Jump to content

20 Screenshots

  • 16.4k
  • 1.2k
  • 9.77 MB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Adem

Posted

3 minutes ago, Wile E. said:

Weird timing then. Thks Adem

The error refers to a picture for gui

  • Like 1
Wile E.

Posted

*That*  is very much appreciated

  • Like 1
Malkizid

Posted (edited)

12 hours ago, Wile E. said:

Anyone have any idea why I see strings of this in Console when a preset loads ?

[FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite)

It's a reference to a Unity image element used in some gui plugins that has been renamed or removed from the core Rust data not long ago, I'm not surew hich plugin that referenced it but it's likely  Notify, or HUD (Panel System)  by Mevent, my guess is those as I use them and have seen the reference before. It could be anumber of GUI plugins, see which you use,

It can be safely ignored, unless you notice some missing visual elements. 


EDIT
Sorry for the extra answer, the latest replies did not show up on my feed.

Edited by Malkizid
  • Like 2
Wile E.

Posted (edited)

Strange stuff. I can no longer have either hqm quarry or stone quarry spawn.

I am running the Dreamland map which has two stone quarries. I used the command /killmonument when I was standing at one of them and now have been totally unable to spawm the stone quarry again.

I have deleted everything to do with Dynamic Monuments, even the language files but no joy. I suspect this is operator error on my own but I can't sort this.

I set everything to false except at the start of the config:

  "Additional Respawn settings": {
    "Allow spawn of monuments from the list below? [true/false]": true,
    "A list of locations that will spawn in addition to random ones [presetName - amount]": {
    "stoneQuarryRuins": 1,
    "hqmQuarryRuins": 1,
    "observationTower": 2,
    "highHouse": 2,
    "lostOutpost": 1

All that spawned was a single highHouse and a single observationTower. Nothing else.

Any feedback on this greatly appreciated

Plus, I have made changes with the server stopped and dumped the save.json in the Data folder

Edited by Wile E.
Cargonia

Posted

The recent changelog states "Ability to precisely specify the number of locations to spawn for each preset". If I understand this correctly an option was added in the config to set the precise number of how many of a preset should be spawning? Where can I set this up? I can't seem to find the setting to do this, but I want every monument to be there exactly once.

hairybeanstalk

Posted

@Cargonia set every line that says this, to 1 

 

"Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 0,

Cargonia

Posted (edited)

On 8/3/2025 at 12:52 AM, hairybeanstalk said:

@Cargonia set every line that says this, to 1 

 

"Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 0,

Thanks for your reply! I thought this would do it, but I still get multiple monuments of each type. Is there other settings that I need to change? Also it says "additionally" so additionally to what?

"Ground Monuments": {
    "Allow automatic spawn? [true/false]": true,
    "The minimum number of locations": 0,
    "The maximum number of locations": 7,
    "List of locations": [
      {
        "Preset Name": "mayanPyramid_1",
        "Name": "The Mayan Pyramid",
        [...]
        "Allow automatic spawn? [true/false]": false,
        "Probability ": 100.0,
        "Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 1,
        [...]

Right now I have it set so minimum and maximum are the amount of different types that exist. I am aware that this would cause multiple monuments of the same type to spawn if one isn't able to so it fills to the maximum (that's what I assume).

But like I said I want every monument to spawn just once (if it is able to depending on the map of course).

Edited by Cargonia
mcsigu

Posted

Doesn't seem to work in the new wipe

  • Like 1
Adem

Posted

8 hours ago, mcsigu said:

Doesn't seem to work in the new wipe

Hi. Yes, after the last game update, customizations stopped working for some default prefabs. I'm working on resolving the issue. The problem is likely to be fixed on August 11. I will try my best to solve this problem.

ghost-69id

Posted

(11:33:33) | [DynamicMonuments] The spawn has begun!

(11:33:33) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (stoneQuarryRuins)

(11:33:37) | [DynamicMonuments] The spawn has begun!

(11:33:37) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (hqmQuarryRuins)

Adem

Posted

3 minutes ago, ghost-69id said:

(11:33:33) | [DynamicMonuments] The spawn has begun!

(11:33:33) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (stoneQuarryRuins)

(11:33:37) | [DynamicMonuments] The spawn has begun!

(11:33:37) | [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (hqmQuarryRuins)

Update the plugin

ghost-69id

Posted

3 minutes ago, Adem said:

Update the plugin

I do it but is the same error, i delete to data files and replace it

BjarkeH

Posted

Can this plugin spawn the monuments automatically, without me having to do anything?
Other then some setup in the config

Cargonia

Posted

1 hour ago, BjarkeH said:

Can this plugin spawn the monuments automatically, without me having to do anything?
Other then some setup in the config

Yes.

0g.Ghost.7373

Posted

Is there a way to stop all the backpack drops from the NPC's on The Broken Giant?

 

hid333

Posted

2 hours ago, 0g.Ghost.7373 said:

Is there a way to stop all the backpack drops from the NPC's on The Broken Giant?

 

You can change NPC equipment from the config file.
I've made some adjustments, such as removing backpacks, adding rifle.bolts to monuments that some NPCs don't work on, and widening the aimcorns of NPCs that are too strong.

  • Like 1
Kaooa

Posted

Can you open a test server that will show all the prefabs?

@Adem

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 4
  • Confused 2
  • Love 3

User Feedback

1.9m

Downloads

Total number of downloads.

8.9k

Customers

Total customers served.

131.3k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.