Jump to content

9 Screenshots

  • 636.1k
  • 24.6k
  • 248.54 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Magnumk

Posted

Is it possible to make the convoy attack a attacking players base? Usually on my server players build bases by the road but the convoy does not activate attack a players base right? So maybe there could be a option if convoy is stopped/attacked and a player has a TC in range x the convoy will not only attack the player but also try to get to the TC? 

  • Like 1
  • Love 1
avatarus777

Posted

First time posting here. Loving the mod, my players love it too but I have been tweaking things to make it work more with our playstyle and I have a quiestion.

I've disabled allowing autoturrets to attack convoys as players were building ridiculous turret filled deathtraps to farm convoys easily. To compensate I've extended how far you can attack from and still do damage but the NPC's no longer swarm and attack en masse. They come one by one to die with little challenge. I'm sure there is some sort of setting for this but I haven't been able to find it yet. Thanks in advance.

  • Like 1
Malkizid

Posted (edited)

On 9/23/2025 at 7:15 PM, IkitClaw said:

Small thing but would really be useful. Would it be possble to add the option to give different event colours per preset like you have for sputnik?

the Event zone colour and settings are configurable, if  that's what you meant?

you can see here at the end of the config:

 

"Event zone": {
    "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
    "Use the dome? [true/false]": false,    (Set this to True) 
    "Darkening the dome": 1,
    "Use a colored border? [true/false]": true,     (set this to True)
    "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 3,     (choose the colour you prefer)
    "Brightness of the color border": 3        (a value of Three is quite bright but you can experiment)

 

Edited by Malkizid
Malkizid

Posted (edited)

On 9/25/2025 at 9:04 PM, Magnumk said:

Is it possible to make the convoy attack a attacking players base? Usually on my server players build bases by the road but the convoy does not activate attack a players base right? So maybe there could be a option if convoy is stopped/attacked and a player has a TC in range x the convoy will not only attack the player but also try to get to the TC? 

IT would be very cool, it would definitely be possible but I don't want to step on any toes and speak for Adem 🙂  😅
I know its not exactly what you were thinking but you can partially achieve this with Convoy aggression level and Bradley targeting and Damage settings in the config.

Of course it depends if a player is fighting from their base or not

If it there was a setting target a player TC, that would be very interesting  😈
(performance might be an issue depending on scan radius)

Edited by Malkizid
Malkizid

Posted (edited)

38 minutes ago, avatarus777 said:

First time posting here. Loving the mod, my players love it too but I have been tweaking things to make it work more with our playstyle and I have a quiestion.

I've disabled allowing autoturrets to attack convoys as players were building ridiculous turret filled deathtraps to farm convoys easily. To compensate I've extended how far you can attack from and still do damage but the NPC's no longer swarm and attack en masse. They come one by one to die with little challenge. I'm sure there is some sort of setting for this but I haven't been able to find it yet. Thanks in advance.

Heya, sounds like your NPC's all have different attack, aggression and detection ranges.
Which I would expect overall,     but  if they are very diffierent within each convoy preset then this can have the result you described.

To have the whole convoy come to the attacking player(s)  You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. 

If you want the NPC to always detect the player then also make sure the below option is set to False:

"Detect the target only in the NPC's viewing vision cone?": true,

Hope that helps

Edited by Malkizid
  • Like 1
avatarus777

Posted

1 hour ago, Malkizid said:

Heya, sounds like your NPC's all have different attack, aggression and detection ranges.
Which I would expect overall,     but  if they are very diffierent within each convoy preset then this can have the result you described.

To have the whole convoy come to the attacking player(s)  You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. 

If you want the NPC to always detect the player then also make sure the below option is set to False:

"Detect the target only in the NPC's viewing vision cone?": true,

Hope that helps

This actually sounds great. I'll go through the convoys and adjust those values to match the range at which players can attack from. That does sound like it should work (I never noticed those values before, I'm pretty new to this). Thanks for your help.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 21
  • Love 13

Adem's Collection

User Feedback

2m

Downloads

Total number of downloads.

9.4k

Customers

Total customers served.

136.6k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.