? Where can I set this up? I can't seem to find the setting to do this, but I want every monument to be there exactly once.

hairybeanstalk

Posted

@Cargonia set every line that says this, to 1 

 

"Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 0,

Cargonia

Posted (edited)

On 8/3/2025 at 12:52 AM, hairybeanstalk said:

@Cargonia set every line that says this, to 1 

 

"Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 0,

Thanks for your reply! I thought this would do it, but I still get multiple monuments of each type. Is there other settings that I need to change? Also it says "additionally" so additionally to what?

"Ground Monuments": {
    "Allow automatic spawn? [true/false]": true,
    "The minimum number of locations": 0,
    "The maximum number of locations": 7,
    "List of locations": [
      {
        "Preset Name": "mayanPyramid_1",
        "Name": "The Mayan Pyramid",
        [...]
        "Allow automatic spawn? [true/false]": false,
        "Probability ": 100.0,
        "Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 1,
        [...]

Right now I have it set so minimum and maximum are the amount of different types that exist. I am aware that this would cause multiple monuments of the same type to spawn if one isn't able to so it fills to the maximum (that's what I assume).

But like I said I want every monument to spawn just once (if it is able to depending on the map of course).

Edited by Cargonia
mcsigu

Posted

Doesn't seem to work in the new wipe

  • Like 1
Adem

Posted

8 hours ago, mcsigu said:

Doesn't seem to work in the new wipe

Hi. Yes, after the last game update, customizations stopped working for some default prefabs. I'm working on resolving the issue. The problem is likely to be fixed on August 11. I will try my best to solve this problem.

  • Like 1
ghost-69id

Posted

(11:33:33) | [DynamicMonuments] The spawn has begun!

(11:33:33) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (stoneQuarryRuins)

(11:33:37) | [DynamicMonuments] The spawn has begun!

(11:33:37) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (hqmQuarryRuins)

Adem

Posted

3 minutes ago, ghost-69id said:

(11:33:33) | [DynamicMonuments] The spawn has begun!

(11:33:33) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (stoneQuarryRuins)

(11:33:37) | [DynamicMonuments] The spawn has begun!

(11:33:37) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (hqmQuarryRuins)

Update the plugin

  • Like 1
ghost-69id

Posted

3 minutes ago, Adem said:

Update the plugin

I do it but is the same error, i delete to data files and replace it

BjarkeH

Posted

Can this plugin spawn the monuments automatically, without me having to do anything?
Other then some setup in the config

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