Nobby's Wishlist
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LuckyBlock
Random events A crate that owes you nothing Looting is the most predictable part of a wipe: you know what a barrel holds before you break it. Lucky Blocks fix that. Any container on the map can quietly turn into one — a crate wrapped on all six faces in your own texture — and opening it doesn't give loot. It rolls. Cash, an airdrop, a free car, or four bears, a ring of fire and a sealed concrete box with nine C4 counting down inside it. Eleven events ship ready; every one of them is just a list of server commands, so anything your other plugins can do belongs on that wheel too.
11 Events ready out of the box 5% Default chance per container 1000 Safety cap on live blocks 0 Dependencies, and no permissions to set up ✓ No spawn points to place — blocks grow out of the loot the map already spawns ✓ An event is a list of server commands — anything another plugin can do, a block can roll ✓ Weighted odds per event — make the jackpot rare and the prank common with one number ✓ Your own block texture — the skin is a config value, sprayed onto all six faces ✓ Rate limited, capped and self-cleaning — it can't carpet your map or your entity count 01 — The block It finds its own place on the map Nothing to position, nothing to schedule. The plugin watches the loot the server is already spawning and occasionally promotes one.
Any container, or only the ones you name Leave the prefab list empty and every loot container is a candidate. Fill it in and only those are — roadside barrels only, or military crates only, or whatever mix your map runs on. Wrapped on all six faces The crate is skinned with your decal on every side, so it reads as a Lucky Block from any angle and any distance. The texture is yours: point the config at your own skin id and the block looks like your server, not like everyone else's. The wrapping can't be shot off The decals are protected from destruction and from rain washing them away, so a block never degrades into a plain-looking crate while it waits to be found. Opening it isn't looting it There is no inventory to browse. Pressing use plays a sound, rolls one event on the player who opened it, and the block is gone. Optionally it also pays out a flat ServerRewards bonus on top of whatever was rolled, so even a bad roll isn't nothing. 02 — The roll Eleven outcomes, and none of them are a loot table Every one is preconfigured with a weight you can change, and every one is worth watching happen to someone else.
deposit Pays the player, through ServerRewards and Economics alike create_item Hands over any item, in any amount, with any skin — and a custom display name per skin, so a skinned sword can arrive as "Excalibur" air_drop Fires a supply signal from the block — and tells everyone nearby where you are spawn_entity Spawns anything the game has, by short prefab name — a car by default, with a spawn effect for vehicles activate_booster Applies a consumable's effects directly — a max-tier tea with no tea full_heavy_armor Strips what you're wearing onto the ground and locks you into full heavy plate for 30 seconds — a gift and a curse in the same roll death_square Seals the player inside an indestructible concrete box while nine C4 are placed around them one by one, then detonates and removes the box bears_attack Four bears, one on each side, eight metres out fireball_circle A ring of twelve fires closing you in for ten seconds dizzy Drops the player into first-person eye view for as long as you set, with the drinking and vomiting to match fake_explosion A full-volume blast that does absolutely nothing. The cheapest heart attack on the server Set an event's weight to zero to switch it off entirely.
03 — Your own If a command can do it, a block can roll it The eleven built-ins are just the ones written for you. An event is a list of server commands with a weight on it — that's the whole format.
Every plugin you already run is an event A kit, a rank, a teleport, a raid base, a zombie wave, a shop credit — if it has a console command, drop it in with %steamid% where the player goes and it's live. No API, no reference, no integration. Several commands in one roll An event holds a list, not a single line, so one outcome can pay the player, spawn the reward and announce it in chat as a single result. Odds by weight, not by percentage maths Give the jackpot a 1 and the prank a 20 and you're done — nothing has to add up to a hundred. Add an event later and the rest keep their relative odds. Reliability Chaos with the brakes on ✓ A hard cap on live blocks — past the limit, nothing new is promoted until some are opened or expire ✓ A minimum distance between blocks — 50 metres by default, so they never cluster into a jackpot corner ✓ They clean up after themselves — a despawn timer removes unopened blocks, or set it to never expire ✓ Conversions are spread out over time — a queue promotes blocks one at a time instead of hitching the server when a monument respawns ✓ Water rules — block spawning underwater, above the ocean, or both ✓ Nothing is saved into the map — blocks aren't written to the save file, and unloading the plugin removes every one of them and undoes any effect still running on a player Command One command, no permissions There is nothing to grant. Install it, set your odds, done.
