will007's Wishlist
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Raid Base Pack 2
By Rust Bases in Bases
Expand Your Rust Empire with Our Exclusive Raidable Bases Package!
RustBase Pack 2
Give your Rust experience a boost with our comprehensive package featuring 30 raidable bases designed to challenge even the bravest players! This unique set provides everything you need to expand and fortify your presence in the Rust world
Key Features:
Diverse Challenges: From easy bases for beginners to nightmare structures for the most experienced players, our package offers a wide range of difficulties to keep the excitement and challenge alive in every raid.
Optimized for Thrilling Raids: All bases are meticulously optimized to provide you with the best raiding experience possible. Each design has been carefully crafted to balance challenge and fun, delivering engaging and strategic gameplay.
Unique Style with Special Skins: Each base features special skins that not only add a unique aesthetic touch but also highlight the theme and difficulty of the base. From the brutality of easy bases to the imposing presence of nightmare bases, each one is a visual masterpiece!
6 Easy bases
6 Medium bases
6 Hard bases
6 Expert bases
6 Nightmare bases
Skin Details:
Easy: Brutalis Skin for an initial touch of brutality.
Medium: Brick Skin for a solid and robust construction.
Hard: Container Skin for an industrial and challenging look.
Expert and Nightmare: Container and HQ Skin for an epic and formidable design.
Get ready for action and strategy as you immerse yourself in the challenging world of Rust with our raidable bases package! Upgrade your server today and take your raids to the next level!
rb.config add "Easy Bases" rustbaseeasy7 rustbaseeasy8 rustbaseeasy9 rustbaseeasy10 rustbaseeasy11 rustbaseeasy12 rb.config add "Medium Bases" rustbasemed7 rustbasemed8 rustbasemed9 rustbasemed10 rustbasemed11 rustbasemed12 rb.config add "Hard Bases" rustbasehard7 rustbasehard8 rustbasehard9 rustbasehard10 rustbasehard11 rustbasehard12 rb.config add "Expert Bases" rustbaseexpert7 rustbaseexpert8 rustbaseexpert9 rustbaseexpert10 rustbaseexpert11 rustbaseexpert12 rb.config add "Nightmare Bases" rustbasenightmare7 rustbasenightmare8 rustbasenightmare9 rustbasenightmare10 rustbasenightmare11 rustbasenightmare12
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Infernal base pack
By Rust Bases in Bases
Infernal Base Pack
This extensive base pack is crafted for x5 servers or higher, or servers featuring large bases. The bases are massive, equipped with over 50 turrets, traps, and numerous chests.
To install, place the file in the "oxide/data/copypaste" directory.
7 Infernal Bases
Refer to the instructions inside the file to incorporate these bases into your Raidablebases plugin.
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Shipwreck
This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
They have submarines and divers already in the water!
Patrol Submarines
Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
Cobalt NPC Divers
High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
Killer Sharks
These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
The plugin includes 3 locations:
Shipwrecked Cargo Ship
There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
Sunken Barge
A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
Submerged Ore Farm
An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
Chat commands (only for administrators)
/shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration in your location /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
plugin_en – example of plugin configuration in English location_en – example of location configuration in English plugin_ru – example of plugin configuration in Russian location_ru – example of location configuration in Russian Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
void OnShipwreckStart() void OnShipwreckStop()
My Discord: adem9554
Join the Mad Mappers Discord here!
Check out more of my work here!
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Treasure Maps
By copcopekcro in Plugins
How to use :
You get 4 map Items . You can add more in config !
You can get those Maps from rust containers/prefabs .
You chose what map will spawn in what container and chance to spawn in that container in config .
When player press unwarp on map item it will spawn chest from that map .
Player will get chat text where chest spawned and he will see MapMarker on map.
Each map will spawn chest(prefab) with your loot inside.
All is customizable , Map Items ,Loottable items, Prefab Chest - prefab skin, Prefabs where maps will spawn with chance , Npc Prefab - amount of npc - spawn radius,Animals Prefab - amount of animals, LocalTreasureMaxDistance: " ",
MaxOpenedMaps : " ", MapOpenCooldown : " " .
Coins are also unwarpable ,after unwarp you will get loot from your config for that coin (item/plugin balance)
Also maps can be spawned as event .
Great for PvP and for PvE !
You can chose :
"AutomaticEventEnabled": true,
"MaxEventsAtTime": 10,
"MinEventTimer": 600.0,
"MaxEventTimer": 1200.0,
For each map :
"EventProbability": 1.0,
"MarkerRadius": 0.2,
"MarkerDisplayName": "Green Treasure",
"MarkerColor": "00FF00",
"MarkerOutlineColor": "00FF00",
Key Features :
Customizable Map Items :
Offer a range of treasure maps with distinct loot tables, stack sizes, and skins to make each find a fresh experience.
Dynamic Loot Spawns :
Configure treasure chests with specific loot tables, ensuring rewards are always enticing and fair.
NPC Defenders :
Add an extra challenge with NPCs guarding the treasures, making each hunt a thrilling encounter.
