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SLi-Fox

Posted

Is there a way for us to go into RustEdit, create our own monument, and have this plugin add it to our map?

  • Like 1
SlayersRust

Posted

Are there any issues with the Road Monuments and the Convoy Plugin? Has anyone tested these 2 together? Will the Convoy Plugin just turn around when it meets this area or drive through it etc?

Pepuni.

Posted

Can i add my own monuments as prefabs?

 

Wile E.

Posted (edited)

The Halted Oil Tower gave a surprise. This is happening after every restartTheEyeintheSky.png.b26b1686eda99b1660837033705ebb0a.png

Edited by Wile E.
Wile E.

Posted

Is anyone else seeing an NPC floating above the Halted Oil Tower ?

OneCubixMeterofAltosd

Posted

On 6/9/2025 at 4:25 PM, Wile E. said:

Is anyone else seeing an NPC floating above the Halted Oil Tower ?

Did the author leave you on read?

Mr. Wilder Wilderness

Posted

What is this error for ?  
Failed to call hook 'OnEntityTakeDamage' on plugin 'DynamicMonuments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.DynamicMonuments+CustomMonument+<>c__DisplayClass41_0.<IsMonumentEntity>b__1 (Oxide.Plugins.DynamicMonuments+LootContainerData x) [0x0001e] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonumentsExtensionMethods.ExtensionMethods.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonuments+CustomMonument.IsMonumentEntity (BaseEntity entity) [0x0003f] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonuments+CustomMonument+<>c__DisplayClass20_0.<GetMonumentByEntity>b__0 (Oxide.Plugins.DynamicMonuments+CustomMonument x) [0x00016] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonumentsExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonuments+CustomMonument.GetMonumentByEntity (BaseEntity entity) [0x0000d] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonuments.OnEntityTakeDamage (LootContainer lootContainer, HitInfo info) [0x0002e] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0070f] in <ac0b40b9903e47a38f53651e51179bf2>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 

hairybeanstalk

Posted

Is it possible to add a config setting that controls how many of each monument spawns? I like the "total monuments" settings that are included, but I do wish I would not see 3 or 4 piers or other monuments. @AdemI love the plugin by the way and I love the jungle addon!

  • Like 1
Kleementin

Posted

2 questions.

Do the monuments stay on at the location they spawned at the whole wipe also after server restarts or do they always spawn here and there and despawn after a while?

I would find it more interesting if they don't pop up but stay where they are the whole wipe.

 

Is the config prefilled (especially the NPC's section) yet?

I saw the comment from @Covfefe and I know how hard it can be to understand this and fill it yourself.

AlaEddine Yahia

Posted

i set monuments spawn automatic to true , but i find it absuloutly weird that i see none no where , is tehre a option to mark them on the map ?

 

Adem

Posted

21 hours ago, Kleementin said:

2 questions.

Do the monuments stay on at the location they spawned at the whole wipe also after server restarts or do they always spawn here and there and despawn after a while?

I would find it more interesting if they don't pop up but stay where they are the whole wipe.

 

Is the config prefilled (especially the NPC's section) yet?

I saw the comment from @Covfefe and I know how hard it can be to understand this and fill it yourself.

1. You can configure it in the config. By default, monuments are spawned after a wipe and saved until the next wipe
NPCs are configured for some locations, you can see the locations with NPCs in the video. There are no NPCs in the other locations..

Adem

Posted

8 hours ago, AlaEddine Yahia said:

i set monuments spawn automatic to true , but i find it absuloutly weird that i see none no where , is tehre a option to mark them on the map ?

 

image.png.da562e41b380c6cc87b392292e6ccffe.png

AlaEddine Yahia

Posted (edited)

[DynamicMonuments] The spawn of monuments has begun!
NullReferenceException: Object reference not set to an instance of an object

 

Edited by AlaEddine Yahia
will007

Posted

[DynamicMonuments] The spawn of monuments has begun!
NullReferenceException: Object reference not set to an instance of an object

Hi, I have the same problem

will007

Posted

Hello, I'm going to set it to false, but how will the ground monuments spawn?

 

AlaEddine Yahia

Posted

it dows automaticly  , other wise use the commande to delete them all + reload pluggin + respawn with command 

will007

Posted

2 hours ago, AlaEddine Yahia said:

ele cai automaticamente, caso contrário use o comando para excluí-los todos + recarregar o plugin + reaparecer com o comando 

ok, I managed to spawn, do you know if there is a way to reduce the number of monuments spawning, here are 11 monuments spawning

 

AlaEddine Yahia

Posted

IN THE CONFIG file there is minimum and maximum

  • Like 1
hairybeanstalk

Posted

Thank you for the new update! AMAZING WORK!

  • Like 1
will007

Posted

Please, how do I change the number of monuments spawned? On my server, 10 monuments are spawned.

 

Kaooa

Posted

@AdemIs there a way for us to go into RustEdit, create our own monument, and have this plugin add it to our map? 

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