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Can you please make "Detect the target only in the NPC's viewing vision cone?" default to "true"? We run several PVE servers with 50-75 players on each server and no one likes the 360 range NPCs. We have to manually go in and edit this every new map that we get. Thank you!

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On 12/11/2023 at 12:26 AM, Namsaknoi said:

Can you please make "Detect the target only in the NPC's viewing vision cone?" default to "true"? We run several PVE servers with 50-75 players on each server and no one likes the 360 range NPCs. We have to manually go in and edit this every new map that we get. Thank you!

Added to our notes and suggestions. He just finished a new plugin and is going back to updating and looking at either bugs or suggestions that have been brought up so this has been added to those notes.

 

1 hour ago, HairOftheDog said:

Is it possible to use LootTable for the npc loot?  i see within the file you can use AlphaLoot and customLoot.  

For AlphaLoot you would use the heavy scientist loot table, it is the base for all NpcSpawn NPCs. You can also create your own custom table in the configuration exactly as you want it. There are a few ways to do custom loot tables honestly some are less work but may require balancing such as using the prefab path to mimic loot from one or more crates as example.

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44 minutes ago, Jbird said:

Added to our notes and suggestions. He just finished a new plugin and is going back to updating and looking at either bugs or suggestions that have been brought up so this has been added to those notes.

 

For AlphaLoot you would use the heavy scientist loot table, it is the base for all NpcSpawn NPCs. You can also create your own custom table in the configuration exactly as you want it. There are a few ways to do custom loot tables honestly some are less work but may require balancing such as using the prefab path to mimic loot from one or more crates as example.

I have prebuilt a small loot table that i cut and paste.  But it would be easier to use LootTable especially as i fine tune it, however LootTable is not an option in the software.   I don't have AlphaLoot.  I can still alter the Heavy Scientist loot in LootTable, do i just select alphaloot then to make that work?  or will it not work?

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1 hour ago, HairOftheDog said:

I have prebuilt a small loot table that i cut and paste.  But it would be easier to use LootTable especially as i fine tune it, however LootTable is not an option in the software.   I don't have AlphaLoot.  I can still alter the Heavy Scientist loot in LootTable, do i just select alphaloot then to make that work?  or will it not work?

I was only explaining since you mentioned AlphaLoot wasn't sure what you meant when you mentioned it. LootTable can be used if you use option 0 for default as the plugin is changing the servers 'default' loot.

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image.png.764227473eb8579a098e565fcd75da09.png

Just seen this when loading the plugin on our carbon test server. thought i should just leave this here

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On 12/12/2023 at 6:43 PM, Jbird said:

Added to our notes and suggestions. He just finished a new plugin and is going back to updating and looking at either bugs or suggestions that have been brought up so this has been added to those notes.

 

For AlphaLoot you would use the heavy scientist loot table, it is the base for all NpcSpawn NPCs. You can also create your own custom table in the configuration exactly as you want it. There are a few ways to do custom loot tables honestly some are less work but may require balancing such as using the prefab path to mimic loot from one or more crates as example.

 

can you please elaborate as to how to use Alphaloot?  The instructions are unclear.   

 

Edited by paxx
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4 hours ago, paxx said:

can you please elaborate as to how to use Alphaloot?  The instructions are unclear.  

Edit the heavy scientist profile in Alphaloot. Alphaloot does not allow custom profiles for named NPCs so it can only use the base heavy scientist.

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4 hours ago, Jbird said:

Edit the heavy scientist profile in Alphaloot. Alphaloot does not allow custom profiles for named NPCs so it can only use the base heavy scientist.

Thanks, do all monuments/custom use the same prefab? How I can make loot better worse based on say a roamer vs something that would be considered harder at an actual monument? What about the actual heavy scientist that may spawn? Since we're editing the prefab, wont spawns outside of Better NPC be effected?

 

Thanks again!

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10 hours ago, paxx said:

Thanks, do all monuments/custom use the same prefab? How I can make loot better worse based on say a roamer vs something that would be considered harder at an actual monument? What about the actual heavy scientist that may spawn? Since we're editing the prefab, wont spawns outside of Better NPC be effected?

Yes all BetterNpc NPCs are heavy scientists. Anything that uses NpcSpawn will have heavy scientists as the NPCs but then they are renamed skinned and such.

This would be the same loot profile for the actual heavy scientists as well.

Unfortunately AlphaLoot gives no options for custom NPCs so alternatively you may want to use the custom loot table that you can create yourself in the plugin. It may be a pain at first but you can copy and paste (carefully mind you) the loot table into other files and adjust between them.

