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  1. More information about "Custom Modules"

    $14.99

    Custom Modules

    Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars.
     

    Types of modules
    Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well.  For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured.
    Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
    Jet module  When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
    Remote control module  A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
    Underwater module  Allows the car to move underwater.
     
    Chat commands  (For administrators!)
    /givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument  
    Console commands (RCON)
    givemodule <userId> <Custom item shortname> <amount> – give the item to player.  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian
  2. More information about "Dynamic Monuments"

    $49.99

    Dynamic Monuments

    DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
    Say goodbye to tedious manual map editing or relying on RustEdit.
    With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
     

    Key Features:
    Dynamic Spawning:
    - Monuments can spawn randomly during wipes or with each server restart (optional)
    -  Customize spawn frequency and zones through the plugin's configuration
    -  A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
    18 Unique Monuments:
    - Water Monuments
    - Coastal Monuments
    - River Monuments
    - Roadside Monuments
    - Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
    Personalization:
    - Give players personal monuments
    Versatility:
    - Compatible with both custom and procedural maps.
    - Automatically adapts to terrain, water, and roads.
    - No RustEdit required! Everything is managed through the plugin's configuration.

    Giving a monument to a player
    9 out of 18 monuments can be given to players for personal placement.
    The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
    To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
    Once placed, the monument is locked to the player, and only they can loot it.
    Chat commands (admin only)
    /killmonument -    destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with  NewCratePresetName /spawnmonument  PresetName -  spawns a monument in a random position /spawnmonumentmypos PresetName -  spawns  the monument in your position /killallmonuments -  destroys all DynamicMonuments on the server /respawnmonuments -  forcibly launches automatic respawn of DynamicMonuments /givemonument  PresetName -  give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position   (only for Static Npc and crates) /removemonumententity command — removes  entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only)
    spawnmonument  PresetName -  spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments -    forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID -  give the DynamicMonument to the player Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "KeyCrates"

