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  • Update details
    v1.4.2
    Released
    Download size 9.9 MB
    Total versions 46
    Typical update pace About every 7 days
    Freshness Updated today

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Adem

Posted

7 minutes ago, Magnumk said:

Is there a way to add custom npc to a monument ?
I figured you should use /addprefabspawnpoint PresetName

But I'm not sure what the PresetName are? I though that it was a NpcSpawn preset but no?

Hi! Which monuments do you want to add NPCs to?

Magnumk

Posted

Just now, Adem said:

Hi! Which monuments do you want to add NPCs to?

I thought that you where able to add NPC's to alla monuments 🙂
For now I just tested pirs

Adem

Posted (edited)

4 minutes ago, Magnumk said:

I thought that you where able to add NPC's to alla monuments 🙂
For now I just tested pirs

You can add static NPCs that won’t move to any location on the monument. Or you can add NPCs that will walk around on the ground near the monument.

The preset name is the name of the NPC preset in the DynamicMonuments plugin config.

/addprefabspawnpoint presetName - adds a spawn point for a static NPC.

/addgroundnpcspawnpoint presetName - adds a spawn point for a ground NPC that will walk around the monument. However, if you’re using the new navigation grid, you can add these NPCs directly to the monument, and they will most likely be able to walk around on it.

1image.png.b32fafa55f6cbbdf2e7942b5ccf0b1e9.png

Edited by Adem
Magnumk

Posted

2 minutes ago, Adem said:

You can add static NPCs that won’t move to any location on the monument. Or you can add NPCs that will walk around on the ground near the monument.

The preset name is the name of the NPC preset in the DynamicMonuments plugin config.

/addprefabspawnpoint presetName - adds a spawn point for a static NPC.

/addgroundnpcspawnpoint presetName - adds a spawn point for a ground NPC that will walk around the monument. However, if you’re using the new navigation grid, you can add these NPCs directly to the monument, and they will most likely be able to walk around on it.

1image.png.b32fafa55f6cbbdf2e7942b5ccf0b1e9.png

ah ok, I will test this. I missed the info about the presets being defined within the config.. I thought it was NpcSpawn presets 🙂

 

  • Like 1
massa2a

Posted

Could you do a maxi pack bundle for christmas, jungle, halloween and ocean pack please ?

Thank you 🤗

athlonclub

Posted

Hi, DynamicMonuments 1.4.1 throws ArgumentOutOfRangeException in TrainTunnelMonument.ShowClosedSign on every monument build. In 1.4.0 the entity loop had if (baseEntity is NeonSign neonSign) { ...; NeonSigns.Add(neonSign); }. It's missing in 1.4.1, so NeonSigns stays empty while ShowClosedSign/ShowOpenSign still use NeonSigns[0..5]. I restored the block on my side and it works. Could you include it in the next version? Thanks!

Adem

Posted

1 hour ago, athlonclub said:

Hi, DynamicMonuments 1.4.1 throws ArgumentOutOfRangeException in TrainTunnelMonument.ShowClosedSign on every monument build. In 1.4.0 the entity loop had if (baseEntity is NeonSign neonSign) { ...; NeonSigns.Add(neonSign); }. It's missing in 1.4.1, so NeonSigns stays empty while ShowClosedSign/ShowOpenSign still use NeonSigns[0..5]. I restored the block on my side and it works. Could you include it in the next version? Thanks!

Fixed

  • Like 1

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