/lbtest Admin only — look at a spot and drop a Lucky Block there to test your event list Questions Before you buy What do I need installed? Nothing. ServerRewards and Economics are optional and only used by the money event and the open bonus — whichever you have installed gets paid, and with neither, that event simply does nothing. Does it replace the loot that would have been there? Yes. A promoted container is replaced by the block, and the block gives an event instead of an inventory. That's the trade: a percentage of your loot becomes a gamble. Will it flood my map or my entity count? There's a hard cap on how many can exist, a minimum distance between them, and a despawn timer on each. The default 5% on a normal map is a handful at a time. Can I limit which containers turn into blocks? Yes — list the prefabs you want and only those are eligible. Barrels only is a popular setting: common enough to be found, cheap enough to lose. Can I add my own events? That's the main way to use it. Add a list of server commands and a weight; use %steamid% for the player who opened the block. Anything with a console command works. Can I use my own block texture? Yes. The skin id is a config value and the config links the decal creator used to make one, so your blocks can carry your server's own artwork. What happens on a restart or a wipe? Blocks are never written into the map save, so they simply aren't there afterwards — new ones start appearing as loot respawns. Nothing to clean up, nothing left behind.- #luckyblock
- #tofurahie
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(and 3 more)
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Raiders Realms
3500 size
54000 prefabs
Hey! I made this map over the course of 427 hours. When creating it, I focused on the diversity of colorful landscapes and unique terrain, as well as interesting locations.
The map is divided into 3 tier zones stretching from south to north.
Player spawns are located in the lower, easy part of the map. To get to high-level loot, people will have to make a whole journey from south to north. Through foggy swamps, scorched desert, abandoned bunkers to icy mountains.
The unique terrain of each zone will allow each of your players to choose the perfect place for themselves. Almost all places for construction are marked with stars (*), but there are also those that are hidden from view.
On the map you can see many custom locations. I made them from scratch and put my soul into each of them. From a small farm and an abandoned church to a huge city of scavengers and a terrifying castle of bad guys on high mountains.
Vanilla monuments:
Jungle Ziggurat Arctic research Base Mini Launch site Missile Silo Fishing village x2 Harbor Sewer Branch Junkyard Sulfur Quarry Underwater Lab Abandoned Military Base Large Barn
Custom monuments:
Kaiser's Frontier Deep Oil Inc. Rock Rupture Dread Bunker Raiders Haven Agave Farm Stone quarry+ The Dome+(slightly changed vanilla version) Cursed Village Old Church Stronghold Ruins Swamp House Powersubs+ 1|2|3 Mining Outpost+ Gas Station+
Here's some information about custom monuments:
1. Ruins:
2. Swamp House:
3. Old Church:
4. Stronghold:
5. Cursed Village:
6. Agave Farm:
7. Raiders Haven:
8. Dread bunker:
9. Kaiser's frontier:
If you need help with something like codes, just send me a message!
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SirApesALots Fun Pack
By SirApesALot in Bases
SirApesALots Fun Pack!
Shooting Range, Colosseum, Fireworks Shows and More!
SirApes Fun Pack is a set of awesome activities for you to run with/for your players when hanging out. It includes: A fully automated shooting range / gallery, that keeps score, determines the winner and unlocks the prize for them. A colosseum for up to 6 contestants equipped with door controls, automatic lights and a surprise for the winner. 3 Fireworks shows (20 stage- 10minute, 9 stage- 5 minute and a 5 stage 3 minute) and a Lantern Launcher. Just requires copy/paste to slap it down and have a great time! Great for smaller servers when hanging out with the guys/gals.
Shooting Range / Gallery
Got a couple chads arguing whose spray is better? Or just want to have some fun with players on your server? This Shooting Range might be for you! Once you pull the switch to activate the game, the doors randomly open every 7 seconds for a 2 second period. Automatically keeps score when a target is downed, declares a winner (set to end at 10 by default) sets off fireworks in their stall and automatically opens the doors to the prize room ending the game!
Using the shooting range: Paste down the range, add guns and ammo to the boxes below the tables for participants (make sure to /share if you are a pve server with prevent looting), add prizes into the large boxes in the loot room (also /share if using prevent looting plug in) and gather your players! Once your players are at the stalls, armed and ready, pull the switch between the loot room doors and everything is automated from there. When the game is over and a winner has been declared, turn the switch back off to reset the game and start a fresh one! If you would like to increase the number of points required to win, go to each stall and adjust the counter to the score you wish as the goal "set passthrough”. Occasionally when you paste down the range the counters that keep score will show 1, but it is still counted as zero and when a player takes down their first target it remains at one. That is a game glitch, but usually if you undo and repaste the second one will have all zeros.
