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Showing results for tags 'drop'.
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Version 1.1.0
124 downloads
Drop Bags tracks items dropped into the rust world. When there are high-volume drops, they are combined into a single “drop bag.” This method enhances performance by streamlining the handling of item drops. Stop server stalls and freezing from item spam Works on craft spam, dropped item spam, gutted shark spam and horse dung! Light weight and easy to use Easy config DropBags uses one light weight hook to track dropped items. Dependent on how many items are dropped in a given radius those items get placed into a drop bag. This stops mass item spam effecting your server performance. { "Area Size - How far away items can be moved into a container": 7, "Max drops before moving items to container": 36, "Time to wait before moving items": 5.0, "Vischeck - checks items are visable before moving to container": true, "Calculate despawntime from drop bag items": true, "Reset dropbag despawn time on loot": false, "Override drop bag despawn time (seconds), 0 = false": 0.0 }$11.99 -
Version 1.0.15
453 downloads
Adds to your server supply signals, which can be divided into categories of loot, such as: medicine, weapons, clothing, explosives, and others. Features Performance (algorithms are optimized, data are cached) Item customization (icons, display name, etc.) Loot customization (amount of items in the container, the chance of items, custom items) Drop customization (supply signal can spawn in barrels, containers, etc.) Fall customization (supply signal can fall at a different rate) Commands hsupply.give [name/steamid] [supply name] [amount] (give a player a supply signal) Video Config { "Supplies": [ { "Name": "heal", "Item Settings": { "Display Name": "Medicine Supply Signal", "ShortName": "supply.signal", "Skin": 2912968568 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Chance": 70.0, "Display Name": "", "ShortName": "antiradpills", "Skin": 0 }, { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 50.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 15 }, "Chance": 20.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 12 }, "Chance": 5.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 15, "Maximum amount": 25 }, "Chance": 10.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "guns", "Item Settings": { "Display Name": "Guns Supply Signal", "ShortName": "supply.signal", "Skin": 2912968440 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.ak", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.lr300", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 5.0, "Display Name": "", "ShortName": "rifle.l96", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 10.0, "Display Name": "", "ShortName": "rifle.bolt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.m39", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "rifle.semiauto", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.m92", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.python", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.revolver", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.semiauto", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "explosive", "Item Settings": { "Display Name": "Explosive Supply Signal", "ShortName": "supply.signal", "Skin": 2912968298 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 6 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 8, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 20 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 5.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 60.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 30 }, "Chance": 10.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 64, "Maximum amount": 128 }, "Chance": 75.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 128, "Maximum amount": 256 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 256, "Maximum amount": 512 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 4 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "rocket.launcher", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "ammo.grenadelauncher.he", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 16 }, "Chance": 60.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 }, { "Amount": { "Minimal amount": 16, "Maximum amount": 24 }, "Chance": 25.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "clothes", "Item Settings": { "Display Name": "Clothes Supply Signal", "ShortName": "supply.signal", "Skin": 2912968179 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "coffeecan.helmet", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 60.0, "Display Name": "", "ShortName": "hazmatsuit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "hoodie", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "pants", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "shoes.boots", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.kilt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.facemask", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.plate.torso", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.pants", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cash", "Item Settings": { "Display Name": "Cash Supply Signal", "ShortName": "supply.signal", "Skin": 2912967918 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Items": [ { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 75.