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9 hours ago, Jbird said:

Yes all BetterNpc NPCs are heavy scientists. Anything that uses NpcSpawn will have heavy scientists as the NPCs but then they are renamed skinned and such.

This would be the same loot profile for the actual heavy scientists as well.

Unfortunately AlphaLoot gives no options for custom NPCs so alternatively you may want to use the custom loot table that you can create yourself in the plugin. It may be a pain at first but you can copy and paste (carefully mind you) the loot table into other files and adjust between them.

I wrote a simple python script to convert Alphaloot extracts to BetterNPC  "own loot table" compatible json format and it seems to work well but the loot list is quite long. Can you confirm lengthy custom "own loot" json within the configs will not have a server impact?  I don't think it will but want to confirm. 

Edited by paxx
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56 minutes ago, paxx said:

I wrote a simple python script to convert Alphaloot extracts to BetterNPC  "own loot table" compatible json format and it seems to work well but the loot list is quite long. Can you confirm lengthy custom "own loot" json within the configs will not have a server impact?  I don't think it will but want to confirm. 

Correct that wouldn't have much impact if any at all.

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1 hour ago, Rubbie Ducker said:

Can i spawn Npcs anywhere on the map or does it have to be in a monument?

Almost anywhere yes. There are some limitations to the places they can spawn or move around but you can completely customize where they might appear with those few limitations in mind. Mostly things like space constraints, there are some places the game just considers to small and will push them out below beside or usually above the spot you set. Or otherwise some prefabs will not allow them to move around and will not be valid places for them to spawn, including player built bases. Besides those points and making sure to look at the configuration if using places off of the main island or underground, you can spawn them just about anywhere.

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On 2/5/2024 at 3:47 AM, norikazu said:

How can I make it compatible with "Loot Table & Stacksize GUI"?

It already is actually, are you having trouble with anything specifically?

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@Jbird You added ability in npcspawn to chose what type all npcs will be, thats great and its sorted out my issue with it for now.

But in order  to have muptiple types npcs with single plugin, the way to do it properly is: add extra line for npc type input in data file. 

For example in airfield i want make scarecrow type, in launchsite heavy scientists.

Reason why i need like this: I have XStatistics plugin, its counting all type scientists players kill, so by using better npc plugin, i able to make only 1 type npcs. Cant make zombie looking npc and on kill count it as heavy scientist 🙂

Please if you able to make option for multiple npcs then it will sort my issues 100%. Thank you.

Edited by Robis
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7 minutes ago, Robis said:

@Jbird You added ability in npcspawn to chose what type all npcs will be, thats great and its sorted out my issue with it for now.

But in order  to have muptiple types npcs with single plugin, the way to do it properly is: add extra line for npc type input in data file. 

For example in airfield i want make scarecrow type, in launchsite heavy scientists.

Reason why i need like this: I have XStatistics plugin, its counting all type scientists players kill, so by using better npc plugin, i able to make only 1 type npcs. Cant make zombie looking npc and on kill count it as heavy scientist 🙂

Please if you able to make option for multiple npcs then it will sort my issues 100%. Thank you.

I actually provide support, KpucTaJl is the developer. I will add this to our notes for requests and suggestions and he will consider this for future updates.

The ability to change the path to the NPC was always an option in the CS file but it's been added to the configuration to make it easier and noticeable to more customers and so that with future updates it no longer needs to be changed. But since it was created NpcSpawn has always used just one base NPC.

Something else you can and should consider would be to reach out to the developer of other plugins to ask for updates for their plugin to include the ability to change settings by custom names of NPCs so that this will be not only able to be edited by location but also by each preset.

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18 minutes ago, Jbird said:

I actually provide support, KpucTaJl is the developer. I will add this to our notes for requests and suggestions and he will consider this for future updates.

The ability to change the path to the NPC was always an option in the CS file but it's been added to the configuration to make it easier and noticeable to more customers and so that with future updates it no longer needs to be changed. But since it was created NpcSpawn has always used just one base NPC.

Something else you can and should consider would be to reach out to the developer of other plugins to ask for updates for their plugin to include the ability to change settings by custom names of NPCs so that this will be not only able to be edited by location but also by each preset.

Thank you a lot.

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25 minutes ago, Robis said:

Thank you a lot.

You are welcome, any time. :classic_smile:

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hello its possible add a profile to custom data. for a custom monument?? i build a custom monument and would like add npcs from better not regulars. its possible?

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