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Apoco

Posted (edited)

53 minutes ago, Krungh Crow said:

use debugg and check why the bradleys spawn with 1k
Monument bradley i have no support for since i cant see if it is a monumunt bradley or not.
The same goes for any other plugin not providing API

confirmed bradleys fixed and working now on top or armored train even with 1.4.5 😄

Edited by steven burns
  • Like 1
Apoco

Posted (edited)

@Krungh Crow

one thing i noticed with the napalm or mlrs rockets that come any sam sites at the monument with the Bradley shoot them in the sky so they never hit the ground anyway Example launchsite bradley when killed guards pop out napalm comes down from sky and the sam sites pick em off long before they hit the ground or players.

also the mlrs napalm when called are no where close to player and kind of pointless now
 

 

Edited by steven burns
  • Like 2
Krungh Crow

Posted

thats mentioned when released and allso can be set true/false

Apoco

Posted

4 minutes ago, Krungh Crow said:

thats mentioned when released and allso can be set true/false

not seeing a true false option to turn off sam sites targeting the napalm strike?

  • Like 1
Krungh Crow

Posted

my bad you can set the mlrs to 0 then it will not use the mlrs function

Krungh Crow

Posted

testing the mlrs not to be targetd by the static samsites (succesfully) and will be added in a next patch.

Krungh Crow

Posted

so far i have this added

  1. Static samite will ignore the MLRS rockets
  2. Added MLRS rocket radius
  3. Added Last Ditch Effort Hardmode
  4. Repositioned console notification BG event started
     

working on some more stuff

Au

Posted

Very helpful plugin I have been using the previous version, but I found that the petrol bomb will reduce the FPS, and I installed Convoy.cs it will also generate. Can the petrol bomb be turned off?

  • Like 1
Krungh Crow

Posted

yes thats the napalm setting

Zoreeno

Posted

On 7/10/2022 at 5:30 PM, Krungh Crow said:

so far i have this added

  1. Static samite will ignore the MLRS rockets

If you can get this working you will be a Golden God. In it's current state, this plugin is working great. But with SAM site support it would be perfect. 

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Krungh Crow

Posted

yes i have it working wanted to add more checks for the event plugins that use bradleys before releasing a patch

  • Like 1
Krungh Crow

Posted

MLRS issues and hardmode fixed and added in latest update @Zoreeno

Vasilyi Yrupin

Posted

tankers stop appearing on my server with the latest update..

 

  • Like 1
Krungh Crow

Posted (edited)

the npc ? what does console say after a bradley was destroyed.
and do you use any kind of bradley locking plugin? if so i might have an idea how this (possibly) can be fixed

Edited by Krungh Crow
Vasilyi Yrupin

Posted

7 minutes ago, Krungh Crow said:

НПС? что говорит консоль после уничтожения брэдли.
и используете ли вы какой-либо плагин блокировки Брэдли? если да, то у меня может быть идея, как это (возможно) можно исправить

plugins: "Monument Bradley" with it I can spawn bradley on monuments.

  • Like 1
Krungh Crow

Posted

hm ok so its seeing a normal bradley as the armored train one ?

Gert Swanepoel

Posted

Hi there.

I am not sure if this question has been asked and answered but is this plugin linked to the Bradley or the Launch Site? I have used this  for so long and it works great but using a custom map at the moment that has a Bradley at a custom monument as there is no launch site, so as a result, no guards appear when Bradley is destroyed. I have managed to circumnavigate the issue by using BotReSpawn and it is working well. But I do miss the Chinook delivering the NPC's ☹️

  • Like 1
Krungh Crow

Posted

that is the umod  BradleyGuards from Bazz3l
What plugin do you use for the bradley spawns ? this should work with most plugins
and should always be triggering with the bradleys placed with rustedit.

Gert Swanepoel

Posted

19 hours ago, Sabby said:

that is the umod  BradleyGuards from Bazz3l
What plugin do you use for the bradley spawns ? this should work with most plugins
and should always be triggering with the bradleys placed with rustedit.

I think you are 100% correct. I will download this one tonight and give it a try. Thank you for the reply. 

  • Like 2
Azzy

Posted

What's the difference between this one and the one with the same name on uMod?

Alien_Hoffi

Posted (edited)

NPCC Spawn instant and are a bit smarter about the more confication options, with the other plugins a heli comes and sends these npc off, but they are not as smart and sometimes easier to collect and kill

 

 

Edited by Alien_Hoffi
Rust Admin

Posted

2 hours ago, Azzy said:

What's the difference between this one and the one with the same name on uMod?

A lot.   Neither of the developers will change the f'ing name of their plugin so we are all stuck with confusion. 🙂

Azzy

Posted

43 minutes ago, Rust Admin said:

A lot.   Neither of the developers will change the f'ing name of their plugin so we are all stuck with confusion. 🙂

Yeah alright, and im stuck getting a notification of a new version on here ever 60 mins, ive tried disabling notifications but it doesnt seem to do much of anything >_<

chuck norris

Posted

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0

at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0

(21:05:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0

at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0

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