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aimacak

Posted

1 hour ago, Kleementin said:

How do I set a normal train instead of the default christmas train?

delete NewYear in config, preset must be empty - ""

Kleementin

Posted

3 minutes ago, aimacak said:

delete NewYear in config, preset must be empty - ""

I have set "Customization preset (Empty - use standard wagons)": "" but the train is still named Christmas Train.

aimacak

Posted

10 minutes ago, Kleementin said:

I have set "Customization preset (Empty - use standard wagons)": "" but the train is still named Christmas Train.

its global preset, name of train exist in each train preset, small / medium / hard, just rename it

Kleementin

Posted

6 minutes ago, aimacak said:

its global preset, name of train exist in each train preset, small / medium / hard, just rename it

Aaah I think I have to do "Allow automatic startup? [true/false]": false under stuff like "Preset Name": "train_xmas_easy" to prevent those from spawning and use other presets instead.

aimacak

Posted

26 minutes ago, Kleementin said:

Aaah I think I have to do "Allow automatic startup? [true/false]": false under stuff like "Preset Name": "train_xmas_easy" to prevent those from spawning and use other presets instead.

😉
If you go deeper, this plugin actually has a huge scope for creativity in terms of setting levels.

TacTicToe

Posted

3 hours ago, Kleementin said:

How do I set a normal train instead of the default christmas train?

Wait for the update.

  • Haha 1
Kleementin

Posted

5 hours ago, aimacak said:

😉
If you go deeper, this plugin actually has a huge scope for creativity in terms of setting levels.

I have no time to go deeper. 😉

Darkiii

Posted

Hello, I have Armored Train and Bradley Tiers installed on my server. The train also spawns with the desired tanks, but the tanks do not drop any loot when destroyed. I've already searched the config but unfortunately didn't find anything. What could be the reason?

Flint Monkey

Posted

How would I set up the train (and any helis paired with it) to attack players in range as it drives by? Currently, it's set to ignore players unless it's attacked. Is this what the PvE mode does?

aimacak

Posted (edited)

4 hours ago, Flint Monkey said:

How would I set up the train (and any helis paired with it) to attack players in range as it drives by? Currently, it's set to ignore players unless it's attacked. Is this what the PvE mode does?

config have option about aggressive of event, part of pve mode in config too contains something options for it, but after start event

Edited by aimacak
SlayersRust

Posted

Players seem to be losing ownership often. Can you please explain this config option in PVEMode if it will help this plugin by making it longer? I run a PVE Server and players have ownership of the event then someone else comes along and damaged it then steals their event ownewrship. How do I fix this?

  "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 60,

What does this mean after 60 seconds someone else can damage 100 damage to armored train then someone can take the event? What should I set this to?

Here is my config part for PVE  if it helps.

  "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can Turret attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Can the non-owner of the event do damage to Turret? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": true,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 240,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 60.0,
      "Darkening the dome (0 - disables the dome)": 0

aimacak

Posted (edited)

1 hour ago, SlayersRust said:

Players seem to be losing ownership often. Can you please explain this config option in PVEMode if it will help this plugin by making it longer? I run a PVE Server and players have ownership of the event then someone else comes along and damaged it then steals their event ownewrship. How do I fix this?

  "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 60,

What does this mean after 60 seconds someone else can damage 100 damage to armored train then someone can take the event? What should I set this to?

Here is my config part for PVE  if it helps.

  "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can Turret attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Can the non-owner of the event do damage to Turret? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": true,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 240,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 60.0,
      "Darkening the dome (0 - disables the dome)": 0

"The time that the Event Owner may not be inside the event zone [sec.]": 240,


I would recommend setting this value much higher in the Armored Train, because... the owner is extended from a helicopter, tank, NPC and turrets. Therefore, depending on the configuration of the train, choose this value for yourself, also the cooldown of 60 seconds, it seems to me, is too small (but this is not relevant to the question).

 

 "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 60,

what about it, i think it needed only to BetterNpc plugin, but i dont sure

Edited by aimacak
DeltaEremita

Posted

In comparison to Harbour and Convoy, how have this plugin is? Thank you!