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 70.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 50 }, "Chance": 40.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 150 }, "Chance": 20.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 5.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cars", "Item Settings": { "Display Name": "Cars Supply Signal", "ShortName": "supply.signal", "Skin": 2912968057 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Ferrari", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Mazda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Skoda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Opel", "ShortName": "box.wooden.large", "Skin": 2591806406 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "lucky", "Item Settings": { "Display Name": "Lucky Supply Signal", "ShortName": "supply.signal", "Skin": 2912968671 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 60.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 20.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 100 }, "Chance": 60.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 100, "Maximum amount": 250 }, "Chance": 15.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 55.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 15.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 50.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 9000, "Maximum amount": 15000 }, "Chance": 30.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 50.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 300, "Maximum amount": 900 }, "Chance": 25.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "autoturret", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } } ] }$19.95- 53 comments
- 3 reviews
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- 5
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Version 2.0.0
61 downloads
As soon as the event starts, several troops (NPCs) are spawned to defend an hackable crate that will be delivered by the CH47. This crate may contain a lot of loot, so the troops have the duty to defend it. For this purpose, there is a variety of troops such as snipers, close-range shooters, and long-range shooters. If a player manages to initiate the hacking of the crate, all the airfield troops will be relocated to a combat position. In other words, all troops that you haven't seen yet or that are hidden will be moved to the center of the airfield to defend the crate. After a few minutes, a plane will be sent with supply drops containing weapons to assist the troops in defense. However, airborne troops will also be dispatched from the plane to parachute down and aid in defending the crate. If the crate is looted, all troops will be destroyed, leaving only the crates, supply drops, and bodies to be looted by intruders. /ma start to start the event /ma stop to stop the event /ma position to get the current position based in the airfield monument (used to config) militaryairfield.admin to access all commands private void OnMilitaryAirfieldEventStarted(); - // Called when the event starts private void OnMilitaryAirfieldEventEnded(BasePlayer? lootedBy); - // Called when the event ends$24.99 -
Version 2.4.74
217 downloads
IQCases - are the best cases for your server with great features, settings and a nice design! Setting up cases : Setting up the dropout of items from the case : Support for two types of awards : Command and Items Set the displayed chance of getting a reward for the player Set the actual chance of getting a reward for the player Set the number of items from the minimum to the maximum number Set a static amount of dropout items Support for the time format, if there is a privilege or a reward for time in the award Support in drawing award Support for items with SkinID or items from other plugins Setting up the dropout of cases from items : The plugin supports the possibility of mining cases for the destruction of barrels or other items (specified in the configuration) The plugin supports the possibility of mining cases for looping boxes (specified in the configuration) The chance of the case falling out is indicated The amount of case loss is indicated Restrictions for the player : Set the rights with which the opening of the case will be available Set the rank by which the case opening will be available (IQRankSystem) Addition : Set the price for the purchase of cases (IQEconomic/Economics) Set the price for the sale of cases (IQEconomic/Economics) Set the prefix of chat messages (IQChat) Set the starting number of cases for players Set the starting number of cases for players with privileges Interface : The ability to change the design of the plugin, you can edit absolutely the entire interface, all sizes and links are provided in the configuration Commands : ChatCommands : /case - open case menu ConsoleCommands : case give [userID] [CaseKey] [Amount] - give player N amount case case remove [userID] [CaseKey] [Amount] - remove player N amount case case.give.all [CaseKey] [Amount] - give all players on the server a case with N amount API : void OnOpenedCase (BasePlayer player, String CaseKey); - the hook is called after the case is fully opened by the player void OnBuyCase (BasePlayer player, String CaseKey); - the hook is called after the purchase of the case void OnSellCase (BasePlayer player, String CaseKey); - the hook is called after the sale of the case void API_GIVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - give N amount of key cases to the player void API_REMOVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - removes N amount of key cases from the player Boolean API_IS_CASE_EXIST(String CaseKey) - checks the existence of the case by the key Int32 API_GET_AMOUNT_CASE(BasePlayer player, String CaseKey) - returns the number of key cases the player has Boolean API_IS_CASE_PLAYER(BasePlayer player, String CaseKey) - checks if the player has a case with the specified key Configuration : { "Plugin interface customization": { "Use sound effects in conjunction with the interface": true, "PNG: Toggle switch turned left (35х20)": "https://i.imgur.com/6moqO9u.png", "PNG: Toggle switch turned right (35х20)": "https://i.imgur.com/hB3jlO3.png", "PNG: Back panel of information about the number of cases (277x46)": "https://i.imgur.com/CVwUO8y.png", "PNG: Back panel of inventory button (178x46)": "https://i.imgur.com/MmB7paC.png", "PNG: Back panel of balance information (122x46)": "https://i.imgur.com/61im43h.png", "PNG: Glow effect for cases (909x377)": "https://i.imgur.com/ZURvF4x.png", "PNG: End cap (if there is no item in the case) (143x155)": "https://i.imgur.com/uHTdwjY.png", "PNG: Back page (60x60)": "https://i.imgur.com/5iHnDXC.png", "PNG: Next page (60x60)": "https://i.imgur.com/LR2j88f.png", "PNG: Button 'Open Case ' (350x46)": "https://i.imgur.com/zvtUYCS.png", "PNG: 'Buy' button (172x46)": "https://i.imgur.com/hV4Xksf.png", "PNG: 'Sell' button (172x46)": "https://i.imgur.com/OFjBLhn.png", "PNG: Button Lock Picture (172x46)": "https://i.imgur.com/8KOy2pU.png", "PNG: The picture next to the displayed chance (13x13)": "https://i.imgur.com/wBWiYSE.png", "PNG: Images that will be displayed at the reward depending on the DISPLAYED CHANCE of falling out [Chance(0-100)] - PNG (143x155) (The order of filling: From greater to lesser chance)": { "50": "https://i.imgur.com/CR545Ie.png", "25": "https://i.imgur.com/VIM8jSa.png", "10": "https://i.imgur.com/fz3Foqr.png", "0": "https://i.imgur.com/fz3Foqr.png" } }, "Settings cases": { "free_case": { "Link to case picture (350x350)": "https://i.imgur.com/lHmpqOk.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 0, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 79, "The displayed chance of getting this reward": 70, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "wood", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3000, "Max amount": 5000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "stones", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 3000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metal.fragments", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 500, "Max amount": 2000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "icepick.salvaged", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.f1", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "flamethrower", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.lr300", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "supply.signal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "scrap", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 50, "Max amount": 200 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/zzsL6qZ.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/X0VAteL.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "addgroup %STEAMID% vip 3d", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 259200, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "components_case": { "Link to case picture (350x350)": "https://i.imgur.com/j7pA2qD.