The Friendly Chap's Wishlist
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Frontier - American Old West
It’s time for the wild west. This time I will send you far into the past to the real wild west, where everything was solved with the help of weapons and horses were the main means of transportation. This map will completely immerse you in the atmosphere of those times, it is very different from other maps, since there are no Facepunch monuments here, it consists entirely of custom monuments. So this is a closed type of map, that is, there is no ocean here, the game area is located in the grand canyon and you will not get to the surface. This map is a kind of experiment and my long-standing idea is to implement it. Also on the map you will find several familiar monuments made in the style of the wild West. And where is it without a railway, it stretches all over the map and has several branches. Custom garbage cans for loot extraction are located near the roads. Also, there are custom NPCs – traders, and horse traders-near the roads and on the monuments. Recyclers are made in the style of those times. Good luck in surviving in the wild west!
Featured:
The full atmosphere of the Wild West is transmitted (My personal opinion) Map Size – 4000 (Game space 3200-3400) Prefab Count – 98к Very stable FPS despite the number of prefabs Attention:
Please read the full description of the map There is a required plugin included with the download Be sure to add the vending profiles to the editor if you plan to edit the map This map is constantly supported and updated for the current version of the game with all updates! The map’s performance has been tested on a Windows system, problems may arise with the Linux system. Join the Mad Mapper Discord and you can create a ticket to request a preview of the map To expedite the process share your Steam ID when you make the request so that you can be whitelisted You will be granted admin privileges on the server and be able to take a look at the map freely
Custom monuments:
Husky Farm Coal Mining Kennekott (Mini City) George Town (City) Outpost (Safezone City) Train Yard (Large Monument) Oil Wells (Large Monument) Special Purpose Prison (City, Prison) JunkYard (Medium Monument) Rebel Checkpoint (Medium Monument) Thorhill (MiniCity) Coal Mining Plant Ghost Town (City Zombi) Big Joe HomeStead (Manor) Reservation (Indian settlement) Governors Ranch Mansion Warehouse Old Supermarket Station (Several types) Railways Repair Fishing Village A lot of custom garbage cans near roads and ruins with loot Monuments FP:
Cave Quarry Plugins in the archive:
The map comes with 1 plugins (developed by KpucTaJI), which must be installed on the server.
– WildWestCore-this plugin removes the modern from the map, and also interacts with other plugins to fully convey the atmosphere of the Wild West (pictures, etc.).
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Gas Station Event
In a tense multiplayer event, players are thrust into a violent dispute between two warring gangs, witnessing a high-speed chase and explosive confrontation at Oxum's Gas Station, and then choosing sides or taking all the spoils for themselves, while customization options offer control over NPC settings, loot rooms, and crate contents
Description
The event begins with a message in chat that there has been a dispute between to warring gangs. One gang has taken members from their rivals hostage. A car chase ensues chase where the rival gang is coming to save or avenge their own!
The chase comes to an explosive end at Oxum's Gas Station when the car being pursued crashes into the gas pumps! This is the beginning of the event for your players. Both gangs jump out of their vehicles and a shootout immediately ensues! When a player decides to approach, they will have a few choices.
Will they take up arms with the ruthless gang willing to do anything? Will they stand beside the more honorable outlaws? Or will they simply kill both gangs and take all of the loot? The choice, is theirs!
If the player decides to kill the first gang, the second gang will give the player access to their loot room, a bunker inside the basement of the auto repair shop, as a sign of gratitude.
If the player decides to kill the second gang, then the first gang will give access to their hidden stash in the restroom inside the station, to show their appreciation.
If the player decides to just wipe both gangs out, well then they deserve all of the loot! And regardless of what team the player decides to destroy, the chasing vehicle is always left unattended at the end of the event. The player can grab this as a thank you for cleaning up the servers streets! It's a junker but you can take it for parts, drive to Junkyard to scrap it, or just use it to get home quick and take the parts you want from it.
The configuration file has many customization options, including NPC settings, their numbers, and you can fully customize the loot rooms, the crates and their loot for the event.
