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Ghostblade

Posted

Amazing plugin! This is definitely worth the price tag! 🙂

  • Like 1
Krungh Crow

Posted (edited)

NpcSpawn was not included in the zip ?
Ah nvm its at top of the readme 🙂

cheers

Edited by Krungh Crow
  • Like 1
Krungh Crow

Posted (edited)

GUIDToPath: guid is empty

is kinda spammy in my rcon

 

Edited by Krungh Crow
  • Like 1
KpucTaJl

Posted

@Krungh Crow hi, contact me at Discord (kpuctajl#8923), I'll explain to you how to fix it

  • Love 1
FastBurst

Posted (edited)

The updates are great!

Edited by FastBurst
  • Like 1
Rust Admin

Posted

Is there any way to remove the Shopping Cart icon on the map and leave just the marker circle and color?

Thank you

  • Like 1
KpucTaJl

Posted

@Rust Admin yes, it's not difficult to do this, but you need to edit the plugin file, write to me in Discord, I will help you without any problems

FlyMiao

Posted

Explosives are not effective for NPCs. Can this problem be fixed?

  • Like 1
KpucTaJl

Posted

what do you mean, are you trying to use C4 to blow up the boss or what do you mean?

Fusion 3.64

Posted

They may be referring to rockets and grenades.

  • Like 1
FlyMiao

Posted

Rocket/40mm grenade

  • Like 1
Fusion 3.64

Posted

F1 and Beancans are also an issue.

  • Like 1
恶

Posted

[BossMonster] NpcSpawn plugin doesn`t exist! Please read the file ReadMe.txt 

Plug in failure

  • Like 1
KpucTaJl

Posted

just update the NpcSpawn plugin

Shark-A-Holic

Posted

What are the chances of getting a health marker maybe? 🙂 Like even just in chat, an update every so often about how much HP your boss has left?

  • Like 2
Fusion 3.64

Posted

Oh. Would that be possible? Like taking the heli/bradley health bar and applying it to the bosses?

  • Like 1
  • Love 1
Krungh Crow

Posted (edited)

u can check map for the health tho on how mutch is left

Edited by Krungh Crow
  • Love 1
Shark-A-Holic

Posted

That's fair, but I feel like a more obvious and less distracting way of visualizing it would be beneficial when you're in mid-fight 🙂

  • Like 1
Krungh Crow

Posted (edited)

i am using TargetHealthHUD plugin for that 🙂

besides players need to be patient and not lasy getting everything handed to them

Edited by Krungh Crow
  • Like 2
__doomsday__1

Posted

Great plug in server loves it. After timed restart the console now spams GUIDToPath: guid is empty Goes away when unload the mod. 

BossMonster was compiled successfully in 2053ms 
Kinematic body only supports Speculative Continuous collision detection 
(Filename:  Line: 748)
Fallback handler could not load library C:/TCAFiles/Users/41378/RustDedicated_Data/Mono/data-000001CA2FF56010.dll
Calling 'OnServerInitialized' on 'BossMonster v1.0.1' took 269ms 
Loaded plugin BossMonster v1.0.1 by KpucTaJl 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 
GUIDToPath: guid is empty 

Any ideas?

  • Like 1
KpucTaJl

Posted

@__doomsday__1 I have a lot of questions, a dialogue is required, write to me in Discord

Shark-A-Holic

Posted

Could we possibly see support for RandomSpawns? https://chaoscode.io/resources/random-spawnpoints.3/

I know you've included a file that does the same, but I'd like to try and keep my plugin counts down low and since my other NPC plugins depend on that one, it makes things a tad easier 🙂

  • Like 1
8o8 Designs

Posted

This plugin looks amazing. Great work.
Would it be possible to add the ability to create animal bosses that have special attacks?

Legendary Animal World Bosses would be awesome!

  • Like 2
  • Love 1
Gay Sparkly T-Rex

Posted

15 hours ago, Shark-A-Holic said:

Could we possibly see support for RandomSpawns? https://chaoscode.io/resources/random-spawnpoints.3/

I know you've included a file that does the same, but I'd like to try and keep my plugin counts down low and since my other NPC plugins depend on that one, it makes things a tad easier 🙂

Theres an option already in the addon that lets you set random spawn. Look for:
       "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)": 0,
        "List of biomes for random appearance (1 - Arid, 2 - Temperate, 4 - Tundra, 8 - Arctic)": [
          8,
          4,
          1,
          2

0 means that they will spawn randomly in the allowed biomes listed right below that, and this is per boss

  • Like 1
Shark-A-Holic

Posted

5 hours ago, Razor14150 said:

Theres an option already in the addon that lets you set random spawn. Look for:
       "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)": 0,
        "List of biomes for random appearance (1 - Arid, 2 - Temperate, 4 - Tundra, 8 - Arctic)": [
          8,
          4,
          1,
          2

0 means that they will spawn randomly in the allowed biomes listed right below that, and this is per boss

Not exactly what I meant. 🙂 I'm asking him to allow me to depend on RandomSpawnpoints, the plugin, instead of the one he has packaged with the file here. Just lessens the plugins I have on my server if I can use 1 spawnpoint generator and not 2.

  • Like 1

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