About Raiders Realms
3500 size
54000 prefabs
Hey! I made this map over the course of 427 hours. When creating it, I focused on the diversity of colorful landscapes and unique terrain, as well as interesting locations.
The map is divided into 3 tier zones stretching from south to north.
Player spawns are located in the lower, easy part of the map. To get to high-level loot, people will have to make a whole journey from south to north. Through foggy swamps, scorched desert, abandoned bunkers to icy mountains.
The unique terrain of each zone will allow each of your players to choose the perfect place for themselves. Almost all places for construction are marked with stars (*), but there are also those that are hidden from view.
On the map you can see many custom locations. I made them from scratch and put my soul into each of them. From a small farm and an abandoned church to a huge city of scavengers and a terrifying castle of bad guys on high mountains.
Vanilla monuments:
- Jungle Ziggurat
- Arctic research Base
- Mini Launch site
- Missile Silo
- Fishing village x2
- Harbor
- Sewer Branch
- Junkyard
- Sulfur Quarry
- Underwater Lab
- Abandoned Military Base
- Large Barn
Custom monuments:
- Kaiser's Frontier
- Deep Oil Inc.
- Rock Rupture
- Dread Bunker
- Raiders Haven
- Agave Farm
- Stone quarry+
- The Dome+(slightly changed vanilla version)
- Cursed Village
- Old Church
- Stronghold
- Ruins
- Swamp House
- Powersubs+ 1|2|3
- Mining Outpost+
- Gas Station+
Here's some information about custom monuments:
1. Ruins:
A small but cozy location with a small amount of loot. A group of smugglers is excavating an ancient structure.
2. Swamp House:
A scary lair in the swamps, contains some good loot. You can learn more about it by clicking link above.
3. Old Church:
This is a fairly large location with good loot that goes underground. An ordinary-looking church hides several terrible dimensions underneath itself, and abandoned crypts around are riddled with a network of secret tunnels.
There is a puzzle inside, players have to find hidden numbers from the code (4793), which opens the door to the loot.
4. Stronghold:
a large and well-detailed medieval castle with many secret passages. Contains good loot. Also in one of the walls there is a secret place for construction. You can learn more about it by clicking link above.
5. Cursed Village:
a simple but interesting location with a small amount of loot. When creating it, I was inspired by the stories of H.P. Lovecraft and locations from the game Elden Ring
6. Agave Farm:
A small but detailed location. Designed in a Mexican style, this abandoned farm contains a secret vault. To open it, players will again need a transmitter, as well as a green card. The code can be found around the farm (648)
7. Raiders Haven:
a large peaceful city located in a broken rock. It is conditionally divided into 2 parts, civilized and not so. Contains all the necessary shops and NPCs. Also inside the rock there are several interesting places and secret passages.
Directly under the city there is a railway and an unloading station. But be careful, the inhabitants of the city do not care about what is happening below..
8. Dread bunker:
Place of the long gone wars, wounds on the surface almost healed, but someone dug new tunnels to the lost bunker. Old military bunker with 2 entrances through the mines, and 1 one-way exit, contains easy puzzle with ventilation hatch hidden unerneath elevator exit, leads to secluded room with elite crates behind red keycard, and button to open pillbox with loot, if you don't have a keycard.
9. Kaiser's frontier:
Is a big location upon the peak of northern mountains, stronghold inspired by wolfenstein. Loot in this location can be compared to launch site. Inside you can find plethora of diverse rooms, from common storage rooms to mad scientists labs. Locked crate with timer in exhibition room serves purpose of pvp attraction zone, in Kaiser's office there is button that divides stronghold space with blast doors for 3 minutes, to add spice to the event of capturing the locked crate. Secured locations: 1 green card, 2 Blue cards, 1 red card. Storage room full of loot behind the blue security door. Red security door to the loot room in the mad scientists spires, that contains handful of elite crates. Green card can be handy if you want a shortcut into the Kaizer's office. You should mind it's not an easy location, stronghold is heavily guarded with scientists and anti-aircraft weapons.
If you need help with something like codes, just send me a message!