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  1. More information about "MiningFarm"

    $15.00

    MiningFarm

    The plugin adds the ability to install a mining farm on your server.
    Features
    There is a full drop setting. Set the minimum charge and the desired frequency(for more information, see the configuration) It is possible to connect any economy Command to get all components for the farm: /getfarm-available only to the administrator
    Added the givefarm console command(for issuing components via the store). Example: givefarm Name/steamid battery/light/broadcast.
    The plugin was tested on 2 servers, no problems were found. All bugs will be fixed as they are found. I will also be happy to hear your suggestions for improving the plugin.
     
  2. More information about "Limit Entities"

    $25.00

    Limit Entities

    The purpose of this plugin is to restrict the entities that players can build. You can limit any entity based on its prefab. To get the full list of supported prefabs, use the limitentities.list console command.
    There are three types of limits available: global, building, and radius. For building limit checks, if a cupboard is placed, the limits of the cupboard owner will apply. If no cupboard is present, the restrictions of the first block's owner will be used. When you run the plugin for the first time, no players will be restricted. To apply limits, you must assign one or more permissions from your config file to a player or group. The plugin also tracks permission changes, so you won't need to restart it after granting a player new permissions or adding them to a VIP group, for example. This plugin is designed to be efficient and performant, even on heavily loaded servers.
    The plugin now supports Entity Groups, and group names are translatable. All newly created groups are automatically added to the language files when the plugin loads. You can create as many groups as you like or remove them entirely. Just keep in mind that if you add an entity to a group, you cannot also add it to Limits Entities — you must use the Group name instead.
    Extended Power Lights (Deluxe Christmas Lights) support has been added: a new group of limits is now included in the config. The default values are set to -1, meaning no limits. Adjust them according to your needs.
    Radius Limits allow you to restrict the number of specific entities within a certain radius. This feature is designed for static deployable entities (like turrets or lights) and helps prevent spam placement in concentrated areas.
    ZoneManager integration (may affect performance): IncludeMode means, limits apply only inside the specified zones, if IncludeMode = false, limits apply only outside those zones.
    Note: Radius limits only work for static entities (entities that don't move after placement). This feature can be resource-intensive if used with very large radius values or too many entities, so use it judiciously. Note: If you want to have "beautiful" names even on English only, please, install Rust Translation API plugin or you will have short prefab names only. ## Permissions
    limitentities.immunity  -- Allows player to not being limited by this plugin limitentities.admin -- Allows player to check other player limits and execute console command
    More permissions with limits are created in config file (see Configuration section below) ## Commands
    /limits <player name | steamid>  (optional) -- Get  current  limits list for a player. If player doesn't have admin  permission or player name/id is empty - current player limit will be shown limitentities.list  (console only) - print all tracked prefabs list into log file. Requires admin rights (can be used in server console/RCON) ## Configuration
    You can remove unnecessary default permissions and also add as many permissions as you want. For cases where the player has more than one, the permission  with the higher priority will be applied. Note: For better performance, grant permissions only to players you want to limit, or use an immunity permission to disable limits entirely. Enable or disable notifications and logging. Set the Building Detection Range to be used when a building is not specified (e.g., not a decay entity). Do not  set this value too high — it may significantly impact performance! Enable or disable tracking (and limiting) for Power Lights  (Deluxe Christmas Lights). Enable or disable tracking (and limiting) for Growable Entities. Set the SteamIDIcon  to a specific SteamID to customize the account icon in chat messages. Define the commands list  (defaults are limits  and limit). Set the percentage (%) at which limit notifications appear. If set to 0, notifications will only show when the limit is reached. Add entity prefab names to the Excluded List  to make the plugin completely ignore those prefabs. Add entity skin ID to the Excluded skin IDs  to make the plugin completely ignore prefabs with those skin IDs. Enable or disable integration with the ZoneManager plugin. May impact performance!
    When IncludeMode is true, limits apply only to players/entities inside the specified zones.
    When IncludeMode is false, limits apply only to players/entities outside those zones. Enabling Prevent Excessive Merging  of buildings may affect performance, so use it at your own risk! Use Entity Groups  to combine entities and set a shared limit for the entire group. Note: The same entity cannot be listed in both Group Entities and Limits Entities at the same time.  
    ## Localization
    Plugins  phrases are available on 3  languages out of the box: English, Ukrainian and Russian Plugin supports  Rust Translation API  which allows you to have entities names on any language Rust supports There is a free version on uMod, why do you even need this plugin?
    First of all, this plugin was designed to be efficient and performant. It uses unique caching system that should not consume no additional server resources Much more efficient building limit control system even without cupboard placed More accurate mechanism for notification  messages Allows you to prevent entities placement if limit is set to 0 Supports  Rust Translation API  so you can have full support of any language Rust supports Supports  Entity Groups ! Supports checks to prevent  excessive merging of buildings Supports  Abandoned Bases plugin Supports advanced limits for Power Lights  (Deluxe Christmas Lights) Supports setting advanced building detection range Advanced radius-based limiting system for area control Supports Zone Manager plugin Chest Stacks plugin support (v1.4.6+) PlaceryExtended plugin support (v1.2.5+)
  3. More information about "Property Buying"