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 20, "Case sale price (If set to 0 - the case cannot be sold)": 10 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "riflebody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "smgbody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "semibody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 20, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalpipe", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "techparts", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "roadsigns", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 30 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalspring", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sewingkit", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 10, "Max amount": 25 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 75, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sheetmetal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 80, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "tarp", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gears", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "propanetank", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "blueprints_case": { "Link to case picture (350x350)": "https://i.imgur.com/2jTQUla.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 25 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.bolt", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "smg.thompson", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 8, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "shotgun.pump", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 14, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.lasersight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.silencer", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.flashlight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.double.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "ladder.wooden.wall", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "wall.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "gates.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "raiders_case": { "Link to case picture (350x350)": "https://i.imgur.com/COSxi3t.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 7, "The displayed chance of getting this reward": 13, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "multiplegrenadelauncher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.beancan", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 2, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "lmg.m249", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.timed", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 13, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.satchel", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sulfur", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1500, "Max amount": 3500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gunpowder", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 2500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rifle.explosive", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 128, "Max amount": 128 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rocket.basic", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } } ] } }, "Setting up compatible plugins": { "Setting up IQChat": { "IQChat : Custom chat prefix": "<color=#F6C0DC>[IQCases]</color>\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI Notifications": false } }, "Setting the starting number of cases for the player": [ { "Case key to issue (from the list of your cases)": "free_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "", "Number of cases to issue": 3 }, { "Case key to issue (from the list of your cases)": "raiders_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "iqcases.raider", "Number of cases to issue": 1 } ], "Case drop setting (supports looting and destroying objects) : [ShortPrefabName] = Setting": { "crate_elite": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "blueprints_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "iqcases.vip", "Case key to issue (from the list of your cases)": "raiders_case" } ], "loot-barrel-1": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" } ] } } Lang : { "UI_TITLE_CASE_INFO_ITEMS": "<b>Possible items and their chances in this case</b>", "UI_TUBLER_INVENTORY_PLUGIN": "To plugin inventory", "UI_TUBLER_INVENTORY_PLAYER": "Your inventory", "UI_PROFILE_TITLE_YOUR_AMOUNT_CASE": "Quantity cases", "UI_PROFILE_DESCRIPTION_YOUR_AMOUNT_CASE": "{0} piece", "UI_PROFILE_TITLE_YOUR_INVENTORY": "Your inventory", "UI_PROFILE_DESCRIPTION_YOUR_INVENTORY": "clickable", "UI_PROFILE_TITLE_IQECONOMIC_BALANCE": "Balance:", "UI_PROFILE_DESCRIPTION_AMOUNT_IQECONOMIC_BALANCE": "{0}", "UI_ITEM_LIST_ITEM_NAME": "<b>Item</b>", "UI_ITEM_LIST_COMMAND_NAME": "<b>Reward</b>", "UI_CASE_BUTTON_OPEN_CASE": "<b>OPEN CASE</b>", "UI_CASE_BUTTON_NO_OPEN_AMOUNT_CASE": "<b><size=17>NOT ENOUGH CASES</size></b>", "UI_CASE_BUTTON_SELL_BUTTON": "<b>SELL</b>", "UI_CASE_BUTTON_BUY_BUTTON": "<b>BUY</b>", "UI_CASE_TITLE_INVENTORY": "<b>INVENTORY</b>", "UI_CASE_DESCRIPTION_INVENTORY": "This is where all your belongings knocked out of cases go.\nYou can pick them up at any time!", "UI_CASE_BUTTON_BACK_CASE": "Back", "UI_CASE_INITIALIZE": "Cases are currently being initialized, possibly later", "UI_CASE_IQRANK_BLOCKED": "Rank required {0}", "UI_CASE_PERMISSION_BLOCKED": "Not permissions", "UI_ITEM_TIME_DAYS": "D", "UI_ITEM_TIME_HOURSE": "H", "UI_ITEM_TIME_MINUTES": "M", "UI_ITEM_TIME_SECONDS": "S", "CASE_MESSAGE_FIND_CASE": "You have successfully found a case, check your cases!", "CASE_MESSAGE_NO_DUEL": "You cannot use cases during a duel", "CASE_MESSAGE_FULL_INVENTORY": "Your inventory is full!\nItem has been dropped on the ground!" }$15.00- 27 comments