Animal Defenders :
Animals can also defend chest !
BRADLEY :
You can add bradley for each map item ,bradley will sit on spawned chest.
You can change for each map item will it be enabled , health, min - max chest .
Flexible Spawn Configurations :
Set where and how often maps can spawn in the game world, adjusting the rarity and discovery chance.
Permission :
treasuremaps.give
Commands :
command : /givemap <display name> <quantity>; example /givemap green map 5,
command : /givecoin <display name> <quantity>; example /givecoin gold coin 5,
command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5,
command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5,
console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5,
console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5,
For opening virtualy chest to balance loot :
ConsoleCommand : mapsim <lootTable> <number of chests> // with this you will see in game console
ConsoleCommand : mapsimr <lootTable> <number of chests> // with this you will see in rcon console
Config Example :
{
"AutomaticEventEnabled": false,
"MaxEventsAtTime": 5,
"MinEventTimer": 1800.0,
"MaxEventTimer": 3600.0,
"LocalTreasureMaxDistance": 150.0,
"MaxOpenedMaps": 3,
"MapOpenCooldown": 60,
"MaxOpenedCoins": 3,
"CoinOpenCooldown": 60,
"Chest/NPC/Marker DestroyTimer": 1800.0,
"NPC Profiles": [
{
"Profile Name": "EasyGuard",
"NPC Spawns": [
{
"SpawnRadius": 5.0,
"EntityDisplayName": "Green Treasure Guard",
"Health": 100,
"RoamRange": 5.0,
"ChaseRange": 30.0,
"SenseRange": 20.0,
"ListenRange": 10.0,
"AttackRangeMultiplier": 1.0,
"CheckVisionCone": true,
"VisionCone": 140.0,
"HostileTargetsOnly": false,
"DamageScale": 1.0,
"TurretDamageScale": 1.0,
"AimConeScale": 1.0,
"Speed": 6.0,
"MemoryDuration": 10.0,
"Kit": "",
"WearItems": [
{
"ShortName": "hazmatsuit",
"SkinID (0 - default)": 0
}
],
"BeltItems": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": "ammo.rifle"
}
],
"CustomLoot": false,
"LootTable": [
{
"DisplayName": "Custom Rock",
"Shortname": "rock",
"SkinID": 0,
"MaxItemAmount": 5,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
}
]
}
],
"Animal Profiles": [
{
"Profile Name": "WildBear",
"Animal Spawns": [
{
"SpawnRadius": 15.0,
"Animal DisplayName": "Wild Bear",
"Prefab": "assets/rust.ai/agents/bear/bear.prefab",
"Health": 150,
"Chase Range": 30.0,
"Sense Range": 20.0,
"Listen Range": 10.0,
"Attack Range Multiplier": 1.0,
"Check Vision Cone": false,
"Vision Cone": 140.0,
"Hostile Targets Only": false,
"Attack Damage": 25.0,
"Attack Rate": 1.0,
"Turret Damage Scale": 1.0,
"Can Run Away Water": false,
"Can Sleep": false,
"Speed": 10.0,
"Memory Duration": 60.0
}
]
},
{
"Profile Name": "WildBoar",
"Animal Spawns": [
{
"SpawnRadius": 15.0,
"Animal DisplayName": "Wild Boar",
"Prefab": "assets/rust.ai/agents/boar/boar.prefab",
"Health": 500,
"Chase Range": 30.0,
"Sense Range": 20.0,
"Listen Range": 10.0,
"Attack Range Multiplier": 1.0,
"Check Vision Cone": false,
"Vision Cone": 140.0,
"Hostile Targets Only": false,
"Attack Damage": 25.0,
"Attack Rate": 1.0,
"Turret Damage Scale": 1.0,
"Can Run Away Water": false,
"Can Sleep": false,
"Speed": 10.0,
"Memory Duration": 60.0
}
]
}
],
"TreasureMapsDescription": [
"LocalTreasureMaxDistance - max distance of spawning prefab/chest",
"CustomStackSize - you can change stack size of each map,and for coins",
"You can change skin and display name of each map,for each coin",
"MinItemPerChest/MaxItemPerChest - how much items player will get from spawned chest ",
"MinItemPerCoin/MaxItemPerCoin - how much items player will get from coin",
"SpawnedPrefabChest - what chest will spawn when you unwarp map item,if you put default rust container it will be default rust loot table",
"SpawnedPrefabSkin - skin of prefab",
"You can add more items to loottable,works also with loottable of coins",
"Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)",
"Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item",
"IsBlueprint - if true you will give bp of that item",
"command : /givemap <display name> <quantity>; example /givemap green map 5",
"command : /givecoin <display name> <quantity>; example /givecoin gold coin 5",
"command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5",
"command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5",
"console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5",
"console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5",
"Spawns - PrefabPath (chose where will map spawn),SpawnChance (0-100 ,chance to spawn map in that prefab),works also with coins,works also with coins",
"SpawnCount - how much scientist will be defending chest",
"SpawnRadius - distance where scientist will spawn",
"NpcOptions - you can change stats of npc Health,Damage and more",
"Kits - you can use kits or you can manualy add wear,belt items",
"EntityDisplayName - name of npc, for each group change name ,if you are using custom loot for npc",
"CustomLoot - true/false ,if true you can add custom loot table for npc body",