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/gsstart - start the event
/gsstop - end the event
Console commands (RCON only)
gsstart - start the event
gsstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnGasStationEventStart() – called when the event starts
void OnGasStationEventEnd() – called when the event ends
void OnGasStationEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #gas station
- #crates
- (and 20 more)
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PveMode
By KpucTaJl in Extensions
This plugin does not have its own functionality
This plugin is only used as an API for other plugins
Creates a configurable PVE mode out of compatible events and plugins
Supported Plugins
AirEvent HarborEvent WaterEvent Satellite Dish Event Power Plant Event JunkyardEvent Defendable Bases BossMonster BetterNpc Convoy
API
void EventAddPveMode(string shortname, JObject configJson, Vector3 position, float radius, HashSet<uint> crates, HashSet<uint> scientists, HashSet<uint> tanks, HashSet<ulong> owners, BasePlayer owner)
Creates a PVE event mode
shortname – name of event configJson – PVE mode configuration (more details below in the description) position – event position on the map radius – radius of the event zone crates – list of all event crates (including locked crates) scientists – list of all NPCs active during event tanks – list of all Bradley events owners – list of all event owners (this parameter is necessary if you need to create an event zone several times) owner – event owner (this parameter is required if you need to run an event with the owner) void EventRemovePveMode(string shortname, bool addCooldownOwners)
Removes PVE mode for the event
shortname – name of event addCooldownOwners – should there be a cooldown for all event owners if this parameter is active in the PVE mode configuration? (this parameter is necessary if you need to create an event zone several times and issue a cooldown only in the last iteration) void EventAddCrates(string shortname, HashSet<uint> crates)
Adds crates to the event if active in PVE mode
shortname – name of event crates – list of event crates to be added (including locked crates) void EventAddScientists(string shortname, HashSet<uint> scientists)
Adds NPCs to the event if active in PVE mode
shortname – name of event scientists – list of added event NPCs to be added void EventAddTanks(string shortname, HashSet<uint> tanks)
Adds Bradley to the event if active in PVE mode
shortname – name of event tanks – list of added Bradleys event to be added HashSet<ulong> GetEventOwners(string shortname)
Returns a list of SteamID for all of the Event Owners during the operation of an event
shortname – name of event ulong GetEventOwner(string shortname)
Returns the SteamID of the current Event Owner (if there is no Event Owner, it returns 0)
shortname – name of event void SetEventOwner(string shortname, ulong owner)
Sets the current Event Owner
shortname – name of event owner – SteamID of the player HashSet<string> GetEventsPlayer(ulong id)
Returns a list of event zones where the player is located
id - SteamID of the player Dictionary<string, double> GetTimesPlayer(ulong id)
Returns a list of events and the time when the player participated in the event the last time
id - SteamID of the player
PVE Mode Configuration
float Damage – The amount of damage that the player has to do to become the Event Owner HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false] bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false] bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false] bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false] bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false] bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false] bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false] bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false] bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false] int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.] int AlertTime – The Warning time until Event Owner status will end [sec.] bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false] double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.] int Darkening – Darkening of the dome (0 – disables the dome) Example:
JObject config = new JObject { ["Damage"] = 500f, ["ScaleDamage"] = new JArray { new JObject { ["Type"] = "NPC", ["Scale"] = 1f }, new JObject { ["Type"] = "Bradley", ["Scale"] = 2f } }, ["LootCrate"] = false, ["HackCrate"] = false, ["LootNpc"] = false, ["DamageNpc"] = false, ["DamageTank"] = false, ["TargetNpc"] = false, ["TargetTank"] = false, ["CanEnter"] = false, ["CanEnterCooldownPlayer"] = true, ["TimeExitOwner"] = 300, ["AlertTime"] = 60, ["RestoreUponDeath"] = true, ["CooldownOwner"] = 86400, ["Darkening"] = 12 };
Chat commands
EventsTime - shows the player a list of how much time has passed since participating in the event the last time
Console commands (RCON only)
ClearTimePveMode {steamid} - clears the list of the time when the player with SteamID ({steamid}) participated in the event the last time
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
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Defendable Bases (Bundle-1)
By jtedal in Customizations
This is a set of 3 bases for the Defendable Bases plugin.
The plugin itself is not included in the bundle, it must be purchased separately
Base [C]
Has 3 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates Base [D]
Has 2 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 2 types of traps: Auto Turrets and Flame Turrets 4 rooms for loot crates Base [E]
Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 2 types of traps: Auto Turrets and Shotgun Trap 8 rooms for loot crates
Check out more of my work here!
If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
Join the Mad Mappers Discord Here! https://discord.gg/UpUXuxs4Vx
- #barricade
- #ch7
- (and 24 more)
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Lapland (Christmas map)
Lapland
This Christmas map will bring your server a great Christmas mood
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Discord Server: https://discord.gg/UpUXuxs4Vx
Description
Size: 3700к
Prefab Count: ~63к
Dear customer, please note that the plug-in for riding animals along with the map is not for sale. If you want to add this feature to your server, then you need to purchase it yourself. Included with the map are plug-ins for cableway, sled tweaks, etc.
WARNING!
There are a large number of objects on the map that remain visible for a long distance. For a higher and more stable FPS, I advise you not to include a drawing range above 1500.
Custom monuments:
New Year's Snow Globe New Year's Central Square Sledge Slide Yeti Cave Stag Ranch Port Village Cableway Junkyard Hands Underground Cannabis Plantation Excavation Stations for ground trains Bridges Festive Christmas trees on standard monuments Christmas pole А place to build your base (Igloo) Monuments from Facepunch:
Train Yard Arctic Base Military tunnels The Dome Water Treatment Plant Military Base Outpost Sewer Branch Bandit camp Satellite Dish Lighthouses Launch Site Underwater Labs Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Village Ranch Junkyard 3 in the form of roadside monuments Quarries- #christmas
- #christmas map
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(and 5 more)
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