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Version 1.0.6
28 downloads
Players will drop a spinning dog tag (or any item you choose) on a PVP death (by default); drops are not awarded for team kills or suicides to ensure it's a PvP award only. Optionally, you can allow NPCs and Animals to give drops via the config for PvE Servers. Items dropped can be used in vending machines or on a leaderboard API Hook "OnDeathDropPickup(player)" when the player picks up the spinning item so you can record for stats etc. Makes a great addition to any Server which wants to reward Confirmed Kills. Demo on YouTube$2.99 -
Version 1.0.1
2 downloads
Take your Rust base automation up a notch with Usable Droppers, a simple yet powerful plugin that turns regular containers into functional droppers. These droppers continuously drop items with full customization, making them perfect for automatic setups like furnace farms or creating seamless item-dispensing systems. Usable Droppers pairs perfectly with Usable Hoppers to create an efficient, hands-off system for managing your resources. Whether you're automating resource processing or need an easy way to drop items, Usable Droppers gives you the flexibility to control how and when items are dispensed. With a detailed configuration, you decide the drop interval, item types, and much more, making it easy to fit into any server setup. Chat commands: /ud - Shows available UsableDroppers commands. /udset - Sets the container you are looking at to a dropper. /udremove - Remove the dropper from the container you are looking at. /udlist - Display all droppers you own. /udsetmode <player|direction|random> - Sets the dropper mode to specify drop location of the items. Player mode will save the current player location and the dropper will start to drop items there. Direction drops items in a specific direction chosen by the player and random will drop items in a random sphere around the container. /udsetdirection <forward|backward|left|right|up|down> - Specify the direction if chosen direction mode. /udrange - Display the drop location and dropper range. Admin commands: /udclearall - Removes all droppers in the game. /udclearplayer <playername or steamid> - Remove a specific player's dropper. Permissions: Config: Allowed containers for droppers - Which containers are allowed to be turned into droppers. Available drop modes - Which drop mode the user's will be able to choose. Command cooldown - The cooldown between command usage (in seconds). Debug mode - Used for detailed feedback in console. Drop interval seconds - How often the dropper will attempt to drop items. Higher values will increase performance. Drop radius - Drop radius when the user has random drop mode selected Item types allowed - Which types of items that the dropper will drop. Max distance for commands - How close to the dropper/container you need to be to use commands. Max droppers per player - The number of droppers available to each player. Max items per tick - The number of item stacks the dropper will drop each tick. Max range for player mode - The maximum range of player mode, from the dropper to the player. If this is higher than max distance for commands then this will be ignored. Default config. { "Allowed container types for droppers": [ "woodbox_deployed", "box.wooden.large", "furnace", "storage_barrel_c", "storage_barrel_b" ], "Available drop modes": { "direction": true, "player": true, "random": true }, "Command cooldown": 0.0, "Debug mode": false, "Drop interval seconds": 5.0, "Drop radius": 2.0, "Item types allowed": { "ammunition": true, "attire": true, "blueprint": true, "component": true, "construction": true, "electrical": true, "food": true, "fun": true, "items": true, "medical": true, "misc": true, "resources": true, "tool": true, "traps": true, "weapon": true }, "Max distance for commands": 15.0, "Max droppers per player": 5, "Max items per drop": 3, "Max range for player mode": 15.0 }$7.99 -
Version 1.0.31
31 downloads
