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  1. More information about "Water Patrol"

    $30.00

    Water Patrol

    A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives!
     

    Description
    This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player.
    The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat!
    Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions!
    In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols.
    The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers  team developers.:
    Land Of Enmity Arhipelago  
    Dependencies  Required
    NpcSpawn  
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  2. More information about "Harbor Event"

    $35.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Gas Station Event"

    $20.00

    Gas Station Event

    In a tense multiplayer event, players are thrust into a violent dispute between two warring gangs, witnessing a high-speed chase and explosive confrontation at Oxum's Gas Station, and then choosing sides or taking all the spoils for themselves, while customization options offer control over NPC settings, loot rooms, and crate contents
     
     

     
    Description
    The event begins with a message in chat that there has been a dispute between to warring gangs. One gang has taken members from their rivals hostage. A car chase ensues chase where the rival gang is coming to save or avenge their own!
    The chase comes to an explosive end at Oxum's Gas Station when the car being pursued crashes into the gas pumps! This is the beginning of the event for your players. Both gangs jump out of their vehicles and a shootout immediately ensues! When a player decides to approach, they will have a few choices.
    Will they take up arms with the ruthless gang willing to do anything? Will they stand beside the more honorable outlaws? Or will they simply kill both gangs and take all of the loot? The choice, is theirs!
    If the player decides to kill the first gang, the second gang will give the player access to their loot room, a bunker inside the basement of the auto repair shop, as a sign of gratitude.
    If the player decides to kill the second gang, then the first gang will give access to their hidden stash in the restroom inside the station, to show their appreciation.
    If the player decides to just wipe both gangs out, well then they deserve all of the loot! And regardless of what team the player decides to destroy, the chasing vehicle is always left unattended at the end of the event. The player can grab this as a thank you for cleaning up the servers streets! It's a junker but you can take it for parts, drive to Junkyard to scrap it, or just use it to get home quick and take the parts you want from it.
    The configuration file has many customization options, including NPC settings, their numbers, and you can fully customize the loot rooms, the crates and their loot for the event.
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /gsstart - start the event
    /gsstop - end the event
     
    Console commands (RCON only)
    gsstart - start the event
    gsstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnGasStationEventStart() – called when the event starts
    void OnGasStationEventEnd() – called when the event ends
    void OnGasStationEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  4. More information about "Supermarket Event"

    $20.00

    Supermarket Event

    A new event that takes place at the Supermarket monument, made for beginners on your server
     
     

     
    Description
    The event begins with a message in the chat that soon a merchant who sells valuable cargo will arrive at a Supermarket on your island. The merchant and their guards with trained dogs appear around the supermarket.
    Players then have the opportunity to rob the Merchant in order to get all the Supermarket loot for themselves. As soon as the players begin to attack the Merchant, an armored helicopter arrives there with additional security and a Debt Collector. The Debt Collector enters the Supermarket and begins the process of collecting his loot and the Merchant for evacuation. If the player manages to kill all the guards outside the supermarket before the end of this process, then he can enter and loot.
    There are several more guards, the Merchant and the Debt Collector waiting for the player. The Merchant and the Debt Collector need to be eliminated to get the most valuable loot that they wanted to evacuate. There are also several loot crates inside the Supermarket to be looted. If the Merchant and or the Debt Collector survive, they will fly away in the armored helicopter and the player will not receive the juicy loot they were dealing.
    In the plugin configuration, it is possible to configure all timers, the guards outside the supermarket, inside the Supermarket, Debt Collector guards, and guard dogs patrolling outside the Supermarket. The Merchant and Debt Collector can also be configured as well. A list of all the loot crates inside the supermarket, map marker, event icons on the players screen, and more are all able to be adjusted in the config file.
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /supermarketstart - start the event
    /supermarketstop - end the event
     
    Console commands (RCON only)
    supermarketstart - start the event
    supermarketstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnSupermarketEventStart(Vector3 pos, float radius) – called when the event starts
    void OnSupermarketEventEnd() – called when the event ends
    void OnSupermarketEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  kpuctajl
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  5. More information about "Cargo Convoy Event"

    $20.00

    Cargo Convoy Event

    The Cargo Convoy plugin creates a Cargo Ship with three different levels of defensive escorts.  In addition to this, the Cargo ship is equipped with a samsite, an autoturret, and a raidable door. If any of the escort ship's captains dies, that ship will stop. If the someone kills the Cargo ship's captain, the Cargo will stop, and if the PveMode plugin is enabled, they will become the owner of the event.
    Supports the PveMode plugin.
    Console Commands:
    ccstart (random difficult event started)
    ccstart.easy
    ccstart.medium
    ccstart.hard
    ccstop
    Contact:
    Discord: https://discord.gg/C5CehdJMdK
    Test Rust server: 213.181.206.21:27194  
    Video:
    Config:
    { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Facepunch cargoship event enabled?": false, "Chat icon": 0, "Event Locked crates hack time": 900.0, "Autoturret setting Easy difficult": { "Health": 200.0, "Weapon ShortName": "smg.2", "Ammo ShortName": "ammo.pistol", "Number of ammo": 5000 }, "Autoturret setting Medium difficult": { "Health": 300.0, "Weapon ShortName": "rifle.lr300", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Autoturret setting Hard difficult": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Medium difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1443957299, "Door Health": 250.0 }, "Hard difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1130245250, "Door Health": 1000.0 }, "TugBoat door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1447958101, "Door Health": 250.0 }, "Elit crates setting on Easy difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on TugBoats": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Setting the Captains": { "Name": "Captain", "Health": 300.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 0.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2454376365 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 3027295270 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 3027301658 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2454377972 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 3112171056 } ], "Belt items": [ { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the EASY Npc's": { "Name": "Cargo Soldier", "Health": 125.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 800967386 }, { "ShortName": "pants", "SkinID (0 - default)": 681804489 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.pants", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.jacket", "SkinID (0 - default)": 0 }, { "ShortName": "bucket.helmet", "SkinID (0 - default)": 2929522461 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "pistol.m92", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the MEDIUM Npc's": { "Name": "Cargo Soldier", "Health": 200.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 3251246600 }, { "ShortName": "pants", "SkinID (0 - default)": 3246192739 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3246191692 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3260691772 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3260693328 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3260694842 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the HARD Npc's": { "Name": "Cargo Soldier", "Health": 350.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 180.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2936561559 }, { "ShortName": "pants", "SkinID (0 - default)": 2933205831 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2933205232 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2936561057 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2601631390 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 2601630796 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "NPC Turret Damage Multiplier": 1.0, "Messages setting": { "GameTip message": "Cargo Convoy Inbound", "Message before the event starts.": "<color=#ff0000>Cargo Convoy</color> will start soon", "Message before the event stop.": "Cargo Convoy will end soon!!", "Message when someone stopped Cargo Convoy": "Someone stopped the Cargo Convoy", "Start message": "Cargo Convoy Event start! Kill the <color=#2296ff>Cargo Captain</color> to stop the cargo convoy and you will be the event owner", "Stop message": "Cargo Convoy Event end!", "Map marker name": "Cargo Convoy", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
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