Luuxen's Wishlist
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Satellite Dish Event
It’s an event in the Satellite Dish location
Description
The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish.
When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction.
When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map.
If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds.
If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft.
All crates looting, NPCs, zombies, Bradley can be changed by configuration.
It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs.
There is a camera in the location for viewing the event and lighting for night events.
When an event appears, a marker will display on the map (configurable in the configuration file).
It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin.
All players in the event zone have a timer with countdown to the end of the event
It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/satdishstart - start the event
/satdishstop - end the event
/satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read)
Console commands (RCON only)
satdishstart - start the event
satdishstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnSatDishEventStart() – called when the event starts
void OnSatDishEventEnd() – called when the event ends
void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Boss Monster
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration
Description
Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
The map also displays the location of the actual bosses (their name and amount of health).
You can give any clothes and weapons for NPCs using the configuration.
Custom Map
Maps that have a configuration for the appearance of boss on their custom monuments
You can also download all these files for all maps here
Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear
Dependencies (optional, not required)
GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode
Chat commands (only for administrators)
/WorldPos - displays the actual player’s position on the map
/SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument
/SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator
Console commands (RCON only)
SpawnBoss <name> – spawn of the boss with the name – name
KillBoss <name> – kill all bosses with the name – name
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Boss Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Custom Map Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map
void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss
API
ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos
void DestroyBoss(ScientistNPC boss) - destroys the boss
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #abilities
- #boss
- (and 16 more)
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Harbor Event
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
Description
This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
harborstart – starting of the event
harborstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnHarborEventStart() – called when the event starts
void OnHarborEventEnd() – called when the event ends
void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
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Skirmish
By imthenewguy in Plugins
Skirmish is a plugin and prefab combo that generates paintball games on your server.
The plugin automatically runs the event at a set interval (or consecutively with other games if using EventHelper to manage it), and allows for players to join from anywhere using the /skjoin chat command.
The game randomly chooses between free-for-all and deathmatch game modes. Players are eliminated when they take enough hits and the last person/team standing is declared the winner(s).
The package comes standard with 2 default arenas: Sewers and Warehouse. These can be placed anywhere under your map and do not require any manipulation other than drag and drop in RustEdit (just make sure they are under the terrain).
Automatic running of games. No chat commands or setup is required as the plugin finds the arena's automatically when a server wipes. 2 Game mode types included: Free-For-All & Team Deathmatch. Configurable magazine capacity, team clothing and rewards. Supports setup for your own arenas with ease. 2 arenas included: Warehouse and Sewers. Uses EventHelper to manage players entering and exiting the arena. Strips their items and saves their stats on entry, then restores their items and stats when they leave.
There are a number of chat commands that can be used to initiate, end, join, leave and setup a game.
Command: skstart <optional: time override> <optional: arena name>
Description: Manually starts the game. The time override parameter states how long the lobby will run for before the game begins. The arena name parameter allows you to select a specific arena to play in.
Example: skstart 120 "Warehouse Arena" - would start a game in 120 seconds at the warehouse arena.
Command: skend
Description: Ends the current game of Skirmish and teleports players back to their start location.
Example: skend - ends the game. No parameters required.
Command: skcleardata
Description: Clears all player reward data.
Example: skcleardata - clears the data. No parameters required.
Command: sksetlobby
Description: Sets the lobby destination (where the players wait for the game to begin). This is only required if you AREN'T using the warehouse arena, as the warehouse arena automatically sets the lobby destination for you.
Example: sksetlobby - Sets the lobby at your current position. No parameters required.
Command: skprize
Description: Used to redeem outstanding prizes for winning a game. Prizes accumulate for each win.
Example: skprize - redeems the prize to the players inventory. No parameters required.
Command: skjoin
Description: Joins any active skirmish games that are running.
Example: skjoin - performs a number of checks on the player then joins the lobby. No parameters required.
Command: skleave
Description: Leaves the current event and puts the player back where they were with all of their items/stats.
Example: skleave - leaves the event. No parameters required.
Command: sk
Description: Displays a UI to start the game with. Allows for arena, mode and lobby delay to be selected.
Example: sk- opens the ui
This plugin allows for map developers to create arenas and ship them with support. Server owners can also create arenas out of existing structures using the same logic (although a fenced off area is recommended so players don't run off).
You can follow this video tutorial for more information on adding support for your arenas.
Rust prefabs list: https://www.corrosionhour.com/rust-prefab-list/
Template to ship with your map: https://pastebin.com/XGbwhHuC
Example config: https://pastebin.com/1yiDjveu
SkirmishSpawns plugin: https://drive.google.com/file/d/1e0kAA86AzKLTymF4-HUVHkojVKQBZe1x/view?usp=sharing
skirmish.admin - required to start/stop a game and clear data.
Required:
EventHelper ImageLibrary Works with:
NightVision
A list of supported arenas will be listed here. If you would like to add support to your arenas, please pm me the link to the submission and I will add it to the list.
Street Arena [Pookie/Telephone.deployed]
- #paintball
- #arena
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(and 8 more)
Tagged with:
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MiningFarm
The plugin adds the ability to install a mining farm on your server.
Features
There is a full drop setting. Set the minimum charge and the desired frequency(for more information, see the configuration) It is possible to connect any economy Command to get all components for the farm: /getfarm-available only to the administrator
Added the givefarm console command(for issuing components via the store). Example: givefarm Name/steamid battery/light/broadcast.
The plugin was tested on 2 servers, no problems were found. All bugs will be fixed as they are found. I will also be happy to hear your suggestions for improving the plugin.