    $5.99

    KeyCrates

    The Key Crates plugin introduces a captivating gameplay feature centered around locked loot crates and colored keys. Players must gather these keys to access the valuable rewards hidden within the crates. Each key color corresponds to a unique crate type, offering different levels of rarity and rewards
    Keys
    The keys spawn in world loot containers listed in the config. Each container has a probability field that can be customized to set the probabilities for each key type to spawn in the container. Normal cards CANNOT be used at the loot crates and loot keys cannot be used in monuments. Upon collection 10 Green loot keys they will be upgraded to one Blue key. The same for Blue to Red
    Loot Crates
    The three loot crates all have their own configurable reward lists that even allows you to specify skinID and names to allow custom rewards to be given when the key is claimed. Each item added must be given a probability %. This will determine how likely a player is to receive the item.
    Admin Commands
    There are a few admin commands:
    /addcustomloc - This will allow you to set the coords for a custom set of crates to spawn at. You MAY need to alter the coords to best fit your needs in the config. Just stand where you want them to spawn, face the way you want the readers to face, and run the command. Within 5 seconds a set of crates will spawn and be ready for use.
    /gk - This will give you, the admin, one of each key. This can be used for testing rewards and handing out randomly.
    /givekey <color> - This is a console command. It can be used to give keys through shops, rewards, or anything that allows commands as a reward.
    /givekey <player> <color> <qty> - This admin command allows you to give a specific color and quantity of key to a specific player.
    Monument Spawning
    The three loot crates will spawn in default positions. These can be changed by altering the config position and rotation values for the crates at a specific monument OR by using the /addcustomloc command mentioned above.
    Example Config:
    { "Custom Crate Location": [ { "enabled": true, "pos": { "x": -1785.229, "y": 3.521712, "z": 1480.33313 }, "rot": { "x": 0.0, "y": 150.63768, "z": 0.0 } } ], "Crates that Keys will spawn in": [ { "crateName": "heli_crate", "enabled": true, "gKeyChance": 0, "bKeyChance": 0, "rKeyChance": 5 }, { "crateName": "bradley_crate", "enabled": true, "gKeyChance": 0, "bKeyChance": 0, "rKeyChance": 5 }, { "crateName": "codelockedhackablecrate_oilrig", "enabled": true, "gKeyChance": 0, "bKeyChance": 0, "rKeyChance": 5 }, { "crateName": "codelockedhackablecrate", "enabled": true, "gKeyChance": 0, "bKeyChance": 0, "rKeyChance": 5 }, { "crateName": "wagon_crate_normal_2", "enabled": true, "gKeyChance": 5, "bKeyChance": 1, "rKeyChance": 0 }, { "crateName": "wagon_crate_normal", "enabled": true, "gKeyChance": 0, "bKeyChance": 5, "rKeyChance": 0 }, { "crateName": "crate_tools", "enabled": true, "gKeyChance": 5, "bKeyChance": 1, "rKeyChance": 0 }, { "crateName": "crate_underwater_advanced", "enabled": true, "gKeyChance": 0, "bKeyChance": 5, "rKeyChance": 0 }, { "crateName": "crate_normal_2", "enabled": true, "gKeyChance": 5, "bKeyChance": 1, "rKeyChance": 0 }, { "crateName": "crate_normal", "enabled": true, "gKeyChance": 0, "bKeyChance": 5, "rKeyChance": 0 }, { "crateName": "supply_drop", "enabled": true, "gKeyChance": 0, "bKeyChance": 0, "rKeyChance": 5 }, { "crateName": "crate_elite", "enabled": true, "gKeyChance": 0, "bKeyChance": 5, "rKeyChance": 0 } ], "Green Loot Rewards": [ { "itemShortname": "wood", "skin": 0, "itemName": "", "minQuantity": 500, "maxQuantity": 500, "probability": 100 }, { "itemShortname": "stones", "skin": 0, "itemName": "", "minQuantity": 500, "maxQuantity": 500, "probability": 100 }, { "itemShortname": "lowgradefuel", "skin": 0, "itemName": "", "minQuantity": 250, "maxQuantity": 250, "probability": 100 }, { "itemShortname": "metal.fragments", "skin": 0, "itemName": "", "minQuantity": 250, "maxQuantity": 250, "probability": 100 }, { "itemShortname": "metal.refined", "skin": 0, "itemName": "", "minQuantity": 50, "maxQuantity": 50, "probability": 100 }, { "itemShortname": "scrap", "skin": 0, "itemName": "", "minQuantity": 100, "maxQuantity": 100, "probability": 100 }, { "itemShortname": "ammo.pistol", "skin": 0, "itemName": "", "minQuantity": 50, "maxQuantity": 50, "probability": 100 }, { "itemShortname": "wood", "skin": 0, "itemName": "", "minQuantity": 500, "maxQuantity": 500, "probability": 