RubberBandMan

Posted

hey guys im having trouble. Armored train and sputnik wont load am i doing something wrong or do i just have to copy the cs files over too the plugins folder

 

aimacak

Posted

22 hours ago, RubberBandMan said:

hey guys im having trouble. Armored train and sputnik wont load am i doing something wrong or do i just have to copy the cs files over too the plugins folder

 

data in data, *.cs in plugins

kaffeebohne

Posted

On 4/20/2024 at 2:37 PM, RubberBandMan said:

hey guys im having trouble. Armored train and sputnik wont load am i doing something wrong or do i just have to copy the cs files over too the plugins folder

 

You adopt the folder structure exactly as you download it. In addition, you need the NPC Spawn Plugin, which is freely accessible here and provided by KpucTaJl. That's it. Setting the config - have fun

  • Like 1
Evilmoonkey

Posted

Running in Carbon and getting this error on load/reload. 

 

 Loaded plugin ArmoredTrain v1.6.2 by Adem [424ms]
(14:35:51) | A hook request for 'OnSwitchToggle[c29f3b]' received:
(14:35:51) | - The current status is FAILURE: Signature for 'ElectricSwitch.SVSwitch' not found
(14:35:51) | - Check for possible errors on the log file
(14:35:51) | A hook request for 'OnSwitchToggled[cfe36d]' received:
(14:35:51) | - The current status is FAILURE: Signature for 'ElectricSwitch.SVSwitch' not found
(14:35:51) | - Check for possible errors on the log file
(14:35:51) | Failed to call internal hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.6.2' [1330569572] (Object reference not set to an instance of an object)
   at void Oxide.Plugins.ArmoredTrain.UpdateLootTables() in /serverdata/serverfiles/carbon/plugins/ArmoredTrain.cs:line 1666
   at void Oxide.Plugins.ArmoredTrain.OnServerInitialized() in /serverdata/serverfiles/carbon/plugins/ArmoredTrain.cs:line 81
   at object Oxide.Plugins.ArmoredTrain.InternalCallHook(uint hook, object[] args) in ArmoredTrain.cs/Internal:line 602

 

CobaltRust.GG

Posted (edited)

.

 

 

Edited by CobaltRust.GG
Watcher

Posted

Problem for the wipe of June 6th:
Error while compiling ArmoredTrain: 'SamSite' does not contain a definition for 'Flag_DefenderMode' and no accessible extension method 'Flag_DefenderMode' accepting a first argument of type 'SamSite' could be found (are you missing a using directive or an assembly reference?) | Line: 2492, Pos: 41

  • Like 1
DeltaEremita

Posted

Hellio Guys. Everything working fine, but turrets doesn't shot, NPC, bradley, SAM... They all Shots, But Turrets don't, any ideas? Thank you

Adem

Posted

On 5/28/2024 at 9:11 PM, Craft said:

It seems that you haven't added any code about taking loot?

Just like the code I gave you before

When will your other plugins update these?

 

On 6/4/2024 at 10:17 PM, Watcher said:

Problem for the wipe of June 6th:
Error while compiling ArmoredTrain: 'SamSite' does not contain a definition for 'Flag_DefenderMode' and no accessible extension method 'Flag_DefenderMode' accepting a first argument of type 'SamSite' could be found (are you missing a using directive or an assembly reference?) | Line: 2492, Pos: 41

The update will be released within an hour after the game update

Adem

Posted

14 minutes ago, DeltaEremita said:

Hellio Guys. Everything working fine, but turrets doesn't shot, NPC, bradley, SAM... They all Shots, But Turrets don't, any ideas? Thank you

Hi. Perhaps the reason is in the TruePve plugin

Adem

Posted

15 minutes ago, DeltaEremita said:

Hellio Guys. Everything working fine, but turrets doesn't shot, NPC, bradley, SAM... They all Shots, But Turrets don't, any ideas? Thank you

Do turrets fire in the safe zones on your server?

Watcher

Posted (edited)

1 hour ago, DeltaEremita said:

Hellio Guys. Everything working fine, but turrets doesn't shot, NPC, bradley, SAM... They all Shots, But Turrets don't, any ideas? Thank you

What PVE settings you use?
Is there a flag: TurretsIgnorePlayers  ?

 

Edited by Watcher
DeltaEremita

Posted

9 hours ago, Watcher said:

What PVE settings you use?
Is there a flag: TurretsIgnorePlayers  ?

 

I don't use PVE settings is 100% PVP IgnorePlayers? I can't find this Option that you've mentioned i'll try to update this people since the owner upload a new version and see what happens

  • Like 1

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