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Krungh Crow

Posted

yes great idea 🙂 see if we can make that happen 🙂 

HardStyle

Posted

Thanks! would be nice to make it a little harder, i thiunk my players would like a bigger challenge 😄

Maybe even an option to set the chance of npc's spawning at different % health
Then the player will not know what to expect when taking the bradley.
Or atleast not know 100% when/if they spawn

  • Like 1
Krungh Crow

Posted

ye i did simulair hp str on the BackToTheWild plugin but with animals ^^

 

HardStyle

Posted

i think i worte that worng, i meant that you could set the chance of npc's spawning when the bradley has like 50% health left.
Something like this:

30% chance of npc's spawning when the bradley have 50% health

60% chance of npc's spawning when the bradley have 25% health

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TwoShoes

Posted (edited)

Would be awesome to see this work along side the other Bradley guard plugin to make an awesome event so when Bradley explodes and the guards come out, the other Bradley event starts for reinforcements... To bad they are both named the same (BradleyGuards.cs)
Update: I just renamed the other BradleyGuards and rewrote parts and fixed times to work with this one and it's so sick..

Edited by TwoShoes
  • Like 1
Xenia87

Posted

Believe the plugin is bugged atm? due to latest patch it can be 1shot by a bolt rifle and rewards no loot

  • Like 2
Krungh Crow

Posted (edited)

thats a rust bug as far as i know but ill have a test about that

Seeing Umod BG has same issue

Edited by Krungh Crow
Krungh Crow

Posted

runs fine on testserver.
can reload the plugin as temp fix possibly

Xenia87

Posted

Np odd bug but ty for replying

  • Like 1
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Covfefe

Posted

Can we get an accuracy setting please? My guards are getting killed from 130 meters away and they can't even hit my players. That's if they even shoot back at that range.

  • Like 1
pookins

Posted

5 hours ago, Covfefe said:

Can we get an accuracy setting please? My guards are getting killed from 130 meters away and they can't even hit my players. That's if they even shoot back at that range.

arm them with auto pistols and see how it goes

  • Like 1
Krungh Crow

Posted

yes diffrent guns have diffrent ranges and accuracy

 

pookins

Posted

my deadliest bots are in the swamps with pistols, very bad place to go

  • Like 1
doublee313

Posted

Awesome Plugins...I love the logos for the Bradley plugins. Lol. Very cool.

  • Like 1
Krungh Crow

Posted

yeah my Admin made them i love it

Bl4CkDoG

Posted

On 7/30/2020 at 5:00 PM, Gbutome said:

Good job, works very well, it would also be nice to be able to regulate the life of the npc.

 

Yes you are right. Some players destroy the APC and wait for the crew to die to collect the loot. I didn't install the plugin for that 😞 . It would be great if we could adjust the lifespan of the crew.

  • Like 1
Krungh Crow

Posted

    "Tank Guards Lifetime (minutes)": 10.0,

allready in the cfg available 🙂

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Bl4CkDoG

Posted (edited)

On 7/27/2021 at 9:44 PM, Krungh Crow said:
    "Tank Guards Lifetime (minutes)": 10.0,

allready in the cfg available 🙂

Thanks a lot. I've didn't see it xD

Edited by Bl4CkDoG
  • Like 2
BetterDeadThanZed

Posted (edited)

Disregard my comment. I believe I am using the other Bradley Guards plugin from the other site.

Edited by BetterDeadThanZed
  • Like 2
Krungh Crow

Posted

it will trigger on any Bradley spawned

  • Like 1
saintmichel13

Posted

hello - how do i approach changing the loot for the guards? thank you. for reference I have Custom Loot plugin but i'm not sure if its compatible to this 

  • Like 1
Midnightxrush

Posted

+

24 minutes ago, saintmichel13 said:

hello - how do i approach changing the loot for the guards? thank you. for reference I have Custom Loot plugin but i'm not sure if its compatible to this 

gotta do customloot, they are just assets/prefabs/npc/scientist/scientist.prefab";  with selected clothes. on them also can set there kits and such and go off that for looks but all scientist will drop items you pick since its global

  • Like 1
saintmichel13

Posted

13 minutes ago, Midnightxrush said:

+

gotta do customloot, they are just assets/prefabs/npc/scientist/scientist.prefab";  with selected clothes. on them also can set there kits and such and go off that for looks but all scientist will drop items you pick since its global

thank you do i modify the global scientist or can i limit the changes to launch site? is that possible ? thanks 

  • Like 1
Midnightxrush

Posted (edited)

35 minutes ago, saintmichel13 said:

thank you do i modify the global scientist or can i limit the changes to launch site? is that possible ? thanks 

I never fully played with custom loot you would have to check that plugin for what you can set. If you can get to set per monument persay it should work but you would have to test. 🤷‍♂️
 

 

all I could find on customloot

 

if Global option 1 is true, this entry is replaced with one entry per existing BotSpawn profile, by name.
Eg, The Dome 0, Airfield 0, LaunchSite 0, etc.

Edited by Midnightxrush
  • Like 1

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