Colosseum
Let your players battle it out in this Colosseum! Great for Prim and Pistol PVP battles (also works for larger weapons but a bit small for it). Most aspects of this have been streamlined and automated for the server owner's convenience. Just sit back on the throne, press a few buttons and watch the chaos unfold. Just the push of a button starts the fight, anyone who refuses to leave the cells will be met with an unkind surprise! Once a winner has been chosen he can be granted his freedom with the touch of a button, and you can flip a switch "special prize” for them to be met with an unfortunate fate when they pass through the doors to "freedom”.
Using the Colosseum: Paste down the colosseum, and head up to the throne room (can’t miss it). There are 2 buttons and 2 switches in the throne/control room. The first switch on the left as you look behind the throne (all switches and buttons are also labeled) is to turn on the radio and laser show. The second on the right is the switch that determines if the winner gets met with an autoturret when they leave the arena, leave off if you want the winner to live. As you sit on your throne, you will see a button on the left and a button on the right. The button on the right starts the fight, opening all cell doors. After a winner has been decided, press the button on the left to open both doors allowing the prisoner to exit the arena. If you turned the special prize on once through the exit both doors will slam shut and the garage door with a turret behind it will open.
There is a little setup ahead of time, as you will need to add the weapons/kits to the lockers that you want the contestants to use, and make sure to include a bed in the locker for them to put down for respawns if you wish. Only the cells with door controllers and the clear skinned garage doors in front of the seating are locked, you will need to add any further locks you wish. Make sure to set stability to "false" in copy paste for this build, as the spiral stairs like to collapse when pasted.
20 Stage 10 Minute Fireworks
Just paste, pull the switch in the cage and watch it work! 20 stages, lasts a full ten minute vanilla night!
9 Stage 5 Minute Fireworks
Great for servers with shortened 5 minute nights! Throw it down, pull the switch in the middle of the display and watch it work!
5 Stage 3 Minute Fireworks
Great for when you just want a quick show as a celebration. Paste it down and press the red button at the end of the pier!
5 Stage Lantern Launcher
So this was a better idea in my head then in practice. It works as intended, but has some limitations/drawbacks and was just left in as a novelty for you to play with. Throw it down and pull the switch as soon as you do. Lanterns start despawning after 2 minutes, so it needs to be activated with 30 seconds of setting it down (that being it’s main drawback). Super pretty at night!
- #fireworks
- #shooting range
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Basements
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.
Readme Link - Click Here for Instruction and Documentation
👆Highly recommend reading the FAQ section!
BUILD
Build basements easily from your tool cupboard. Just place an entrance to get started.
EXPAND
Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!
TRAVERSE
Place multiple entryways, building out your labyrinth of tunnels beneath your base.
DECORATE
All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!
RAID
Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!
API METHODS (For Plugin Developers)
// Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins
These are free plugins that add additional functionality to Basements.
BasementsManager
Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use.
BasementsManager.cs
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Personal Animal
Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, wolf, crocodile, panther or tiger! (new gen2 animals are supported, but in beta)
Features:
✔️ Resource Gathering & Looting
• Collect essential resources like wood, stone, and ore.
• Automatically gather resources within 50 meters using auto-pickup.
• Loot crates and boxes for valuable items.
✔️ A True Companion
• Command your animal to attack enemies, structures, or objects.
• Ride your animal for faster travel.
• Store items in the animal’s inventory (configurable up to 36 slots).
• Keep your companion healthy with a nutrition system that restores health.
Total Customization & Control
🎯 Animal Settings
• Select your preferred animal: Bear, Boar, Chicken, Deer, Wolf, Crocodile, Panther or Tiger.
• Configure max health, respawn time, and combat abilities.
• Adjust damage rates, player interactions, and looting permissions.
🛠️ User-Friendly Controls & UI
• Assign commands with a customizable buttons.
• Display 3D arrows over targets for better visibility.
• Fully customize the GUI layout, colors, and refresh rate.
• Blacklist specific items from your animal’s inventory bag.
🍖 Feeding System
• Enable nutrition settings to maintain your animal’s health.
• Configure health restoration values for different food items.
Useful Commands:
✅ /panimal – Spawn or despawn your animal.
✅ /panimal follow – Have your animal follow you.
✅ /panimal health – Check your animal’s current health.
✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
✅ /panimal where – Locate your animal on the map.
📸 See It in Action! Watch the Video
📃 Configuration:
{ "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] }