"You can now add new custom item <coins>, coins can we crackopen/unwarp and you will get items/plugin balance",
"In coins you have option to give economics and serverrewards",
"Economy: here you put item or plugin",
"PluginName: economics or serverrewards"
],
"Maps": [
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "00FF00",
"MarkerOutlineColor": "00FF00",
"Use Vending Marker ?": false,
"Vending Marker DisplayName": "Green Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Green Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073615238,
"SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab",
"SpawnedPrefabSkin": 1818868472,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "greenmap",
"LootTables": {
"greenmap": [
{
"DisplayName": "",
"Shortname": "rock",
"SkinID": 0,
"MaxItemAmount": 5,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 1
}
],
"Animal profiles what will guard chest": [
{
"Profile Name": "WildBear",
"Amount": 1
},
{
"Profile Name": "WildBoar",
"Amount": 2
}
],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
},
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "00BFFF",
"MarkerOutlineColor": "00BFFF",
"Use Vending Marker ?": true,
"Vending Marker DisplayName": "Blue Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Blue Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073615579,
"SpawnedPrefabChest": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
"SpawnedPrefabSkin": 837107924,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "bluemap",
"LootTables": {
"bluemap": [
{
"DisplayName": "",
"Shortname": "scrap",
"SkinID": 0,
"MaxItemAmount": 5,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 5
}
],
"Animal profiles what will guard chest": [
{
"Profile Name": "WildBear",
"Amount": 5
},
{
"Profile Name": "WildBoar",
"Amount": 5
}
],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
},
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "FF0000",
"MarkerOutlineColor": "FF0000",
"Use Vending Marker ?": true,
"Vending Marker DisplayName": "Red Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Red Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073615919,
"SpawnedPrefabChest": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab",
"SpawnedPrefabSkin": 0,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "redmap",
"LootTables": {
"redmap": [
{
"DisplayName": "Not Bad Weapon",
"Shortname": "rifle.ak",
"SkinID": 0,
"MaxItemAmount": 1,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 5
}
],
"Animal profiles what will guard chest": [],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
},
{
"EventProbability": 1.0,
"MarkerRadius": 0.4,
"MarkerColor": "FFFF00",
"MarkerOutlineColor": "FFFF00",
"Use Vending Marker ?": true,
"Vending Marker DisplayName": "Gold Treasure",
"What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
"CustomStackSize": 10,
"ItemDisplayName": "Gold Map",
"ItemShortname": "xmas.present.large",
"SkinID": 3073616325,
"SpawnedPrefabChest": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab",
"SpawnedPrefabSkin": 0,
"MinItemPerChest": 1,
"MaxItemPerChest": 2,
"LootTable": "goldmap",
"LootTables": {
"goldmap": [
{
"DisplayName": "Fire!!",
"Shortname": "lmg.m249",
"SkinID": 0,
"MaxItemAmount": 1,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"NPC profiles what will guard chest": [
{
"Profile Name": "EasyGuard",
"Amount": 5
}
],
"Animal profiles what will guard chest": [],
"SpawnBradley": false,
"BradleyHealth": 1000,
"MinCratesToSpawn": 1,
"MaxCratesToSpawn": 3,
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 0.0
}
]
}
],
"Coins": [
{
"CustomStackSize": 10,
"ItemDisplayName": "Gold Coin",
"ItemShortname": "easter.goldegg",
"SkinID": 3151241149,
"MinItemPerCoin": 1,
"MaxItemPerCoin": 10,
"LootTable": "goldcoin",
"LootTables": {
"goldcoin": [
{
"Economy": "Item",
"PluginName": "",
"DisplayName": "Gold Coin",
"Shortname": "easter.goldegg",
"SkinID": 3151241149,
"MaxItemAmount": 10,
"MinItemAmount": 1,
"Probability": 1.0,
"IsBlueprint": false
},
{
"Economy": "Plugin",
"PluginName": "Economics",
"DisplayName": "Gold Coin",
"Shortname": "easter.goldegg",
"SkinID": 3151241149,
"MaxItemAmount": 100,
"MinItemAmount": 50,
"Probability": 1.0,
"IsBlueprint": false
},
{
"Economy": "Plugin",
"PluginName": "ServerRewards",
"DisplayName": "Gold Coin",
"Shortname": "easter.goldegg",
"SkinID": 3151241149,
"MaxItemAmount": 200,
"MinItemAmount": 150,
"Probability": 1.0,
"IsBlueprint": false
}
]
},
"Spawns": [
{
"PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"SpawnChance": 100.0
}
]
}
],
- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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Harbor Event
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
Description
This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
harborstart – starting of the event
harborstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnHarborEventStart() – called when the event starts
void OnHarborEventEnd() – called when the event ends
void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!