100 }, { "itemShortname": "stones", "skin": 0, "itemName": "", "minQuantity": 500, "maxQuantity": 500, "probability": 100 }, { "itemShortname": "lowgradefuel", "skin": 0, "itemName": "", "minQuantity": 250, "maxQuantity": 250, "probability": 100 }, { "itemShortname": "metal.fragments", "skin": 0, "itemName": "", "minQuantity": 250, "maxQuantity": 250, "probability": 100 }, { "itemShortname": "metal.refined", "skin": 0, "itemName": "", "minQuantity": 50, "maxQuantity": 50, "probability": 100 }, { "itemShortname": "scrap", "skin": 0, "itemName": "", "minQuantity": 100, "maxQuantity": 100, "probability": 100 }, { "itemShortname": "ammo.pistol", "skin": 0, "itemName": "", "minQuantity": 50, "maxQuantity": 50, "probability": 100 } ], "Give Green rewards through commands?": true, "Green Command (use %steamid% where player ID would be)": [ { "Command": "givekey %steamid% blue", "Command Chat Message": "", "Enabled": true } ], "Blue Loot Rewards": [ { "itemShortname": "rifle.ak", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "explosive.satchel", "skin": 0, "itemName": "", "minQuantity": 2, "maxQuantity": 2, "probability": 100 }, { "itemShortname": "largebackpack", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "grenade.f1", "skin": 0, "itemName": "", "minQuantity": 10, "maxQuantity": 10, "probability": 100 }, { "itemShortname": "rifle.lr300", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "metal.facemask", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "metal.plate.torso", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "electric.generator.small", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "black.raspberries", "skin": 0, "itemName": "", "minQuantity": 10, "maxQuantity": 10, "probability": 100 }, { "itemShortname": "rifle.ak", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "explosive.satchel", "skin": 0, "itemName": "", "minQuantity": 2, "maxQuantity": 2, "probability": 100 }, { "itemShortname": "grenade.f1", "skin": 0, "itemName": "", "minQuantity": 10, "maxQuantity": 10, "probability": 100 }, { "itemShortname": "rifle.lr300", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "metal.facemask", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "metal.plate.torso", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "electric.generator.small", "skin": 0, "itemName": "", "minQuantity": 1, "maxQuantity": 1, "probability": 100 }, { "itemShortname": "black.raspberries", "skin": 0, "itemName": "", "minQuantity": 10, "maxQuantity": 10, "probability": 100 } ], "Give Blue rewards through commands?": false, "Blue Command (use %steamid% where player ID would be)": [ { "Command": "givekey %steamid% red", "Command Chat Message": "", "Enabled": true } ], "Red Loot Rewards": [], "Give Red rewards through commands?": true, "Red Command (use %steamid% where player ID would be)": [ { "Command": "sr add %steamid% 3", "Command Chat Message": "<color=white>%steamid%</color> <color=red> received <color=white>3 RP</color> from the Red Key Crate!</color>", "Enabled": true }, { "Command": "opl %steamid%", "Command Chat Message": "<color=white>%steamid%</color> <color=red> received a <color=white>RP Rocket Launcher</color> from the Red Key Crate!</color>", "Enabled": true }, { "Command": "inventory.giveto %steamid% supply.signal 3", "Command Chat Message": "<color=white>%steamid%</color> <color=red> received <color=white>3 Supply Signals</color> from the Red Key Crate!</color>", "Enabled": true }, { "Command": "recycler.give %steamid%", "Command Chat Message": "<color=white>%steamid%</color> <color=red> received a <color=white>Recycler</color> from the Red Key Crate!</color>", "Enabled": true }, { "Command": "inventory.giveto %steamid% blood 3", "Command Chat Message": "<color=white>%steamid%</color> <color=red> received <color=white>3 Blood</color> from the Red Key Crate!</color>", "Enabled": true }, { "Command": "addrolls %steamid% free 3", "Command Chat Message": "<color=white>%steamid%</color> <color=red> received <color=white>3 Free Rerolls for today</color> from the Red Key Crate!</color>", "Enabled": true } ], "Broadcast when Red Key used?": true, "Monument Info": [ { "name": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "enabled": false, "pos": { "x": 9.0, "y": 2.8, "z": 0.7 }, "rot": { "x": 0.0, "y": -90.0, "z": 0.0 } }, { "name": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "enabled": false, "pos": { "x": -24.1, "y": 0.2, "z": 12.1 }, "rot": { "x": 0.0, "y": 90.0, "z": 0.0 } } ] }  
  4. More information about "Team Tracker"