    $19.99

    Property Buying

    Put in sale properties (house, building, etc) so that players can buy them, rented.
    Work with all doors that can include a lock code,  Works with Economics
     
     
    Permissions
     
    propertybuying.manager.use - Gives access to the (creates, suprimed ) properties propertybuying.manager.admin - See all properties created and (creates , suprimed ) properties Commands
    /property -  Accesses the property management ( added, removed )
    How to add a property ?
     
    CopyPaste
    Decay
    Config
    Payment Time Model
    Lang
     
  4. More information about "Hostile Shores Custom Map"

    $39.99

    Hostile Shores Custom Map

    Details
    The map was designed from the ground up to contain a lot of monuments, yet the map still feels open and spacious and has room to add future monuments to the map with ease. There is also a huge rail network weaving around the map that also connects to a lot of my custom monuments.
    Besides the huge nuclear attack submarine, this map has many custom monuments ranging from underwater to underground.
    Size: 3800k
    Railway
    Features a working surface railway with twin directional lines that runs around the full map and through underground tunnels and over rivers and even down to the subways and with no dead ends its perfect for other plugins like  cargo train event  also map comes with its own custom work cart and wagon spawning plugin.  

    Custom NPC
    I've replaced the normal RustEdit Scientists with my own set of NPCs from the different factions in the Rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller, Underwater Dweller). If you do not like my NPCs, you can simply uninstall the plug-in and supply your own with any bot plugin you like.
    I would like to thank Steenamaroo for developing the plugin.
    Editing
    Yes, you are allowed to edit the map and add stuff etc.
    Monuments
    Combined Outpost & Bandit w/ Stable  (Custom Monument) Mini Desert Military Base (Custom Monument) Railway Maintenance  (Custom Monument) Nuclear Attack Submarine  (Custom Monument) Tuna Factory (Custom Monument) Felling Field  (Custom Monument) Wooden Bridge (Custom Monument) Cargo Harbour  (Custom Monument) Soft Drink Factory  (Custom Monument) Mini Military Tunnels  (Custom Monument) Mini Junkyard  (Custom Monument) Early Warning Satellites  (Custom Monument) Train Home Editing (Custom Monument) Radtown 1 Harbor (With Docking) Excavator Ferry Terminal   Nuclear Missile Silo Airfield Sewer Branch Fishing Village 3x Gas Station Launch Site Lighthouse 2x Warehouse Oil Rig Large Oil Rig Small Sphere Tank Supermarket Trainyard Water Treatment Underwater Labs 3x Arctic Research base Help And Contact
    If you need to contact me discord is best:  RobJ2210
    For help/support my discord group is best:  Join Rust Maps By RobJ Discord
     
  5. More information about "Monsters Land"

    $39.90

    Monsters Land

    Hello everyone, I present to your attention a new scary map. The map is suitable for all types of PVE, PVP servers. A lot of flat planes for your favorite plugins, as well as all Facepunch monuments are present on the maps, where you can also hold events, I took into account most of your desires and embodied them in this work.
    The style of this map will immerse you in an atmosphere of horror. The locations are made in the style of the most creepy horror films, these documents contain zombies wandering in the twilight and fog. Also, custom monuments are guarded by huge monsters, in some monsters you can build a small base. Also, at the request of the server owners, rivers and fresh lakes have been added, as well as custom places for building bases.
    Custom monuments:
     •Railway depot (Large Monument)  •Fish Farm (Large Monument)  •Old Sawmill (Large Monument)  •Sinister Church (Large Monument)  •Abandoned Mines (Large Monument)  •Last Height (Medium Monument)  •Old Gas Station (Small Monument)  •Old Warehouse (Small Monument)  •Mini Command Center (Small Monument on Barge)  •Auto Barge (Small Monument on Barge)  •Water Post (Small Monument on Barge)  •Junk Camp (Small Monument on Barge)  •Kvakazyabra (Big Monster)  •Creeping Pumpkin (Big Monster)  •Terrible Spider (Big Monster)  •Skeleton of a giant (Build Base)  •Gargoyle (Monster)  •Lots of places to build bases, inside monsters, on the ground, under water Monuments of FP:
    - Apartment Complex – Outpost - Radtown – Bandit Camp - Nuclear Silo - Ferry Terminal – Power Plant – Water Treatment Plant – Train Yard – Launch Site – Satellite Dish – Airfield – Big Excavator Pit – Harbor – The Dome – Oilrig – Underground tunnels – Lighthouse – Quarry – Fishing village – Underwater Laboratory - Water Well

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