A new supply signal which spawns a hackable crate instead of a supply drop from a ch47. Features: A new item which can be thrown like a supply signal Different types of crate arrival settings Make a ch47 drop the crate at the players position Crate loot configuration Crate signal spawn configuration Permissions: supplycrate.use - Allows the player to throw the signal supplycrate.admin - Allows the player to access the admin commands Be careful of where you grant the admin permission. If you grant it to the wrong group/person they can give themselves the crate signal. Commands: The main command can be configured. /sc help - Sends a help message. /sc give {name} - Gives a player the signal. /sc giveall - Gives all current players in the server a supply signal. Containers: You can use any of these containers to spawn the signal: bradley_crate chinooklockedcrate chinooklockedcratecodelocked codelockedhackablecrate codelockedhackablecrate_oilrig crate_ammunition crate_basic crate_elite crate_elite crate_food_1 crate_food_2 crate_fuel crate_medical crate_mine crate_normal crate_normal crate_normal_2 crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_tools crate_underwater_advanced crate_underwater_basic dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox foodbox heli_crate minecart supply_drop tech_parts_1 tech_parts_2 vehicle_parts Language: This file can be edited in the Oxide Lang > en folder. { "Error.InvalidSignal": "Supply crate signal invalid!", "Error.InvalidSyntax": "Invalid syntax!", "Error.UnableToFindPlayer": "{0}, was not found!", "Info.AdminHelp": "Commands: \n \n - /{0} help \n - /{0} give \n - /{0} giveall", "Info.OnCall": "{0}, has called in a supply crate!", "Warning.NoPermission": "You don't have the permissions to use this command!", "Warning.NoPermissionForSignal": "You don't have the permsission to use this item!", "Info.Refunded": "Your crate signal has been refunded!", "Info.Ch47CalledIn": "{0}, Ch47 is delivering a supply drop!", "Warning.ToMuchCh47": "There are to much Ch47's. Please wait!", "Info.GivenCrateSignal": "You have given {0} a supply crate signal", "Info.GivenSelfCrateSignal": "You have given yourself a supply crate signal", "Info.GaveAllSignal": "{0} gave everyone a supply crate signal", "st_ordinal": "st", "nd_ordinal": "nd", "rd_ordinal": "rd", "th_ordinal": "th" } Config: This file can be edited in the Oxide > Config folder. { "Signal Settings": { "Crate signal name": "Crate Signal", "Skin ID": 2852289900 }, "General Settings": { "Crate unlock time": 900, "Crate despawn time": 7200, "Crate auto countdown": true, "Create a sphere/dome": false, "Make a beep sound when a crate is coming in": false, "Make a beep sound to everyone": false }, "Chat Settings": { "Chat prefix": "Supply Crate »", "Chat prefix colour": "#FF6A13", "Broadcast a message when someone calls in a crate": true }, "Commands": { "Supply crate command": "sc" }, "Crate Arrival Settings": { "CH47 Settings": { "Use ch47": false, "Max ch47's at once": 5, "Max X distance to spawn": 500, "Max Y distance to spawn": 500, "Max Z distance to spawn": 500, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] }, "Spawn Crate Settings": { "Spawn crate above player": true, "Meters above the player to spawn the crate": 20, "Crate drag": 1, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] } }, "Loot Management Settings": { "Crate Siganl Spawn Settings": { "Spawn crate signals randomly": true, "Containers": { "heli_crate": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_elite": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_tools": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 } } }, "Crate Loot Table": { "Use custom loot table": false, "Loot table": { "Min amount of items inside the crate": 6, "Max amount of items inside the crate": 12, "Randomize max slots": false, "Item List": [ { "Item Name": "", "Item Shortname": "lmg.m249", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.ak", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.lr300", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 } ] } } } } Configuration Explanation: Signal Settings: Crate signal name: The name of the crate signal. Skin ID: The icon of the crate signal. General Settings: Crate unlock time: The seconds it takes to completely finish hacking the crate. Crate despawn time: The seconds it takes to despawn the crate. Crate auto countdown: When the crate is dropped auto hack it. Make a beep sound when a crate is coming in: A beep sound which notifies the user that they dropped the crate/it is incoming. Make a beep sound to everyone: Makes the beep sound to everyone when someone drops a crate. "Make a beep sound when a crate is coming in" MUST BE ENABLED FOR THIS TO WORK. Chat Settings: Chat prefix: The chat prefix to indicate to the player what plugin it is. Chat prefix colour: The colour of the chat prefix. Broadcast a message when someone calls in a crate: The message which is messaged to everyone when someone spawns in a crate. Commands: Supply crate command: The main command of the plugin. Crate Arrival Settings (Ch47 Settings): Use ch47: Use the ch47 for crate delivery instead of spawning it on top of a player. Max ch47's at once: Max ch47s on the map at any given time. If a player tries to throw a signal past the set amount it will not allow them. Max X distance to spawn: The max X distance the ch47 can spawn. Max Y distance to spawn: The max Y distance the ch47 can spawn. Max Z distance to spawn: The max Z distance the ch47 can spawn. Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Crate Arrival Settings (Spawn Crate Settings): Spawn crate above player: Spawn the crate above the player Meters above the player to spawn the crate: The Y distance the crate will spawn on top of the player Crate drag: How fast/slow the crate drops. Lower the number the faster it is the higher the slower Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Loot Management (Crate Signal Spawn Settings): Spawn crate signals randomly: Allow the signal to spawn randomly in the set containers below Containers: Sub menu: (Keep in mind you can set the name of the container you would like it to spawn in "crate_elite".) Min Amount: The minimum amount of crate signal to spawn. Max Amount: The maximum amount of crate signal to spawn. Spawn Chance: The spawn chance of the crate signal 0 - 100. Loot Management (Crate Loot Table): Use custom loot table: Loot Table: Sub menu: Min amount of items inside the crate: The minimum amount of slots the crate will have Max amount of items inside the crate: The maximum amount of slots the crate will have Randomize max slots: Randomize the slot amount between min and max amount. Loot Management (Item List): Item Name: The name of the item Item Shortname: The shortname of the item Item Skin ID: The skin id (icon) of the item Item Min Amount: The minimum amount of the item to spawn Item Max Amount: The maximum amount of the item to spawn$9.99- 16 comments
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- #supply signal
- #supply crate
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(and 4 more)
Tagged with:
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Version 1.5.0
1 download
The plugin accelerates CargoPlan and AirDrop and allows you to change the smoke duration from Supply Drop We can edit the speed of CargoPlane and AirDrop through the command: /cargo set speedairdrop <value>: Sets the airdrop speed multiplier. The value must be between 1 and 10. /cargo set speedcargoplane <value>: Sets the cargo plane's speed multiplier. The value must be between 1 and 100. /cargo set supplyduration <value>: Sets the duration of smoke from Supply Signal. The value must be between 1 and 600 seconds. Permission to use the command /cargo cargoplaneevent.admin Configuration file { "AirdropSpeedMultiplier": 1.0, "CargoPlaneSpeedMultiplier": 1.0, "SupplySignalSmokeDuration": 300.0 } Lang { "NoPermission": "<color=#FF0000>You don't have permission to use this command.</color>", "InvalidUsage": "<color=#FFA500>Usage: /cargo set <speedairdrop | speedcargoplane | supplyduration> <value></color>", "InvalidValue": "<color=#FFFF00>Value must be a number between {0} and {1}.</color>", "SpeedSetSuccess": "<color=#00FF00>{0} speed multiplier set to {1}.</color>", "SmokeDurationSetSuccess": "<color=#00FF00>Supply Signal smoke duration set to {0} seconds.</color>" } The lang file supports Hex colors$2.99-
- #cargoplane
- #airdrop
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Version 0.0.6
458 downloads
Limits the amount of active Supply Signals on the server. Prevents players from calling an Airdrop if the amount of deployed Supply Signals, or the amount of spawned Cargo Planes or the amount of Supply Drops with a parachute still attached is over the limit defined in the config. Config: { "Max": 10, "BypassPermission": "supplysignallimit.bypass" } Lang: { "Limit": "There can only be {0} active Supply Signals at any time, please wait a few seconds." }$3.00- 11 comments
- 4 reviews
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Version 1.0.1
84 downloads
The plugin allows players to summon supplies to one point and collect items from them inside after the unlock time has passed. Manage your supplies conveniently and efficiently! Default Config: { "Supply capacity (1-42)": 42, "Range": 15.0, "Time to unlock supply item": 150.0 } Demo:Free -
Version 1.0.2
210 downloads
This plugins allows you to fine tune the settings about the Airdrop event such as frequency, speed, cargo drop mass and speed. To control the frequency, you can define a max and min duration between each airdrop event. If you don't want any randomization, just set the max and min with the same value. "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, The following config controls the "delay" between the start of the airdrop event (either it is server wide or called in by an user) and the drop of the cargo at the spot. In a nutshell it will make your planes fly must faster aka airspeed. "Airplane": { "Speed": { "Enabled": false, "Min": 70.0, "Max": 80.0 } }, You can change the duration of the supply signal smoke. "Signal": { "Duration": 110.0 }, Finally you can also adjust the time it takes for the dropped cargo to reach the ground by changing it's mass and drag values. "Cargo": { "Mass": { "Enabled": false, "Min": 20.0, "Max": 20.0 }, "Drag": { "Enabled": false, "Min": 2.5, "Max": 3.5 } }$2.99