    $24.99

    Team Tracker

    Team Tracker is your is the best admin tool for monitoring player associations and enforce team size rules. Whether you need to ban an entire team or track players abusing the system, Team Tracker has you covered. It offers live logging, team queries, and auto-banning—all in one customizable and performant package.


    Dynamic identification of player teams Live discord logging Query a player team at any time Automatic custom ban system Battlemetrics integration High Performance

    clearplayerdata - deletes a players team data/history teamcheck - Sends a discord embed with a report of group data, warnings and current team players to discord.

    Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.
    teamtracker.whitelist - Whitelists a player from being included in any team alerts (Admins and Developers are automatically whitelisted) teamtracker.admin - allows the use of the checkteam and whitelist commands
    Proximity - configurable distance between players Sleeping bag placement - bags given or placed within building Codelock authorization - authorized players on a codelock Turret authorization - authorized players on a turret Toolcupboard authorization - authorized players on a toolcupboard Healing - healing and reviving of other players Vehicle mounting - mounting of the same vehicle at the same time Team-members - history of team members PVP - players breaking team limits when pvping/roaming Raiding - players raiding together Looting - looting other players together  

    Alerts:
    All alert types can be customized via the plugin config. Options include:
    Enable - this toggles any usage of the alert type to enable or disable the alert type Log to discord - Enables discord logs Warn Players - Sends an ingame warning to a player up to 30 seconds after the offense Weighting - configures how important the alert type is. This contributes to the ban by association score value. Warnings:
    Warnings are logged as a type of violation. This provides discord logs and the optional in game warning display to the violator.
    Display Warnings to Players - option to disable in game warnings Length of time to display warning - optional length of time to display warnings Warning Text - customizable warning text Bans:
    Team-Tracker allows for customizable automatic bans of players, who go over the group limits.
    Enable Bans - allows toggeling of the ban system Ban text - text to display as the reason for a player ban Log Bans to Discord - optionally log bans to discord. Logging Only Mode: Set Enable Bans & Log Bans to Discord to true and set Local Bans and Battlemetrics Bans to False Enable Ban by Max Association - enables banning a player or a team by summing all association values to create a total weighting. Example: if the team limit is 5 players and the Max Association Weighting is 10, if a player has more than 5 players with an association weighting of more than 10 this will apply a ban. Max Association Weighting - set the max association weighting per player in a group Ban Duration - length of time to ban for Ban Team - ban all team members of a banned player Ban Associations - bans all players over Max Association Weighting in relation to a banned player Local Bans - apply bans locally
     
    An API token for your battlemetrics org is required to use the battlemetrics ban features. A token can be acquired by visiting: https://www.battlemetrics.com/developers
    Server ID - set the BM server ID Go to  https://www.battlemetrics.com/rcon, click into the select server. Check the address bar in your browser, the address will be ending with the Server Id, for example:  https://www.battlemetrics.com/rcon/servers/123456  means 123456 is the Server Id. Org ID - set an organisation ID Go to  https://www.battlemetrics.com/rcon/orgs, click into the org. Check the address bar in your browser, the address will be ending with the Organization Id, for example:  https://www.battlemetrics.com/rcon/orgs/edit/123456  means 123456 is the Organization Id. BanList ID - adds a ban to a specific ban list Go to  https://www.battlemetrics.com/rcon/ban-lists, click "View Bans".   Check the address bar in your browser, the address will be ending with the Banlist Id, for example:  https://www.battlemetrics.com/rcon/bans/?filter[banList]=abcdef-123456-example-banlist-example91011  means abcdef-123456-example-banlist-example91011  is the Banlist Id. Org Wide Ban - true if the ban should be applied to all servers in your organization Auto Add - true if the ban should automatically ban new identifiers after kicking a matching player. Native Enabled - true if native bans should be issued for this ban
  5. More information about "DropBags"

    $14.99

    DropBags

    Drop Bags tracks items dropped into the rust world. When there are high-volume drops, they are combined into a single "drop bag.” This method enhances performance by streamlining the handling of item drops and reducing item physics.

    Stop server stalls and freezing from item spam Works on craft spam, dropped item spam, gutted shark spam and horse dung! Light weight and easy to use Easy config

    DropBags uses one light weight hook to track dropped items. Dependent on how many items are dropped in a given radius those items get placed into a drop bag. This stops mass item spam effecting your server performance.



    { "Area Size - How far away items can be moved into a container": 7, "Max drops before moving items to container": 36, "Time to wait before moving items": 5.0, "Vischeck - checks items are visable before moving to container": true, "Calculate despawntime from drop bag items": true, "Reset dropbag despawn time on loot": false, "Override drop bag despawn time (seconds), 0 = false": 0.0 }  
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